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Unreal Engine Developer Jobs in Texas (NOW HIRING)

Platform Engineer, Data

Austin, TX · On-site

$113K - $136K/yr

Preferred : • 5+ years of industry experience. • Experience in image/video data engineering for computer vision projects. • Experience with PyTorch DeepCore. • Experience with Unreal Engine.

Platform Engineer, Data

Austin, TX · On-site

$113K - $136K/yr

Preferred : • 5+ years of industry experience. • Experience in image/video data engineering for computer vision projects. • Experience with PyTorch DeepCore. • Experience with Unreal Engine.

Technical Director, SDK

Frisco, TX · On-site

$120 - $160/hr

... software developer in any language * 3+ years of experience working with C, C++ * Game industry experience, though we welcome different perspectives! * Familiarity with Unreal Engine or Unity

... developer in any language- 3+ years of experience working with C, C++Bonus Points- Game industry experience, though we welcome different perspectives!- Familiarity with Unreal Engine or Unity ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

PGAL is a national design firm specializing in architecture, interiors, engineering, and planning ... Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is ...

New

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

PGAL is a national design firm specializing in architecture, interiors, engineering, and planning ... Familiarity with additional visualization platforms such as Unreal Engine, Lumion, and Enscape is ...

New

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

... engineering, and external partners. * Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines. PREFERRED SKILLS: * Unreal Engine 5 experience.

... developer, working across frontend, backend, and infrastructure * Proficiency in building ... Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

... Unreal Engine, V-Ray, Corona, Enscape, Revit visualization, animation and cinematics, VR/AR ... Engineering, Government & Critical Infrastructure. Contracting Vehicles: GSA 621i VA FSS ...

Showing results 41-60

Unreal Engine Developer information

See Texas salary details

$15

$49

$76

How much do unreal engine developer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for unreal engine developer in Texas is $49.23, according to ZipRecruiter salary data. Most workers in this role earn between $37.64 and $60.24 per hour, depending on experience, location, and employer.

What is an Unreal Engine developer?

An Unreal Engine Developer is a software engineer or game developer who specializes in using Unreal Engine to create interactive experiences, games, simulations, and virtual environments. They work with C++ and Blueprints to design gameplay mechanics, optimize performance, and implement visuals and physics. Their role can also involve debugging, collaborating with artists and designers, and integrating third-party tools to enhance the user experience.

What are the primary responsibilities of an Unreal Engine developer on a project team?

Unreal Engine Developers are typically responsible for designing, coding, and optimizing gameplay features, user interfaces, or immersive environments within the Unreal Engine platform. Daily tasks may include writing and debugging C++ code, creating or integrating assets using Blueprints, and collaborating with artists, designers, and other programmers to implement core functionalities. They also participate in team meetings to align on project milestones and resolve technical challenges. This collaborative approach ensures that the final product meets both creative vision and technical standards, making Unreal Engine Developers crucial contributors to successful interactive software projects.

What are the key skills and qualifications needed to thrive in the Unreal Engine developer position, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid grasp of C++ programming, 3D mathematics, and real-time rendering concepts, often supported by a degree in computer science, game development, or related fields. Familiarity with industry-standard tools such as Unreal Engine's Blueprint system, version control software (like Git), and, in some cases, certification from Epic Games or relevant online courses is highly valuable. Strong problem-solving skills, creativity, and effective communication are essential for collaborating with multidisciplinary teams and addressing development challenges. These abilities ensure efficient production of high-quality interactive experiences and smooth integration within fast-paced development environments.

What are the most commonly searched types of Unreal Engine Developer jobs in Texas?

The most popular types of Unreal Engine Developer jobs in Texas are:

What cities in Texas are hiring for Unreal Engine Developer jobs?

Cities in Texas with the most Unreal Engine Developer job openings:

Infographic showing various Unreal Engine Developer job openings in Texas as of August 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $102,393 per year, or $49.2 per hour.

Technology Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 13 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.

PREFERRED SKILLS
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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