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Unity Game Designer Jobs (NOW HIRING)

Level Designer

San Francisco, CA · On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers ... fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity.

Level Designer

San Francisco, CA · On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers ... fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity.

Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in ... Unity game engine knowledge.

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Unity Game Designer information

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$47K

$156K

How much do unity game designer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for unity game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Unity Game Designer?

Unity Game Designers usually spend their days designing game mechanics, building and testing prototypes within the Unity engine, and collaborating closely with artists, programmers, and other team members to ensure gameplay and visuals align with the project vision. They often participate in playtesting sessions, gather feedback, and iterate on their designs based on both user experience and technical constraints. In addition, they document game systems, tune game balance, and troubleshoot any issues that arise during development. This dynamic role requires balancing creativity with technical execution, making adaptability and strong communication crucial for daily success.

What are the key skills and qualifications needed to thrive in the Unity Game Designer position, and why are they important?

To thrive as a Unity Game Designer, you need a strong grasp of game design principles, proficiency with the Unity engine, and a background in computer science or a related field. Experience with C# programming, version control systems like Git, and possibly Unity Certified credentials are highly valued. Creative problem-solving, teamwork, and effective communication are key soft skills in this collaborative environment. These abilities enable designers to create engaging game experiences while working efficiently with interdisciplinary teams.

What is a Unity Game Designer job?

A Unity Game Designer is responsible for designing gameplay, mechanics, and interactive elements within games developed using the Unity engine. They create game concepts, level designs, and user experiences while collaborating with artists, developers, and writers. A strong understanding of Unity’s tools, scripting (C#), and game design principles is essential. Their role bridges creativity and technical implementation to bring engaging gameplay to life.

More about Unity Game Designer jobs
What cities are hiring for Unity Game Designer jobs? Cities with the most Unity Game Designer job openings:
What are the most commonly searched types of Unity Game Designer jobs? The most popular types of Unity Game Designer jobs are:
What states have the most Unity Game Designer jobs? States with the most job openings for Unity Game Designer jobs include:
What job categories do people searching Unity Game Designer jobs look for? The top searched job categories for Unity Game Designer jobs are:
Infographic showing various Unity Game Designer job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, and 36% Part Time. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Senior Game Designer, Systems (Sand Table)

Senior Game Designer, Systems (Sand Table)

Anduril Industries

Costa Mesa, CA

$109K - $116K/yr

Other

Posted 15 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM 

The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood.

ABOUT THE ROLE

As a Systems Designer on the Sand Table team, you will be instrumental in creating engaging and realistic gameplay systems for our next-generation wargaming and briefing capabilities in XR headsets. You will work closely with our creative director and AI programmers to design, implement, and refine core gameplay features and systems that enable military users to interact meaningfully with complex simulations in immersive environments.

WHAT YOU'LL DODESIGN OWNERSHIP & EXECUTION
  • Design and develop core gameplay systems including unit behavior models, command structures, and decision-making frameworks for military simulations
  • Create detailed combat systems that accurately model weapons effectiveness, damage modeling, and battlefield outcomes
  • Create design documentation that clearly communicates system functionality, user interactions, and expected outcomes
  • Design scenario creation tools that allow users to quickly build and modify complex military simulations
  • Balance simulation fidelity with usability to ensure systems are both realistic and accessible to military users
TECHNICAL COLLABORATION
  • Work closely with AI programmers to design behavior trees, finite state machines, and other AI systems that drive realistic simulation behavior
  • Collaborate with engineering teams to implement sensor modeling systems (radar, sonar, ELINT, etc.)
  • Partner with UI/UX designers to create intuitive command interfaces for complex military operations that are presented effectively in XR environments
  • Identify technical constraints early and develop creative solutions that maintain design integrity while meeting platform requirements
  • Prototype gameplay systems to validate concepts before full implementation
STAKEHOLDER ENGAGEMENT & COMMUNICATION
  • Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback
  • Collaborate with business teams and defense subject matter experts to scope system design deliverables
  • Maintain effective working relationships with military stakeholders to ensure gameplay systems support mission objectives
  • Partner with project managers to ensure design deliverables align with program milestones and customer expectations
  • Monitor design scope and iterate based on user feedback, technical constraints, and evolving requirements
LEADERSHIP & INNOVATION
  • Champion best practices for systems design within the organization
  • Mentor junior designers on gameplay systems development
  • Foster a culture of open communication, and continuous improvement
  • Drive innovation in military simulation design by researching and applying emerging game design methodologies
  • Contribute to the overall vision of the Sand Table platform by identifying opportunities for gameplay and usability enhancements
REQUIRED QUALIFICATIONS
  • Bachelor's degree in Game Design, Computer Science, or related field (or equivalent professional experience)
  • 5+ years of professional experience in systems design for games or interactive simulations
  • Strong portfolio demonstrating systems design work for complex interactive applications
  • Experience with behavior trees, finite state machines, and other AI-driven gameplay systems
  • Excellent documentation skills with the ability to create clear design specifications
  • Strong analytical skills for gameplay balancing and iterative design
  • Excellent spoken and written communication with experience presenting design concepts to stakeholders
  • Ability to work in a fast-paced, autonomously driven environment
  • Experience with Custom Game Engines, Unity or Unreal Engine
  • Must be eligible to obtain and maintain a U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Experience designing RTS Games, military simulations, wargames, or defense applications
  • Knowledge of XR design principles and constraints
  • Background in AI design for games or simulations
  • Experience shipping at least one AAA game title in a similar role
  • Active security clearance

Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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