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Unity Engineer Jobs in Denver, CO (NOW HIRING)

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform ...

This is a hands-on engineering role for someone who understands how to make Databricks usable at ... Enforce enterprise-wide standards for metadata, Unity Catalog registration, and data lineage to ...

Databricks Lead

Englewood, CO ยท On-site

$101K - $134K/yr

Guide offshore Databricks engineers on pattern consistency and quality standards * Ensure Unity Catalog registration, lineage, metadata, and access control alignment REQUIREMENTS: * 10+ years of ...

About the Opportunity We are seeking a Senior Software Engineer to design, build, deploy, monitor ... Unity Catalog, Snowflake/Snowpark) to build scalable ML data pipelines and model workflows.

Collaborative Communication, Overall Unity, Respect and Trust, and Excellence in Engineering. With a commitment to "Responsible Time Off" and a vibrant team culture, RTM fosters an environment where ...

Electrical Engineer III

Broomfield, CO ยท On-site

$85K - $115K/yr

Collaborative Communication, Overall Unity, Respect and Trust, and Excellence in Engineering. With a commitment to "Responsible Time Off" and a vibrant team culture, RTM fosters an environment where ...

Systems Engineer 4

Centennial, CO ยท On-site

$121K - $202K/yr

... unity yields stronger solutions and better results as we carry out our mission to save lives ... Level 4 Systems Engineers are technical leaders and senior integrators on the cross-functional ...

Systems Engineer 4

Centennial, CO ยท On-site

$121K - $202K/yr

... unity yields stronger solutions and better results as we carry out our mission to save lives ... Level 4 Systems Engineers are technical leaders and senior integrators on the cross-functional ...

Experience with Databricks, including Delta Lake and Unity Catalog, is a plus. * Prior experience in professional services, engineering, or construction environments is a plus. * Azure or Databricks ...

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Unity Engineer information

See Denver, CO salary details

$68.3K

$119.2K

$157.3K

How much do unity engineer jobs pay per year?

As of Jul 19, 2026, the average yearly pay for unity engineer in Denver, CO is $119,247.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,132.00 and $140,640.00 per year, depending on experience, location, and employer.

What is a Unity Engineer job?

A Unity Engineer is a software developer who specializes in using the Unity engine to create interactive experiences, such as video games, simulations, and AR/VR applications. They write and optimize code, integrate assets, and implement gameplay mechanics while ensuring performance and stability. Unity Engineers often work closely with designers and artists to bring concepts to life and may also handle debugging and deployment across multiple platforms.

What are some common challenges faced by Unity Engineers in day-to-day work?

Unity Engineers often encounter challenges such as optimizing game performance across different devices, debugging complex interactive features, and integrating assets from multiple sources into a cohesive experience. Balancing creative vision with technical feasibility and tight production schedules can also be demanding. Regular collaboration with artists, designers, and other developers is crucial for ensuring that all elements function smoothly together. By developing strong troubleshooting skills and maintaining open communication within their teams, Unity Engineers can effectively overcome these challenges and contribute to successful project outcomes.

What are the key skills and qualifications needed to thrive in the Unity Engineer position, and why are they important?

To thrive as a Unity Engineer, you need strong proficiency in C# programming, knowledge of computer graphics, and experience with the Unity game engine, usually supported by a degree in computer science or related field. Familiarity with version control systems like Git, 3D modeling tools integration, and possibly Unity Certified Programmer credentials can be advantageous. Excellent problem-solving skills, teamwork, and effective communication help distinguish successful candidates in collaborative development environments. These skills and qualities ensure smooth project delivery, technical quality, and effective coordination with multidisciplinary teams in dynamic, interactive media projects.

What are popular job titles related to Unity Engineer jobs in Denver, CO? For Unity Engineer jobs in Denver, CO, the most frequently searched job titles are:
What cities near Denver, CO are hiring for Unity Engineer jobs? Cities near Denver, CO with the most Unity Engineer job openings:
Infographic showing various Unity Engineer job openings in Denver, CO as of July 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $119,247 per year, or $57.3 per hour.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO โ€ข On-site

Full-time

Posted 18 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.