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Unity Graphics Programmer Jobs (NOW HIRING)

Job#: 3049281 Role- Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... Preparing graphical interfaces by cutting out / slicing Photoshop/Figma documents * 3-D asset ...

Unity Developer

Orlando, FL ยท On-site

$60 - $80/hr

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

$60 - $80/hr

Role-Unity Developer Location: Orlando, Florida (Onsite) Duration: 2 month contract Key ... Knowledge of shaders, materials, lighting, rendering pipelines, and graphics optimization.

$150 - $200/hr

About the Role We are looking for a highly skilled software engineer with deep expertise in Unity, C#, and 3D graphics development to drive the creation of high-performance, cross-platform ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA ยท On-site

$164K - $203K/yr

... graphics/computer vision researchers and frontend engineers to ship usable features. * Turn ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA ยท On-site

$164K - $203K/yr

... graphics/computer vision researchers and frontend engineers to ship usable features. * Turn ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

Warren,NJ- 07920 Skills 5+ years C++ programming 2+ years OpenGL Graphics programming without using a commercial engine Gaming preferred (not Unity) Simulation experience not preferred AAA app ...

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Unity Graphics Programmer information

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How much do unity graphics programmer jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for unity graphics programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What is a Unity graphics programmer?

A Unity Graphics Programmer is a software developer who specializes in creating and optimizing visual effects, shaders, rendering techniques, and graphical features within the Unity engine. They work closely with artists and designers to implement high-quality visual elements and ensure games or applications run efficiently across various platforms. Their responsibilities often include writing custom shaders, optimizing rendering pipelines, and troubleshooting graphical issues to achieve the desired visual fidelity.

What skills and qualifications are needed to thrive as a Unity graphics programmer?

To thrive as a Unity Graphics Programmer, you need a deep understanding of computer graphics, shader development, and proficiency in C# and Unity's rendering pipeline, often supported by a degree in computer science or a related field. Expertise with graphics APIs (such as DirectX or OpenGL), Unity's Scriptable Render Pipeline (SRP), and experience with tools like HLSL or Shader Graph are typically required. Strong problem-solving abilities, attention to detail, and effective communication skills help you collaborate with artists and technical teams. These skills are crucial for creating visually impressive, high-performance graphics that enhance the user experience in real-time applications.

What are common challenges Unity graphics programmers face when optimizing game performance?

Unity Graphics Programmers often encounter challenges related to balancing visual fidelity with real-time performance, especially on a wide range of hardware. Optimizing shaders, reducing draw calls, and managing lighting and post-processing effects require careful profiling and iterative improvements. Collaboration with artists and designers is crucial to identify bottlenecks and implement efficient rendering solutions without compromising the game's visual goals. Staying updated with the latest Unity features and graphics APIs also helps in addressing performance challenges effectively.

What are popular job titles related to Unity Graphics Programmer jobs?

For Unity Graphics Programmer jobs, the most frequently searched job titles are:

Infographic showing various Unity Graphics Programmer job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 81% Full Time, 13% Part Time, 1% Temporary, and 3% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.

Senior 3D Graphics Software Engineer

Overland Park, KS โ€ข On-site

Aechelon Technology Inc.
Software Developmentย โ€ขย 1 - 5K employees

$138K - $171K/yr

Full-time

Re-posted 7 days ago


Job description

Job Summary:
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. The Senior 3D Graphics Software Engineer will play a key role in the small core software team, responsible for designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
Responsibilities:
โ€ข Designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
โ€ข Enhancing our art path and integrating it with our shader engine to achieve the next level of realism and performance.
Qualifications:
Required:
โ€ข Passion for real time computer graphics and solid software engineering principles
โ€ข 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
โ€ข Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
โ€ข In-depth knowledge of and experience programming in C and C++ languages
โ€ข Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
โ€ข Strong analytical and problem-solving skills
โ€ข Ability to work with export-controlled technology
โ€ข BS in Engineering, Computer Science or similar technical field
Preferred:
โ€ข Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
โ€ข Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
โ€ข Experience with next-generation graphics APIs such as Vulkan or DirectX 12
โ€ข Experience with multi-processing real time systems
โ€ข Experience developing image processing software
โ€ข Experience with defect tracking systems such as Bugzilla or Jira
โ€ข Experience with Configuration Management (CM) systems such as Perforce or Git
โ€ข Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
Company:
Aechelon Technology Inc. is now a Shield AI company. Follow @Shield AI for updates. Founded in 1998, the company is headquartered in San Francisco, USA, with a team of 51-200 employees. The company is currently Growth Stage.