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Unreal Engine Pipeline Td Jobs (NOW HIRING)

NY · On-site

You will work primarily in C++ (Unreal Engine 5) and Python (DCC and pipeline tools), delivering well-scoped features end-to-end under the guidance of senior engineers. You will also contribute to ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$117K - $161K/yr

Experience with content pipelines, performance tools, and Unreal engine architecture * Broad understanding of software internals, software development processes, and debugging tough-to-find issues.

... data pipelines, and Unreal Engine ingestion workflows to facilitate team knowledge sharing and onboarding. - Identify and implement opportunities to automate GIS-to-Unreal data pipelines for ...

... data pipelines, and Unreal Engine ingestion workflows to facilitate team knowledge sharing and onboarding. - Identify and implement opportunities to automate GIS-to-Unreal data pipelines for ...

... Engine. * Experience in using Unreal's Niagara to create fx with a supporting reel. * A general understanding of animation/modeling/texturing and instancing pipelines. * Excellent sense of scale ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle ...

Maintain and improve asset import, processing, and management pipelines within Unreal Engine. * Write clear documentation for tools, pipelines, and processes to ensure team-wide adoption. * Monitor ...

Maintain and improve asset import, processing, and management pipelines within Unreal Engine. * Write clear documentation for tools, pipelines, and processes to ensure team-wide adoption. * Monitor ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$144K - $216K/yr

Experience with content pipelines, performance tools, and Unreal engine architecture * Broad understanding of software internals, software development processes, and debugging tough-to-find issues.

Maintain and improve asset import, processing, and management pipelines within Unreal Engine. * Write clear documentation for tools, pipelines, and processes to ensure team-wide adoption. * Monitor ...

NY · On-site

$119K - $132K/yr

As a Senior/Expert Unreal Engine Game Programmer, you will be responsible for developing and ... Experienced in game creation processes and pipelines. * Passion for video games. Pluses:

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Unreal Engine Pipeline Td information

See salary details

$95.5K

$138.7K

$153.5K

How much do unreal engine pipeline td jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unreal engine pipeline td in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Unreal Engine Pipeline Td jobs?

For Unreal Engine Pipeline Td jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Pipeline Td job openings in the United States as of September 2026, with employment types broken down into 6% Internship, 82% Full Time, and 12% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Mid SDET / Tools Engineer (Unreal Engine 5)

NY • On-site

Other

Medical, PTO

Posted 22 days ago


Key responsibilities

  • Build and maintain engineering tools used daily by developers across the project in C++ and Python.

  • Support and extend the internal test automation framework and write automated tests for the tools developed.

  • Debug and troubleshoot technical issues across tooling and pipeline systems.


Job description

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive co-dev and full-cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

As a Mid SDET / Tools Engineer, you will build and maintain engineering tools used daily by developers across the project. You will work primarily in C++ (Unreal Engine 5) and Python (DCC and pipeline tools), delivering well-scoped features end-to-end under the guidance of senior engineers.

You will also contribute to the SDET domain by supporting and extending the internal test automation framework and writing automated tests for the tools you develop.

Superpowers you have:
  • Hands‑on Unreal Engine 5 experience (C++ plugins, UMG/Slate or Dear ImGui, subsystems, reflection system)
  • Experience with Perforce (p4) in production workflows
  • Understanding of 3D content pipelines (LODs, materials, draw calls, collision)
  • Ability to deliver scoped features end‑to‑end with limited supervision
  • Experience writing automated tests (unit/integration/e2e)
  • 2+ years of professional software development or technical tools/QA engineering experience with UE exposure
You’re a rockstar if you have:
  • C# / .NET (for test automation framework contribution)
  • CI/CD experience (GitLab CI, Jenkins)
  • Unreal performance profiling (Unreal Insights, Stat system)
  • Knowledge of Nanite, Lumen, World Partition, PCG, ISM
  • Experience with image capture / visual regression tooling
  • Exposure to AI/LLM-assisted development or tooling
Becoming part of Room 8 Group, you will:
  • Develop and maintain UE5 editor and runtime tools in C++
  • Build pipeline and DCC tools in Python (Blender, Maya, Houdini)
  • Integrate tooling with Perforce, REST/JSON APIs, and CI/CD systems
  • Write and maintain automated tests for your tools (unit, integration, and end‑to‑end)
  • Debug and root‑cause technical issues across tooling and pipeline systems
  • Support QA, artists, and engineers in using internal tools effectively
  • Participate in code reviews and contribute to engineering standards
  • Collaborate with senior engineers on architecture and design decisions
  • Continuously improve tooling quality, stability, and performance
Jointhe team of inspiring game dev professionals, and get even more:
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • Private medical care, paid time off;
  • A culture of diversity and inclusion to unite the most outstanding talents;
  • Community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

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