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Unreal Engine Automotive Jobs (NOW HIRING)

Sr. Program Manager UI/UX Design

Newark, CA · On-site

$130K - $131K/yr

Strong understanding of software / hardware integration process in an automotive related field * Experience with tools like Figma, Photoshop, Unreal Engine, Android, Unity, Kanzi, Qt * Strong problem ...

Hands-on experience with Unreal Engine systems, like Blueprints for prototyping and tuning designs ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

Learn to write clean, maintainable C++ code in Unreal Engine * Participate in team discussions ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

Lead production planning, team operations, and delivery execution across key Unreal Engine ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

Animation Systems Programmer

Larkspur, CA · On-site

$167K - $245K/yr

In collaboration with the Unreal Engine team, we strive to put our technology and knowledge into ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

Familiarity with the Unreal 5 Engine art pipeline * Experience working on multiple platforms ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

Graphics Software Engineer

Auburn Hills, MI · On-site

$132K - $163K/yr

... Unreal Engine * UI/UX asset handling: Hands on experience extracting and preparing assets from ... Familiarity with automotive SoCs and microcontroller constraints * Process automation and CI/CD:

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Deep proficiency with Niagara and Unreal Engine's material system * Shader authoring experience ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

UNREAL ENGINE LEARNING RESOURCES What We Do Epic's Education & Learning team provides accessible ... automotive, and architectural design. As we continue to build our Engine technology and develop ...

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Unreal Engine Automotive information

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How much do unreal engine automotive jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for unreal engine automotive in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is an Unreal Engine Automotive specialist?

An Unreal Engine Automotive specialist is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to design, visualize, and simulate vehicles and automotive environments. Their work often includes creating photorealistic renderings, interactive product configurators, and immersive virtual experiences for automotive companies. They collaborate with designers, engineers, and marketers to bring car models and concepts to life digitally. This role requires expertise in both Unreal Engine and automotive industry standards.

How do Unreal Engine Automotive specialists typically collaborate with automotive designers and engineers during a project?

Unreal Engine Automotive professionals work closely with automotive designers and engineers to bring vehicle concepts and prototypes to life in a virtual environment. Collaboration usually involves frequent meetings to discuss design intent, interpret CAD data, and translate technical specifications into visually accurate and interactive real-time models. These professionals often bridge the gap between creative design and technical feasibility, ensuring that the virtual representations accurately reflect engineering constraints while maintaining visual appeal. Effective communication and teamwork are essential, as projects may require rapid iteration based on feedback from both design and engineering teams.

What are the key skills and qualifications needed to thrive as an Unreal Engine Automotive specialist, and why are they important?

To thrive as an Unreal Engine Automotive Specialist, you need expertise in 3D modeling, real-time rendering, and a strong grasp of automotive design principles, often supported by a degree in computer graphics, design, or engineering. Proficiency in Unreal Engine, CAD software (such as CATIA or SolidWorks), and visualization tools like Blender or 3ds Max is typically expected. Strong problem-solving, attention to detail, and effective communication skills set standout candidates apart in collaborative, fast-paced environments. These capabilities enable the creation of high-fidelity, interactive automotive visualizations that drive innovation and client satisfaction in the automotive industry.

What is the difference between Unreal Engine Automotive vs Unreal Engine Game Developer?

AspectUnreal Engine AutomotiveUnreal Engine Game Developer
Required CredentialsProficiency in Unreal Engine, automotive simulation knowledge, possibly CAD or 3D modeling skillsProficiency in Unreal Engine, game design, programming, and 3D modeling
Work EnvironmentAutomotive industry, simulation labs, R&D centersGame studios, entertainment companies, independent development
Employer & Industry UsageAutomotive manufacturers, suppliers, simulation providersVideo game studios, entertainment industry, VR/AR companies
Common Search & ComparisonYesNo

Unreal Engine Automotive specialists focus on creating realistic vehicle simulations and digital twins for the automotive industry, often working with CAD data and automotive-specific tools. In contrast, Unreal Engine Game Developers design and build interactive video games and entertainment experiences. While both roles require expertise in Unreal Engine, their applications, work environments, and industry focus differ significantly.

Is Unreal Engine a good career?

A career involving Unreal Engine, such as an Unreal Engine developer or artist, offers opportunities in industries like gaming, film, and automotive visualization. It requires skills in 3D modeling, programming, and real-time rendering, with demand driven by technological advancements and industry adoption.
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Cities with the most Unreal Engine Automotive job openings:

What states have the most Unreal Engine Automotive jobs?

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Infographic showing various Unreal Engine Automotive job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 11% Part Time, 1% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 7 days ago


Job description

Build the Path Forward

At Path Robotics, we're attacking a trillion dollar opportunity - doing things that have never been done before to support an industry hurting from a lack of skilled labor. Big, hard problems are what Path tackles every day, and our people are our greatest asset to get that job done. Our intelligent, hardworking team of people do the impossible every single day, yet remain incredibly kind, humble, and always ready to support one another.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.