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Unity Animator Jobs (NOW HIRING)

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... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... close collaboration with our Lead Designer, bridging design intent and technical execution. · Own ...

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Be Seen First

... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... close collaboration with our Lead Designer, bridging design intent and technical execution. · Own ...

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Senior AI Integrations Engineer

$125K - $165K/yr

Unity is the leading platform to create and grow games and interactive experiences. They are ... as physics, animation, input, rendering, assets, or build systems -- and how they interact.

$91K - $103K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver ... Unity game engine knowledge.

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How much do unity animator jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for unity animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What does a Unity Animator do?

A Unity Animator is responsible for creating and implementing animations within the Unity game engine. They design movement for characters, objects, and environments by using Unity’s animation tools and features. Their work often involves rigging, keyframing, and blending animations to achieve fluid and realistic motion. Unity Animators collaborate with game designers, artists, and programmers to ensure animations integrate smoothly into gameplay. They also optimize animations for performance on different platforms.

What are the typical collaboration workflows between a Unity Animator and other team members in a game development project?

Unity Animators regularly collaborate with game designers, 3D artists, and programmers to ensure animations integrate seamlessly into the game. They often receive character models and rigging assets from 3D artists, work closely with designers to match gameplay requirements, and coordinate with programmers to implement animations using Unity's Animator Controller and scripting. Effective communication and feedback loops are essential, as animators may need to iterate on animations based on testing and team input. This collaborative environment fosters creative solutions and ensures that animations enhance the overall player experience.

What are the essential skills and qualifications needed to excel as a Unity Animator, and why are they important?

To thrive as a Unity Animator, you need a solid background in 2D/3D animation principles, character rigging, and a strong portfolio demonstrating proficiency in Unity and animation software. Familiarity with Unity's Animator Controller, timeline tools, and scripting (C#) is often required, alongside experience with tools like Maya or Blender. Creativity, attention to detail, and strong collaboration skills help animators bring characters to life and work effectively with designers and developers. These competencies ensure high-quality, engaging animations that enhance user experience in interactive environments.
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Senior Unity & Backend Engineer

Senior Unity & Backend Engineer

Evermore Games

Oyster Bay, NY • Remote

$100K - $160K/yr

Part-time

Medical, Dental, Vision, PTO

Posted yesterday

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Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities

· Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.

· Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.

· Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.

· Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.

· Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.

· Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.

Qualifications

Game Craft

· 5+ years in mobile game development, with shipped titles on iOS and/or Android.

· Strong Unity & C# — you've built and maintained production mobile games.

· Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.

· Comfortable implementing UI/UX in Unity and partnering closely with designers.

Backend & Platform

· Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.

· A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.

· Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.

Bonus Points

· Free-to-play or ad-monetized game architecture

· AppLovin MAX or AppsFlyer mediation

· Real-money / skill-gaming or another regulated domain · App Store Connect & Google Play release

· Anti-cheat / app integrity · a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.

Ideal Traits

  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.


Benefits:

  • 401(k)
  • Dental insurance
  • Health insurance
  • Paid time off

Work Location: Remote

Company Description

Play Games, Win Cash!