1

Unity Animator Jobs (NOW HIRING)

You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...

$91K - $103K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver ... Unity game engine knowledge.

The Game Software Developer III joins each element of a game: graphics, animation, audio and ... High proficiency and expertise of C, C++, C# and Unity 3D. * Experience with the Visual Studio ...

OR

$126K - $151K/yr

Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.

Act as a technical resource for artists, animators, designers, and developers across the project. * Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows ...

... up animators using Unity and C#. - Translate game design documents, creative direction, and cross-functional feedback into clean, functional, and engaging gameplay. - Make practical technical ...

... up animators using Unity and C#. - Translate game design documents, creative direction, and cross-functional feedback into clean, functional, and engaging gameplay. - Make practical technical ...

next page

Showing results 1-20

Unity Animator information

See salary details

$10

$39

$70

How much do unity animator jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for unity animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What does a Unity Animator do?

A Unity Animator is responsible for creating and implementing animations within the Unity game engine. They design movement for characters, objects, and environments by using Unity’s animation tools and features. Their work often involves rigging, keyframing, and blending animations to achieve fluid and realistic motion. Unity Animators collaborate with game designers, artists, and programmers to ensure animations integrate smoothly into gameplay. They also optimize animations for performance on different platforms.

What are the typical collaboration workflows between a Unity Animator and other team members in a game development project?

Unity Animators regularly collaborate with game designers, 3D artists, and programmers to ensure animations integrate seamlessly into the game. They often receive character models and rigging assets from 3D artists, work closely with designers to match gameplay requirements, and coordinate with programmers to implement animations using Unity's Animator Controller and scripting. Effective communication and feedback loops are essential, as animators may need to iterate on animations based on testing and team input. This collaborative environment fosters creative solutions and ensures that animations enhance the overall player experience.

What are the essential skills and qualifications needed to excel as a Unity Animator, and why are they important?

To thrive as a Unity Animator, you need a solid background in 2D/3D animation principles, character rigging, and a strong portfolio demonstrating proficiency in Unity and animation software. Familiarity with Unity's Animator Controller, timeline tools, and scripting (C#) is often required, alongside experience with tools like Maya or Blender. Creativity, attention to detail, and strong collaboration skills help animators bring characters to life and work effectively with designers and developers. These competencies ensure high-quality, engaging animations that enhance user experience in interactive environments.
More about Unity Animator jobs
Infographic showing various Unity Animator job openings in the United States as of July 2026, with employment types broken down into 30% As Needed, 38% Full Time, 11% Part Time, 4% Contract, 7% Nights, and 10% Summer. Highlights an 71% Physical, 3% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • On-site

Full-time

Re-posted 16 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.
About Us
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio-we're the team behind niji・journey.
Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We're Building
We've developed an in-house LLM storytelling system that blends AI, story, and gameplay-going far beyond shallow "chat-only" experiences.
The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.
In-game screenshots (development build)
About The Role
You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
Why You'll Love Working With Us
Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.
Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.
International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.
You may be a good fit if:
You love anime and the anime aesthetic
We are literally building an anime game, so this is a requirement!
You have independently developed a 3D narrative game in Unity
Bonus points if the game is first-person.
You're good at 3D character animation
Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.