Have 1+ years of professional software development experience in game-engine systems, real-time ... Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real ...
Have 1+ years of professional software development experience in game-engine systems, real-time ... Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real ...
Software Simulation Developer with Security Clearance
Quantico, VA · On-site
$130K - $190K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Software Simulation Developer with Security Clearance
Quantico, VA · On-site
$130K - $190K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Sr. Modeling & Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$180K - $210K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Sr. Modeling & Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$180K - $210K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Software Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and collaborative software development ...
Software Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and collaborative software development ...
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
Real-Time 3D Asset Engineer
Laurel, MD · On-site
... tools into Unity, Unreal, or other real-time engines. * You will create tools, scripts, shaders ... game art, technical art, digital art, computer graphics, game development, engineering ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Senior Executive Assistant
Washington, DC · On-site
$85 - $162/hr
Training and development programs * Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each ...
New
Senior Executive Assistant
Washington, DC · On-site
$85 - $162/hr
Training and development programs * Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each ...
New
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Minimum of 7 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Minimum of 2 years of software development experience focused on simulation or game-based ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... development of software tools. * Education: * Bachelor's degree from an accredited college or ...
... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... development of software tools. * Education: * Bachelor's degree from an accredited college or ...
Unity Game Development information
What is Unity game development?
What are the key skills and qualifications needed to thrive as a Unity game developer?
What are some common collaboration practices for Unity game developers working on a multidisciplinary team?
What is the difference between Unity Game Development vs Unreal Engine Development?
| Aspect | Unity Game Development | Unreal Engine Development |
|---|---|---|
| Required Credentials | Typically a degree in computer science, game design, or related fields; certifications like Unity Certified Developer | Similar degrees; certifications like Unreal Certified Developer |
| Work Environment | Often indie studios, mobile game companies, and small to medium-sized teams | Common in AAA game studios, high-end graphics projects, and VR/AR applications |
| Industry Usage | Popular in mobile, indie, and 2D/3D game development | Favored for high-fidelity graphics and complex 3D projects |
Unity Game Development and Unreal Engine Development share many credentials and work environments but differ mainly in their target projects and industry focus. Unity is widely used for mobile and indie games, while Unreal excels in high-end, AAA, and VR/AR applications. Choosing between them depends on project scope, desired graphics quality, and platform requirements.
What are popular job titles related to Unity Game Development jobs in Washington?
For Unity Game Development jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Unity Game Development jobs in Washington look for?
The top searched job categories for Unity Game Development jobs in Washington are:
What cities in Washington are hiring for Unity Game Development jobs?
Cities in Washington with the most Unity Game Development job openings:

Game Systems Programmer with Security Clearance
Laurel, MD • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 21 days ago
Job description
* You will build performance-sensitive software for engine systems involving runtime state, physics models, data flow, networking, input, visualization, or simulation control.
* You will integrate game engines, simulation frameworks, physics models, data sources, and external tools into reliable interactive capabilities.
* You will profile, debug, and improve software across CPU, GPU, memory, networking, latency, load time, and real-time frame-budget constraints.
* You will contribute to runtime systems, tools, automated tests, data pipelines, debugging utilities, and workflows used by engineers and analysts.
* You will collaborate with multidisciplinary teammates to understand user needs, communicate technical tradeoffs, and deliver software that supports training, experimentation, analysis, and mission planning. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in computer science, software engineering, computer engineering, game development, physics, mathematics, or a related field, or equivalent professional experience.
* Have 1+ years of professional software development experience in game-engine systems, real-time simulation, visualization, interactive tools, robotics, extended reality, or related performance-sensitive software.
* Have experience developing clear, maintainable C++ software for real-time, interactive, simulation, engine, or other performance-sensitive applications.
* Have experience debugging and improving software using profilers, logs, traces, debuggers, memory tools, frame captures, or similar diagnostic techniques.
* Have experience with systems programming areas such as memory management, multithreading, job systems, networking, streaming, serialization, asset loading, resource management, platform abstraction, physics integration, rendering integration, tools, build systems, or data pipelines.
* Are willing and able to travel occasionally for meetings, demonstrations, integration events, or partner engagements.
* Are able to obtai Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.
You'll go above and beyond our minimum requirements if you... * Have experience as a systems programmer, engine programmer, platform programmer, rendering programmer, tools programmer, physics programmer, networking programmer, or core technology programmer in the game industry.
* Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine technology.
* Have experience with physics modeling, distributed simulation, multiplayer networking, state synchronization, deterministic simulation, scenario systems, terrain systems, geospatial visualization, or simulation-based training systems.
* Have experience building tools, asset pipelines, debugging utilities, automated tests, build systems, or workflows used by engineers, analysts, designers, artists, or other technical users.
* Hold an active Secret clearance. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $85,000 Annually Maximum Rate $195,000 Annually
About Johns Hopkins University Applied Physics Laboratory
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
5,001 - 10,000 Employees
Headquarters location
Laurel, MD, US
Year founded
1942