It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
BizOps Strategist
San Francisco, CA · On-site
$175K - $250K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
BizOps Strategist
San Francisco, CA · On-site
$175K - $250K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
Product Manager, ComfyUI
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Product Manager, ComfyUI
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent -- all who want to go ...
Staff Product Designer - Systems
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Staff Product Designer - Systems
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Join Keywords Talent Community - Freelance Subtitle Translator/QC, SDH/CC
Los Angeles, CA · On-site +1
$20.25 - $25.75/hr
With a global footprint of over 70 studios across 26 countries , we partner with the most iconic developers, publishers, and content creators - including Ubisoft, Electronic Arts, Riot Games, Bandai ...
Join Keywords Talent Community - Freelance Subtitle Translator/QC, SDH/CC
Los Angeles, CA · On-site +1
$20.25 - $25.75/hr
With a global footprint of over 70 studios across 26 countries , we partner with the most iconic developers, publishers, and content creators - including Ubisoft, Electronic Arts, Riot Games, Bandai ...
Senior Product Designer
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Senior Product Designer
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Lifecycle Growth Marketer
San Francisco, CA · On-site
$150K - $200K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Lifecycle Growth Marketer
San Francisco, CA · On-site
$150K - $200K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Senior Product Designer - Craft
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
Senior Product Designer - Craft
San Francisco, CA · On-site
$150K - $300K/yr
It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...
... Ubisoft, Electronic Arts, Take-Two, etc.) or platforms (Steam, Epic, Microsoft, Sony) • Background in games marketing, publishing, or live operations • Track record scaling gaming studios or ...
... Ubisoft, Electronic Arts, Take-Two, etc.) or platforms (Steam, Epic, Microsoft, Sony) • Background in games marketing, publishing, or live operations • Track record scaling gaming studios or ...
Experience working on esports ecosystems at major publishers (e.g., Riot Games, EA, Ubisoft). * Experience with digital monetization systems, virtual economies, and live-service business models.
Experience working on esports ecosystems at major publishers (e.g., Riot Games, EA, Ubisoft). * Experience with digital monetization systems, virtual economies, and live-service business models.
Director, Esports - Overwatch
Irvine, CA · On-site
Experience working on esports ecosystems at major publishers (e.g., Riot Games, EA, Ubisoft). * Experience with digital monetization systems, virtual economies, and live-service business models.
Director, Esports - Overwatch
Irvine, CA · On-site
Experience working on esports ecosystems at major publishers (e.g., Riot Games, EA, Ubisoft). * Experience with digital monetization systems, virtual economies, and live-service business models.
... Ubisoft, Electronic Arts, Take-Two, etc.) or platforms (Steam, Epic, Microsoft, Sony) • Background in games marketing, publishing, or live operations • Track record scaling gaming studios or ...
... Ubisoft, Electronic Arts, Take-Two, etc.) or platforms (Steam, Epic, Microsoft, Sony) • Background in games marketing, publishing, or live operations • Track record scaling gaming studios or ...
Ubisoft information
See salary details
$14.90 - $18.29
6% of jobs
$18.29 - $21.68
15% of jobs
$22.60 is the 25th percentile. Wages below this are outliers.
$21.68 - $25.07
12% of jobs
The median wage is $27.98 / hr.
$25.07 - $28.45
19% of jobs
$28.45 - $31.84
22% of jobs
$32.20 is the 75th percentile. Wages above this are outliers.
$31.84 - $35.23
7% of jobs
$35.23 - $38.61
6% of jobs
$38.61 - $42
4% of jobs
$42 - $45.39
2% of jobs
$45.39 - $48.78
2% of jobs
$48.78 - $52.16
4% of jobs
$14
$30
$52
How much do ubisoft jobs pay per hour?
What is the salary in Ubisoft?
What is a Ubisoft job?
A Ubisoft job refers to a role within Ubisoft, a leading video game company known for franchises like Assassin's Creed and Far Cry. Ubisoft offers careers in game development, design, programming, marketing, and more. Employees collaborate to create immersive gaming experiences for players worldwide.
What are the key skills and qualifications needed to thrive in the Ubisoft position, and why are they important?
To thrive at Ubisoft, strong expertise in game development, programming, or design—typically supported by a relevant degree or equivalent experience—is essential. Familiarity with industry-standard tools such as Unity or Unreal Engine, 3D modeling software, and version control systems like Git is highly valued. Creativity, collaboration, and strong communication skills help individuals contribute effectively within multidisciplinary teams. These qualifications are crucial for delivering innovative, high-quality gaming experiences in a fast-paced, team-driven environment.
Is Ubisoft a good place to work at?
What kind of jobs does Ubisoft offer?
What is the typical team structure and daily workflow for employees at Ubisoft?
Ubisoft teams are typically organized by project, with roles spanning design, programming, art, audio, production, and quality assurance. Team members collaborate closely in an agile workflow, holding daily stand-up meetings and regular sprints to discuss progress and overcome challenges together. You can expect a mix of independent tasks and group brainstorming sessions, with opportunities to give feedback and learn from peers across disciplines. This collaborative environment fosters creativity and innovation, while also ensuring that projects move efficiently toward shared milestones.

Other
Posted 20 days ago
Job description
Company Description
The creative world is changing fast. Everything that used to be rendered is being generated by AI. ComfyUI is the world’s leading visual AI platform — an open, modular system to build AI workflows.
It’s used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent — all who want to go beyond presets and truly shape how AI creates.
ComfyUI isn’t just another AI app. It is the operating system for visual generative AI, the foundation on which the next generation of creative tools are built.
The Role
We're looking for a Senior Product Designer who makes things feel alive. Someone for whom visual and interaction quality is not a finishing step — it's a design constraint from the very beginning. Someone who looks at a screen and instinctively knows what's off, what's almost right, and what's genuinely good. Someone who cares about the difference between those three things more than most people think is reasonable.
This is not a specialist role. You'll move across the entire product — wherever the team needs the highest quality work done. You'll own features end to end, from first principles to shipped.
What you'll do
You will design end-to-end product experiences across any surface of the product — the workflow builder, the cloud platform, the entry points for new users, wherever the team needs you most. You will take a feature from a rough brief to a polished, production-ready design, owning the UX and the craft equally.
You will define what great looks like for this product — and you'll be the person in the room who names it when something isn't there yet.
You will solve interaction problems that have no established answer, because the kind of software we're building doesn't have many precedents. You'll invent patterns where none exist and know when to borrow from ones that do.
Most importantly, you'll raise the bar for everyone around you — not by being prescriptive, but by doing work that makes the rest of the team want to do better.
Who you are
Your portfolio includes work that looks and feels genuinely excellent - beautiful in the way that good software can be beautiful. You can point to something you made and say: that's the standard.
You have designed for users who are in control of something complex and powerful. You understand that the right response to complexity is not simplification — it's making the complexity feel purposeful, learnable, and satisfying to master.
You are fully generalist. You don't have a sacred surface area or a preferred problem type. You go where the work needs to be done and you bring the same level of care to every part of it.
You are opinionated about quality and you can articulate why. You give feedback that makes work better, and you receive it the same way.
You notice when something is slightly off and you can't leave it alone. You care about this more than you reasonably should.