1

Unity Game Developer Jobs in Marina del Rey, CA (NOW HIRING)

Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy ... Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation ...

Platform would be about 80% and Unity 20%. Entertainment or gaming experience Be a member of the Client Platform engineering team with direct contribution to code development Mentor other engineers ...

Lead Software Engineer - Automation

Culver City, CA · On-site

$112K - $147K/yr

Workflow Acceleration - Identify developer friction points and proactively integrate automation to ... Game Development - 2+ years working with modern game engines (e.g., Unreal Engine, Godot, Unity) or ...

Workflow Acceleration - Identify developer friction points and proactively integrate automation to ... Game Development - 2+ years working with modern game engines (e.g., Unreal Engine, Godot, Unity) or ...

next page

Showing results 1-20

Unity Game Developer information

See Marina del Rey, CA salary details

$36K

$120.2K

$199.5K

How much do unity game developer jobs pay per year?

As of Jun 12, 2026, the average yearly pay for unity game developer in Marina del Rey, CA is $120,199.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,300.00 and $137,400.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity Game Developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive in the Unity Game Developer position, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What is a Unity Game Developer job?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What cities near Marina del Rey, CA are hiring for Unity Game Developer jobs? Cities near Marina del Rey, CA with the most Unity Game Developer job openings:
Senior Game Designer (Combat)

Senior Game Designer (Combat)

PlayStation Global

Santa Monica, CA

Other

Posted 12 days ago


Job description

This is a hybrid/ onsite position. 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working onIntergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. 

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. 

What you will do: 

  • Pitch, design, implement, and own enemy NPC archetypes 
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors 
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable 
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems  
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning 
  • Write and maintain documentation that establishes the core vision of the enemy archetypes  
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines  
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments  
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences 
  • Mentor junior designers and contribute to the overall growth of the design team 

What skills you will use:  

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games 
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred 
  • Strong coding ability: Computer Science degree preferred though not required  
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)  
  • Welcomes feedback on their work and embraces the "let's try it" mentality 
  • Proficient and effective communication skills, including diagramming and sketching 
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends  
  • Knowledge of narrative structure and how it intersects with gameplay and combat 
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful  
  • Strong leadership and mentoring skills