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Unity Developer Jobs in Richmond, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

... Unity. KEY RESPONSIBILITIES * Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.

Senior Java Developer

San Francisco, CA · On-site

$67.50 - $86/hr

Amazon RDS, DMS, and SQL Server Databricks Unity Catalog administration (metastores, catalogs, schemas, external locations) Starburst/Trino query federation and connector configuration Data mesh ...

NEC Sr. IPT Engineer Duration: 12 Months+ Location: SFO, CA The qualified candidate will provide ... Cisco Voice (Expert Knowledge of Unified Communications Manager, Unity, Unity Connection, Contact ...

NEC Sr. IPT Engineer Duration: 12 Months+ Location: SFO, CA The qualified candidate will provide ... Cisco Voice (Expert Knowledge of Unified Communications Manager, Unity, Unity Connection, Contact ...

... Unity) and Kyle Parrish (Figma). About the Role As one of our first forward deployed engineers, you ... ll sit at the intersection of sales, engineering and customers: understanding how next-gen hardware ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will ...

... with DevOps tools including Docker, Kubernetes, and AWS services (Redshift, RDS, S3). • Hands-on experience with Databricks solutions including Unity Catalog. • Experience in production ...

Senior Data Engineer

San Francisco, CA · On-site

$124K - $169K/yr

We are looking for a Senior Data Engineer who will build a strong and scalable foundation to ... Hands-on experience with Databricks and Unity Catalog (or comparable Lakehouse and governance ...

Showing results 41-60

Unity Developer information

See Richmond, CA salary details

$24.1K

$124.8K

$207.7K

How much do unity developer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for unity developer in Richmond, CA is $124,837.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,100.00 and $160,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What is a Unity developer?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What are popular job titles related to Unity Developer jobs in Richmond, CA? For Unity Developer jobs in Richmond, CA, the most frequently searched job titles are:
What cities near Richmond, CA are hiring for Unity Developer jobs? Cities near Richmond, CA with the most Unity Developer job openings:
Infographic showing various Unity Developer job openings in Richmond, CA as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 57% In-person, and 43% Remote job distribution, with an average salary of $124,837 per year, or $60 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted 2 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist