1

Unreal Engine Build Engineer Jobs (NOW HIRING)

... Unreal Engine 5. • Build and extend core runtime features including: Interactive cameras and ... with engineers, artists, and producers to ensure seamless integration between systems and client ...

Unreal Tech Artist

San Francisco, CA · On-site

$125 - $150/hr

Work with the supervisors to design and build experiences in Unreal Engine. * Import assets from ... Shader programming experience. * Scripting and programming skills with Python, C#, JavaScript and C+

$80 - $100/hr

We are searching for an Unreal game developer intern (Pflichtpraktikum / mandatory internship) who ... to build them First experience using Unreal Engine and Blueprints A portfolio of your private ...

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality across multiple industries. Having some experience with immersive VR is a plus. You will be involved ...

The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software ... At The Weather Channel, we build content for broadcast television and multi platform viewing. Most ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$117K - $161K/yr

... game developers to speed up the development cycle and deliver the highest quality games. This ... Work with Unreal engine to develop plugin tools for game and app development * Build automation ...

Senior Unreal Tools Engineer

Renton, WA · On-site

$144K - $216K/yr

... game developers to speed up the development cycle and deliver the highest quality games. This ... Work with Unreal engine to develop plugin tools for game and app development * Build automation ...

NY · On-site

$100 - $125/hr

As a Mid SDET / Tools Engineer, you will build and maintain engineering tools used daily by developers across the project. You will work primarily in C++ (Unreal Engine 5) and Python (DCC and ...

Showing results 41-60

Unreal Engine Build Engineer information

See salary details

$25

$53

$76

How much do unreal engine build engineer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for unreal engine build engineer in the United States is $53.63, according to ZipRecruiter salary data. Most workers in this role earn between $43.27 and $62.26 per hour, depending on experience, location, and employer.

What does an Unreal Engine Build Engineer do?

An Unreal Engine Build Engineer is responsible for setting up, maintaining, and optimizing build systems for projects developed using Unreal Engine. They automate the process of compiling code, packaging assets, and deploying builds across multiple platforms to ensure smooth and efficient development workflows. Their work often includes troubleshooting build errors, integrating continuous integration tools, and collaborating closely with developers and artists to streamline the release pipeline. By managing these processes, they help teams deliver high-quality games or applications faster and more reliably.

What are the key skills and qualifications needed to thrive as an Unreal Engine Build Engineer?

To thrive as an Unreal Engine Build Engineer, you need strong expertise in software development, build automation, and a deep understanding of Unreal Engine's architecture, typically supported by a degree in computer science or related field. Familiarity with version control systems (such as Git or Perforce), continuous integration tools (like Jenkins), and scripting languages (Python, Bash, or PowerShell) is essential. Problem-solving ability, attention to detail, and effective communication are standout soft skills in this role. These skills ensure reliable builds, streamlined workflows, and efficient collaboration between engineering and content teams.

What are some common challenges Unreal Engine Build Engineers face when managing build pipelines for large projects?

Unreal Engine Build Engineers often encounter challenges such as maintaining efficient build times as project size increases, ensuring compatibility across multiple platforms, and managing frequent code or asset changes from a large development team. Coordinating automated build processes and troubleshooting failed builds can be particularly demanding, especially when working with complex dependencies or custom plugins. A proactive approach to automation, clear documentation, and strong collaboration with developers and artists are key to overcoming these hurdles and maintaining a smooth build workflow.

What is the difference between Unreal Engine Build Engineer vs Game Programmer?

AspectUnreal Engine Build EngineerGame Programmer
Required CredentialsExperience with Unreal Engine, scripting, and build toolsProficiency in programming languages like C++, C#, and game development frameworks
Work EnvironmentGame studios, development teams focused on engine and build systemsGame development teams working on gameplay, mechanics, and systems
Industry UsageUsed in game studios utilizing Unreal Engine for developmentUsed across various game engines and platforms
Search & Comparison IntentFocus on build processes, automation, and engine integrationFocus on gameplay programming, mechanics, and software development

The Unreal Engine Build Engineer specializes in managing build systems, automation, and engine integration within Unreal Engine projects. In contrast, a Game Programmer focuses on coding gameplay features, mechanics, and software development. While both roles require programming skills, their core responsibilities and work environments differ significantly.

What are popular job titles related to Unreal Engine Build Engineer jobs?

For Unreal Engine Build Engineer jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Build Engineer job openings in the United States as of September 2026, with employment types broken down into 14% Internship, 43% Full Time, and 43% Contract. Highlights an 100% In-person job distribution, with an average salary of $111,552 per year, or $53.6 per hour.

Senior Unreal Developer

Remote

Full-time

Re-posted 3 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

26th of 52 rated furniture manufacturers


Job description

Job Summary:
PURPLE is a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and performance of their visualization systems.
Responsibilities:
• Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
• Build and extend core runtime features including: Interactive cameras and slice-plane systems.
• Dynamic lighting, time-of-day, and environmental effects.
• UMG and in-engine tools for interaction and visualization control.
• Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
• Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
• Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
• Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
• Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
• Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
Qualifications:
Required:
• 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
• Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
• Proven experience creating interactive features, procedural tools, and scalable systems.
• Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
• Familiarity with Perforce, Git, or equivalent version control tools.
• Strong technical documentation and communication skills.
• A proactive, collaborative leader with a track record of mentoring or leading technical teams.
• Strong problem-solving and debugging abilities across multidisciplinary projects.
• Applicants must be legally authorized to work in the United States.
• This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
• Exceptional remote candidates within the U.S. will also be considered.
Preferred:
• Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
• Knowledge of Unreal networking/replication or database integration (MySQL).
• Experience with Datasmith, CAD data, or architectural visualization workflows.
• Familiarity with automation, Python, or build systems for Unreal projects.
• Understanding of projection mapping or real-time performance environments.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

What Purple Innovation employees say

Pay

Workplace

Get the full story on Breakroom