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Unreal Engine Level Designer Jobs in Ohio (NOW HIRING)

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Touch Designer * Notch * Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical Requirements * Must be able to walk up to 5 miles while performing ...

Collaborate with creative teams and designers to implement visual designs accurately. * Integrate ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Touch Designer * Notch * Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical Requirements * Must be able to walk up to 5 miles while performing ...

Collaborate with creative teams and designers to implement visual designs accurately. * Integrate ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

Akron, OH · Remote

$18 - $40/hr

... level design, narrative design, user interface design, game engines including Unity and Unreal ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... level thinking with disciplined program execution, clear communication, and the ability to ... designs, data packages, analyses, and compliance artifacts. * Support test and evaluation ...

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Unreal Engine Level Designer information

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.
What are popular job titles related to Unreal Engine Level Designer jobs in Ohio? For Unreal Engine Level Designer jobs in Ohio, the most frequently searched job titles are:
What cities in Ohio are hiring for Unreal Engine Level Designer jobs? Cities in Ohio with the most Unreal Engine Level Designer job openings:
Infographic showing various Unreal Engine Level Designer job openings in Ohio as of August 2026, with employment types broken down into 100% Full Time. Highlights an 84% In-person, and 16% Remote job distribution.

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Build the Path Forward

At Path Robotics, we're attacking a trillion dollar opportunity - doing things that have never been done before to support an industry hurting from a lack of skilled labor. Big, hard problems are what Path tackles every day, and our people are our greatest asset to get that job done. Our intelligent, hardworking team of people do the impossible every single day, yet remain incredibly kind, humble, and always ready to support one another.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.