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Unity Developer Jobs in Littleton, CO (NOW HIRING)

Sr. Software Engineer - ML Systems

Denver, CO ยท On-site

$176K - $206K/yr

About the Opportunity We are seeking a Senior Software Engineer to design, build, deploy, monitor ... Unity Catalog, Snowflake/Snowpark) to build scalable ML data pipelines and model workflows.

Showing results 21-40

Unity Developer information

See Littleton, CO salary details

$21.2K

$109.8K

$182.7K

How much do unity developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for unity developer in Littleton, CO is $109,780.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,300.00 and $141,300.00 per year, depending on experience, location, and employer.

What is a Unity developer?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.

What are the key skills and qualifications needed to thrive as a Unity developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

Are Unity developers in demand?

Unity developers are in high demand due to the popularity of Unity for game development, virtual reality, and interactive applications. Skills in C# programming, 3D modeling, and experience with Unity's tools increase employability across gaming, simulation, and training industries.

What are the most commonly searched types of Unity Developer jobs in Littleton, CO?

The most popular types of Unity Developer jobs in Littleton, CO are:

What are popular job titles related to Unity Developer jobs in Littleton, CO?

For Unity Developer jobs in Littleton, CO, the most frequently searched job titles are:

What cities near Littleton, CO are hiring for Unity Developer jobs?

Cities near Littleton, CO with the most Unity Developer job openings:

Infographic showing various Unity Developer job openings in Littleton, CO as of August 2026, with employment types broken down into 81% Full Time, 7% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $109,780 per year, or $52.8 per hour.

Backend Engineer, Multiplayer

BisectHosting Careers

Denver, CO โ€ข On-site

$80K - $130K/yr

Full-time

Posted 16 days ago


Job description

Description:

BisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers.


You'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation.

Requirements:

What you'll work on:

  • Build core multiplayer server orchestration, allocation, scheduling, and lifecycle systems
  • Design fleet management, autoscaling, regional placement, health, and failure recovery
  • Build deployment, rollout, rollback, and capacity-management systems
  • Develop control-plane services, host agents, and APIs used by game backends and matchmaking systems
  • Write Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments
  • Design reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency
  • Build observability for allocation latency, fleet health, capacity, and infrastructure failures
  • Own the technical roadmap and production operation of the systems you build

What we're looking for:

  • Strong professional experience building backend, infrastructure, platform, or distributed systems
  • Professional experience integrating multiplayer infrastructure
  • Experience supporting at least one multiplayer game through a production launch
  • Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
  • Strong Linux, networking, Docker, and cloud infrastructure fundamentals
  • Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK
  • Experience designing highly available systems, asynchronous workflows, and production APIs
  • Ability to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation

Preferred Qualifications:

  • Experience building multiplayer server orchestration or scheduling systems
  • Strong Kubernetes or Agones experience
  • Experience operating workloads across cloud and bare-metal infrastructure
  • Experience with distributed coordination, messaging systems, and high-throughput state stores
  • Experience with latency-aware placement, capacity forecasting, or autoscaling
  • Experience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs
  • Experience operating multi-region infrastructure and responding to production incidents
  • Experience migrating or scaling a live multiplayer title across infrastructure providers