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Unity Animator Jobs (NOW HIRING)

Software Engineer V

Cupertino, CA · On-site

$172K - $213K/yr

... SceneKit, Unity, Unreal, or other high-level 3D APIExperience with low-level media APIs (AVFoundation, VideoToolbox, etc.)Experience with Motion, After Effects, or other animation editing ...

Software Engineer V

Cupertino, CA · Remote

$120 - $130/hr

... Unity, Unreal, or other high‐level 3D API Experience with low‐level media APIs (AVFoundation, VideoToolbox, etc.) Experience with Motion, After Effects, or other animation editing tools ...

OR

$126K - $151K/yr

Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.

Senior Gameplay Designer

Culver City, CA · On-site

$123K - $187K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver ... Unity game engine knowledge. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is ...

Excellent knowledge of Unity, including experience with scripting, textures, animation, and GUI styles * Familiarity with scene organization for real-time 3D (RT3D) workflows and industrial ...

Pixel-perfect, mobile-optimized, ready for Unity integration Support VFX asset creation in close collaboration with the VFX/Animation Programmer. Particle textures, sprite sheets, screen effect ...

Senior Technical Artist

Irvine, CA · On-site

$134K - $161K/yr

... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness, quality, and adaptability • Collaborate ...

Senior Technical Artist

Irvine, CA · On-site

$134K - $161K/yr

... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness, quality, and adaptability • Collaborate ...

... animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools, automations, and systems that scale high-quality output Qualifications : Required : • 5+ years in roles adjacent to ...

... 2D animation)Real-time asset pipelines (2D/3D)Ability to build optimized, performance-ready assetsUnderstanding of how assets function inside a game engine (Unity, Unreal, etc.)Experience ...

Shape our design and animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools, automations, and systems that scale high-quality output You have... * 5+ years in roles adjacent to ...

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Unity Animator information

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How much do unity animator jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for unity animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the essential skills and qualifications needed to excel as a Unity Animator, and why are they important?

To thrive as a Unity Animator, you need a solid background in 2D/3D animation principles, character rigging, and a strong portfolio demonstrating proficiency in Unity and animation software. Familiarity with Unity's Animator Controller, timeline tools, and scripting (C#) is often required, alongside experience with tools like Maya or Blender. Creativity, attention to detail, and strong collaboration skills help animators bring characters to life and work effectively with designers and developers. These competencies ensure high-quality, engaging animations that enhance user experience in interactive environments.

What are the typical collaboration workflows between a Unity Animator and other team members in a game development project?

Unity Animators regularly collaborate with game designers, 3D artists, and programmers to ensure animations integrate seamlessly into the game. They often receive character models and rigging assets from 3D artists, work closely with designers to match gameplay requirements, and coordinate with programmers to implement animations using Unity's Animator Controller and scripting. Effective communication and feedback loops are essential, as animators may need to iterate on animations based on testing and team input. This collaborative environment fosters creative solutions and ensures that animations enhance the overall player experience.

What does a Unity Animator do?

A Unity Animator is responsible for creating and implementing animations within the Unity game engine. They design movement for characters, objects, and environments by using Unity’s animation tools and features. Their work often involves rigging, keyframing, and blending animations to achieve fluid and realistic motion. Unity Animators collaborate with game designers, artists, and programmers to ensure animations integrate smoothly into gameplay. They also optimize animations for performance on different platforms.
More about Unity Animator jobs
Senior Software Engineer, AI Tools - Special Projects

Senior Software Engineer, AI Tools - Special Projects

Apple

Cupertino, CA • On-site

$151K - $199K/yr

Full-time

Posted 27 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms...You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionalsProficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)Experience developing software in Python, including scripting, pipelines, or backend integrationsExperience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applicationsStrong grasp of Apple development tools and frameworksAbility to design modular, maintainable architectures and decompose complex requirements into practical, high-impact featuresDemonstrated success collaborating with cross-functional teamsExcellent problem-solving, debugging, and communication skillsBachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)Experience with 3D content creation pipelines and familiarity with common formats such as USDKnowledge of modern rendering techniques, including MetalExperience developing connected applications backed by large-scale data storage and cloud servicesExperience with data visualization, data mining, or analytics toolingFamiliarity with creative pipelines in animation, simulation, robotics, or game developmentExperience building annotation tools, labeling systems, or user-study data pipelinesExperience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)Understanding of interaction paradigms for spatial interfaces or AR/VR workflows

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976