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Unity Animator Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Proficient in Unity animation systems and knowledge of event driven programming * Proficient in implementing art into Unity prefabs complete with animations and atlases * Excellent written and verbal ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Proficient in Unity animation systems and knowledge of event driven programming * Proficient in implementing art into Unity prefabs complete with animations and atlases * Excellent written and verbal ...

... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Unity or Unreal fluency. You're comfortable working in either engine at a high level. * Hands-on ...

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Unity Animator information

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How much do unity animator jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for unity animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What does a Unity Animator do?

A Unity Animator is responsible for creating and implementing animations within the Unity game engine. They design movement for characters, objects, and environments by using Unity’s animation tools and features. Their work often involves rigging, keyframing, and blending animations to achieve fluid and realistic motion. Unity Animators collaborate with game designers, artists, and programmers to ensure animations integrate smoothly into gameplay. They also optimize animations for performance on different platforms.

What are the typical collaboration workflows between a Unity Animator and other team members in a game development project?

Unity Animators regularly collaborate with game designers, 3D artists, and programmers to ensure animations integrate seamlessly into the game. They often receive character models and rigging assets from 3D artists, work closely with designers to match gameplay requirements, and coordinate with programmers to implement animations using Unity's Animator Controller and scripting. Effective communication and feedback loops are essential, as animators may need to iterate on animations based on testing and team input. This collaborative environment fosters creative solutions and ensures that animations enhance the overall player experience.

What are the essential skills and qualifications needed to excel as a Unity Animator, and why are they important?

To thrive as a Unity Animator, you need a solid background in 2D/3D animation principles, character rigging, and a strong portfolio demonstrating proficiency in Unity and animation software. Familiarity with Unity's Animator Controller, timeline tools, and scripting (C#) is often required, alongside experience with tools like Maya or Blender. Creativity, attention to detail, and strong collaboration skills help animators bring characters to life and work effectively with designers and developers. These competencies ensure high-quality, engaging animations that enhance user experience in interactive environments.
More about Unity Animator jobs
Infographic showing various Unity Animator job openings in the United States as of July 2026, with employment types broken down into 30% As Needed, 38% Full Time, 11% Part Time, 4% Contract, 7% Nights, and 10% Summer. Highlights an 71% Physical, 3% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Senior Technical Artist (Animation, Unity, VFX)

Senior Technical Artist (Animation, Unity, VFX)

MobilityWare

Irvine, CA • On-site

$134K - $161K/yr

Full-time

Re-posted 17 days ago


Job description

Job Summary:
MobilityWare is a profitable and stable studio known for its exceptional no-crunch culture. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and optimizing visual assets while collaborating in a dynamic environment.
Responsibilities:
• Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets.
• Bring art mockups to life inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations.
• Work with timeliness, quality, and adaptability
• Collaborate effectively in a dynamic, fast-paced environment
• Communicate timelines, own tasks, and contribute to successful sprints
• Embrace using AI to achieve “more, better, faster”
• Relate to our motto: “Slow Down to Speed Up”
Qualifications:
Required:
• B.S. in a relevant field (or equivalent studio experience)
• 5+ years of professional game dev (mobile experience is not required)
• Expertise in the Unity editor
• Proficiency with standard art tools (ex: Photoshop, Illustrator, Figma, …)
• A growth mindset that embraces continuous learning
• Passion for evergreen games that reach tens of millions
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.