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Unity Game Developer Jobs in British Columbia (NOW HIRING)

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Unity Game Developer information

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$11K

$92.7K

$132K

How much do unity game developer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for unity game developer in British Columbia is $92,744.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,000.00 and $114,500.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity Game Developer?

Unity Game Developers typically spend their days designing, coding, and testing gameplay features, integrating art and audio assets, and identifying as well as fixing bugs within the Unity engine. They often collaborate with designers, artists, and other programmers to ensure that all game elements function harmoniously and meet design specifications. Daily work may also include optimizing game performance, attending team meetings to discuss project updates, and reviewing feedback to continuously improve the game's quality. This collaborative and iterative workflow helps bring creative visions to life while maintaining technical excellence and schedule alignment.

What are the key skills and qualifications needed to thrive in the Unity Game Developer position, and why are they important?

To thrive as a Unity Game Developer, you need strong skills in C# programming, 3D/2D game development concepts, and a solid understanding of computer graphics and physics, often supported by a degree in computer science, game development, or a related field. Familiarity with the Unity engine, version control systems like Git, and experience with debugging and optimization tools are typically required, and Unity certifications can be an asset. Creativity, teamwork, and problem-solving abilities are crucial soft skills, as is the capacity to communicate ideas clearly within multidisciplinary teams. These skills ensure efficient and innovative game development, timely project delivery, and smooth collaboration in dynamic, iterative environments.

What is a Unity Game Developer job?

A Unity Game Developer is responsible for designing, developing, and optimizing games using the Unity engine. They write code in C#, implement game mechanics, work with assets like animations and physics, and collaborate with designers and artists. Their role also includes debugging, performance optimization, and ensuring a smooth player experience across different platforms, such as PC, mobile, and consoles.

What are the most commonly searched types of Unity Game Developer jobs in British Columbia? The most popular types of Unity Game Developer jobs in British Columbia are:
What are popular job titles related to Unity Game Developer jobs in British Columbia? For Unity Game Developer jobs in British Columbia, the most frequently searched job titles are:
What job categories do people searching Unity Game Developer jobs in British Columbia look for? The top searched job categories for Unity Game Developer jobs in British Columbia are:

Senior Technical Director

Blackbird Interactive

Vancouver, BC • On-site, Remote

Full-time

Posted yesterday


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Senior Technical Director to help define, strengthen, and scale technical leadership across Blackbird Interactive's portfolio and business development efforts. This role is about providing high-level engineering direction at the studio level: leading technical leadership across multiple projects, supporting technical strategy for proposals and project setup, and ensuring our teams have the systems, staffing, and guidance they need to succeed. You will work closely with project leads, production, studio leadership, and business development to help ensure our games and proposals are technically sound, strategically scoped, and built for long-term success.

What You'll Lead and Deliver
  • Lead engineering leadership across the studio, directly managing technical leads spanning 4 to 8 active projects. Support their technical decision-making, team effectiveness, and execution quality.

  • Own hiring for key technical roles, including technical leads and senior engineering individual contributors. Partner with project leadership to define needs, assess candidates, and build strong teams with the right mix of experience and specialization.

  • Drive technical assessment for partner opportunities, including remasters, ports, live operations, and other proposals. Review existing codebases across proprietary and commercial engines, identify risks and constraints, inform estimates, and staffing plans.

  • Help set new projects up for success by establishing strong technical foundations early, including build and release pipelines, middleware evaluations, engineering staffing needs, and development workflows that support long-term delivery.

  • Provide ongoing engineering leadership across the portfolio, helping teams respond to emergent technical issues, production pressure, platform complexity, performance concerns, integration challenges, and architectural drift.

  • Partner closely with Production and project leadership to track technical risks, schedule impacts, capacity constraints, and expertise gaps. Help teams make informed tradeoffs and ensure technical realities are reflected clearly in project planning.

  • Champion engineering standards and cross-functional alignment, improving technical planning, architecture review, dependency management, and collaboration across engineering, production, design, art, QA, and partner teams.
 
You'll Thrive Here If You
  • You have significant experience in game development in a senior engineering leadership role, with a track record of influencing technical direction and delivery across multiple projects.

  • You've managed technical leaders and know how to support them in both people leadership and technical decision-making.

  • You're comfortable assessing unfamiliar codebases quickly and forming clear opinions about technical feasibility, architectural risk, staffing implications, and delivery complexity.

  • You've worked with both proprietary and commercial engines, and you understand the realities of remasters, ports, live ops, co-development, and partner-driven production environments.

  • You know how to set projects up well from the beginning, including build pipelines, tooling, middleware choices, team composition, and technical planning practices that reduce risk over time.

  • You're effective at stepping into projects that are facing emergent technical problems and helping teams regain clarity, momentum, and technical control without undermining local ownership.

  • You work well with Production and understand how to translate technical realities into clear conversations about schedule, risk, capacity, and staffing needs.

  • You're a strong people builder who enjoys hiring, mentoring, and leveling up technical talent, not just solving difficult engineering problems yourself.

  • You're an excellent communicator who can build confidence with internal teams and external partners, and you balance long-term technical quality with practical execution.

Bonus XP
  • Experience contributing to business development efforts, including technical due diligence, partner proposals, RFP responses, or project scoping.

  • Experience across remasters, ports, live operations, co-development, or franchise adaptation work.

  • Experience working with multiple game engines, including Unreal, Unity, and proprietary technology stacks.

  • Experience working across AAA, AA, and external partner game projects.

  • Experience building or improving studio-wide engineering practices, pipelines, or technical review processes.

$180,000 - $240,000 a year
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