1

Unity Jobs in New York (NOW HIRING)

Be Seen First

Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution. · Own performance and stability. Profile and fix crashes, memory, and frame ...

The opportunity The Total Rewards Partner serves as an advisor to senior leaders within one of Unity's five business functions (Grow & AI, Engineering/Product, COO, G&A, or Sales & Marketing) and is ...

Senior Manager, UX

New York, NY · On-site

$127K/yr

The opportunity Unity is seeking a strong UX Design Leader to join our Go-To-Market (GTM) and Marketplace organization. This is a high-impact leadership role with a broad scope, overseeing the end-to ...

The opportunity The Total Rewards Partner serves as an advisor to senior leaders within one of Unity's five business functions (Grow & AI, Engineering/Product, COO, G&A, or Sales & Marketing) and is ...

The opportunity The Total Rewards Partner serves as an advisor to senior leaders within one of Unity's five business functions (Grow & AI, Engineering/Product, COO, G&A, or Sales & Marketing) and is ...

Senior Financial Analyst

New York, NY · On-site

$93K - $116K/yr

The opportunity Join Unity and be a Senior Financial Analyst part of the FP&A team that supports the leading global game engine used by 3 billion people globally! As a Senior Financial Analyst at a ...

The opportunity Unity (NYSE: U) is seeking a strategic and detail-oriented Vice President, Head of FP&A to lead our financial strategy and drive business performance. This key leadership role will be ...

next page

Showing results 1-20

Unity information

See New York salary details

$30.1K

$126.8K

$210.5K

How much do unity jobs pay per year?

As of Jul 7, 2026, the average yearly pay for unity in New York is $126,840.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,567.00 and $156,884.00 per year, depending on experience, location, and employer.

What are Unity developers?

Unity developers are professionals who use the Unity game engine to design, develop, and deploy interactive 2D and 3D content, such as video games, simulations, and virtual or augmented reality experiences. They are skilled in programming languages like C# and are knowledgeable about the Unity Editor and its tools. Unity developers often collaborate with artists, designers, and other programmers to create engaging and functional applications for various platforms, including mobile, PC, console, and web.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong skills in C# programming, 3D/2D game development, and a solid understanding of computer graphics and mathematics, often supported by a degree in computer science or a related field. Familiarity with the Unity Engine, version control systems like Git, and experience with tools such as Visual Studio and asset management platforms are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These abilities are crucial for delivering high-quality interactive experiences, efficiently resolving technical challenges, and collaborating within multidisciplinary teams.

What is the difference between Unity Developer vs Unity Programmer?

AspectUnity DeveloperUnity Programmer
Primary RoleDesigns and develops interactive content, including game mechanics and user interfaces.Writes and implements code to bring game features and functionalities to life.
Skills & CertificationsProficiency in Unity, C#, UI/UX design, and possibly 3D modeling.Strong C# programming skills, Unity scripting, debugging, and optimization.
Work EnvironmentGame studios, AR/VR companies, interactive media firms.Game development teams, software companies, tech startups.

While both roles work within the Unity ecosystem, Unity Developers focus on designing and integrating game features, whereas Unity Programmers concentrate on coding and technical implementation. Understanding these differences helps in choosing the right career path or job focus within Unity-based projects.

What are some common challenges faced by Unity Developers when working on cross-platform projects?

Unity Developers often encounter challenges related to platform-specific bugs, performance optimization, and ensuring consistent user experiences across devices. Each platform (such as iOS, Android, PC, or console) may have unique requirements or limitations, requiring careful testing and sometimes custom code adjustments. Collaborating closely with QA teams and leveraging Unity's extensive documentation can help address these challenges efficiently.
Infographic showing various Unity job openings in New York as of July 2026, with employment types broken down into 82% Full Time, 16% Part Time, 1% Temporary, and 1% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $126,840 per year, or $61 per hour.
Senior Unity & Backend Engineer

Senior Unity & Backend Engineer

Evermore Games

Oyster Bay, NY • Remote

$100K - $160K/yr

Part-time

Medical, Dental, Vision, PTO

Posted 14 days ago

Be Seen First

After you apply to this job, you can share why you’re interested to jump to the top of the candidate list.


Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities

· Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.

· Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.

· Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.

· Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.

· Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.

· Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.

Qualifications

Game Craft

· 5+ years in mobile game development, with shipped titles on iOS and/or Android.

· Strong Unity & C# — you've built and maintained production mobile games.

· Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.

· Comfortable implementing UI/UX in Unity and partnering closely with designers.

Backend & Platform

· Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.

· A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.

· Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.

Bonus Points

· Free-to-play or ad-monetized game architecture

· AppLovin MAX or AppsFlyer mediation

· Real-money / skill-gaming or another regulated domain · App Store Connect & Google Play release

· Anti-cheat / app integrity · a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.

Ideal Traits

  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.


Benefits:

  • 401(k)
  • Dental insurance
  • Health insurance
  • Paid time off

Work Location: Remote

Company Description

Play Games, Win Cash!