Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms...You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionalsProficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)Experience developing software in Python, including scripting, pipelines, or backend integrationsExperience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applicationsStrong grasp of Apple development tools and frameworksAbility to design modular, maintainable architectures and decompose complex requirements into practical, high-impact featuresDemonstrated success collaborating with cross-functional teamsExcellent problem-solving, debugging, and communication skillsBachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)Experience with 3D content creation pipelines and familiarity with common formats such as USDKnowledge of modern rendering techniques, including MetalExperience developing connected applications backed by large-scale data storage and cloud servicesExperience with data visualization, data mining, or analytics toolingFamiliarity with creative pipelines in animation, simulation, robotics, or game developmentExperience building annotation tools, labeling systems, or user-study data pipelinesExperience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)Understanding of interaction paradigms for spatial interfaces or AR/VR workflows