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Unreal Engine Artist Cinematic Jobs (NOW HIRING)

Cinematic Designer

Los Angeles, CA · On-site

$85K - $110K/yr

Design, build, and implement cinematic experiences in Unreal Engine 5 using Sequencer, ranging from ... Collaborate with Directors, Designers, Artists, Animators, and Engineers to translate creative ...

Virtual Production Artist

Tampa, FL · On-site

$70K - $85K/yr

As a VP Artist, you will provide on‑set support, including technical previsualization, tech ... Ensure assets and scenes are properly integrated into Unreal Engine, maintaining a high level of ...

Unreal Technical Artist Evil Eye Pictures is looking for a full‑time accomplished Unreal ... Work with the supervisors to design and build experiences in Unreal Engine. * Import assets from ...

Professional experience with Unreal Engine for high-quality visualization, cinematic rendering, or environment creation * Strong artistic sensibility in composition, lighting, color, materials, mood ...

You will work closely with artists, designers, audio, and other development teams to create ... and cinematic moments. Using Unreal Engine 5 , you will work with particle systems, shaders ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal ... Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ...

We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal ... Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or ...

The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ... Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ...

Showing results 21-40

Unreal Engine Artist Cinematic information

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$30.5K

$129.5K

$152.5K

How much do unreal engine artist cinematic jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unreal engine artist cinematic in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What states have the most Unreal Engine Artist Cinematic jobs?

States with the most job openings for Unreal Engine Artist Cinematic jobs include:

What are popular job titles related to Unreal Engine Artist Cinematic jobs?

For Unreal Engine Artist Cinematic jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Artist Cinematic job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, 4% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Cinematic Designer

Los Angeles, CA • On-site

$85K - $110K/yr

Other

This job post has expired today. Applications are no longer accepted.


Job description

We are seeking a Cinematic Designer to join Rogue Studios and help shape memorable, high-impact cinematic experiences that bring our stories, characters, and worlds to life. Working closely with directors, writers, artists, animators, and game designers, you will translate narrative and creative direction into compelling sequences through camera composition, staging, pacing, lighting, transitions, and visual storytelling. The ideal candidate has a strong cinematic eye, a passion for interactive storytelling, and the ability to collaborate across disciplines to create polished, emotionally engaging moments that elevate the player experience. This is an on-site role located in Los Angeles, CA.


Responsibilities:


  • Design, build, and implement cinematic experiences in Unreal Engine 5 using Sequencer, ranging from fully authored cinematics and interactive sequences to seamlessly integrated in-world narrative moments.
  • Partner closely with Animators to integrate, polish, and enhance character performances, facial animation, and motion-capture data, ensuring cinematic sequences achieve the intended creative direction while meeting technical requirements.
  • Diagnose and resolve technical and integration challenges across cinematics, including streaming, LOD management, world and gameplay states, and player-state transitions, to deliver stable and seamless cinematic experiences.
  • Collaborate with Directors, Designers, Artists, Animators, and Engineers to translate creative vision into compelling, technically robust cinematic sequences.
  • Refine camera work, transitions, timing, pacing, and sequencing to create polished cinematic experiences that support narrative, gameplay, and player immersion.


Core Qualifications


  • Strong command of cinematic language, visual storytelling, and editorial principles, with a keen understanding of shot composition, coverage, pacing, rhythm, and timing.
  • Ability to interpret and translate a Director’s creative vision into effective cinematic staging, camera work, sequencing, and gameplay integration.
  • Advanced hands-on proficiency with Unreal Engine 5 Sequencer, including shot and event tracks, camera rigs, blending, transitions, sub-sequences, and runtime cinematic playback.
  • Excellent communication and cross-functional collaboration skills, with the ability to work effectively across Design, Art, Animation, Engineering, and other disciplines to align creative goals with technical execution.
  • Strong problem-solving and troubleshooting skills, with the ability to identify technical constraints and develop practical solutions without compromising the cinematic experience.
  • A strong eye for detail and polish, with an understanding of how performance, camera, editing, lighting, environments, and gameplay systems come together to create impactful cinematic moments.

Salary: $85,000 - $110,000 / year. Range depends on experience, education, and qualifications.

Location: Onsite. Los Angeles, California

Start Date: Late September 2026

Contract: Initial 3–4 week contract, with a strong likelihood of extension for up to one year based on project needs, performance, and business requirements.