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Ubisoft Entertainment Jobs in Quebec (NOW HIRING)

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Team Lead - Modeling (Unreal) at Ubisoft Montreal, you will support the ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Games Security Specialist at Ubisoft Montréal, you will be fully ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Product Manager at Ubisoft, you will be responsible for defining and ...

If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Special Effects Artist at Ubisoft Montreal, you will create and ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... If you're passionate about innovation and pushing entertainment boundaries, join our journey and ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... If you're passionate about innovation and pushing entertainment boundaries, join our journey and ...

Showing results 21-40

Ubisoft Entertainment information

See Quebec salary details

$19.5K

$67.1K

$146K

How much do ubisoft entertainment jobs pay per year?

As of Aug 22, 2026, the average yearly pay for ubisoft entertainment in Quebec is $67,111.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,000.00 and $80,000.00 per year, depending on experience, location, and employer.

What is Ubisoft Entertainment?

Ubisoft Entertainment is a leading global video game company known for developing, publishing, and distributing interactive entertainment products. The company is recognized for popular franchises such as Assassin's Creed, Far Cry, Just Dance, and Tom Clancy's series. Ubisoft operates studios and offices worldwide, creating games for various platforms including consoles, PC, and mobile devices. Their work spans game development, marketing, and technological innovation within the gaming industry.

What types of collaborative projects can employees expect to work on at Ubisoft Entertainment, and how does cross-department teamwork typically function?

At Ubisoft Entertainment, employees frequently collaborate on multidisciplinary teams that bring together game designers, artists, programmers, writers, and marketing specialists to develop and launch games. These projects often require close communication and coordination across departments to ensure consistency in vision and execution. Team members regularly participate in meetings, brainstorming sessions, and feedback loops, fostering a creative and supportive work environment. This collaborative approach not only enhances project outcomes but also provides valuable opportunities for learning new skills and advancing within the company.

What are the key skills and qualifications needed to thrive at Ubisoft Entertainment, and why are they important?

To thrive at Ubisoft Entertainment, you generally need expertise in your specific field—such as game design, programming, art, or project management—supported by a relevant degree or equivalent experience. Familiarity with industry-standard tools like Unity, Unreal Engine, or proprietary Ubisoft software, as well as knowledge of agile methodologies or certifications like Scrum, is highly valued. Creativity, strong teamwork, and adaptability help individuals stand out in Ubisoft's collaborative and fast-evolving environment. These skills and qualities are crucial for delivering high-quality, innovative games and meeting the dynamic demands of the gaming industry.

What is the difference between Ubisoft Entertainment vs Game Designer?

AspectUbisoft EntertainmentGame Designer
Primary RoleDevelops and publishes video games as a companyDesigns game concepts, mechanics, and levels
Work EnvironmentLarge gaming studios, corporate officesGame studios, creative teams, remote options
Required CredentialsTypically a degree in game design, computer science, or related fieldDegree in game design, computer science, or related field
Industry UsageUsed as an employer and brand name in the gaming industryJob title for professionals working on game creation

Ubisoft Entertainment is a major game publisher and developer, overseeing multiple projects and teams. A Game Designer, on the other hand, is a specific role within the industry responsible for creating game concepts and mechanics. While Ubisoft employs many Game Designers, the two are distinct: Ubisoft is the company, and Game Designer is a job position within the industry.

What does Ubisoft Entertainment do?

Ubisoft Entertainment is a video game company that develops, publishes, and distributes interactive entertainment software for various platforms. Employees in related roles may work on game design, programming, art, or quality assurance using industry-standard tools and processes.

What is the hiring process at Ubisoft Entertainment?

The hiring process at Ubisoft Entertainment typically involves submitting an online application, followed by initial screening, technical or skills assessments, and interviews with hiring managers or team members. Candidates may also complete a practical test or portfolio review depending on the role, and background checks are often conducted before an offer is extended.

What's it like to work at Ubisoft Entertainment?

Working at Ubisoft Entertainment as an employee involves collaborating on game development projects in a creative environment. The company offers roles in design, programming, art, and production, often requiring teamwork and familiarity with industry tools like game engines. Employees typically experience a dynamic workplace with opportunities for skill development and project-based work.
Infographic showing various Ubisoft Entertainment job openings in Quebec as of August 2026, with employment types broken down into 72% Full Time, 25% Part Time, 1% Temporary, and 2% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $67,111 per year, or $32.3 per hour.

3D Programming Team Lead (March of Giants)

Ubisoft

Montreal, QC • On-site

Full-time

Re-posted 8 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a 3D Programming Team Lead at Ubisoft Montreal, you will guide the development and optimization of the project's 3D systems while working closely with technical and artistic teams to ensure a cohesive vision and high-performance results.

What you'll do

  • Profile and optimize GPU usage to maintain high performance.
  • Collaborate with the Graphics Technical Director to define technical constraints and communicate technical possibilities to artistic teams.
  • Analyze the project's 3D vision and assess the technical feasibility of identified requirements.
  • Evaluate existing engine 3D features and determine their suitability for the project's objectives.
  • Design and implement new 3D systems when required.
  • Propose improvements and innovations inspired by industry best practices.
  • Ensure new 3D systems align with project goals and integrate seamlessly with the existing codebase.
  • Support 3D systems and features throughout production.
  • Identify and resolve 3D-related bugs reported by development and quality assurance teams.
  • Document systems and workflows to facilitate knowledge sharing and enable effective use by other disciplines.
Qualifications

What you bring to the team

  • A degree in Computer Science, Computer Engineering, or equivalent training and experience.
  • Minimum of 7 years of programming experience.
  • Strong knowledge of linear algebra applied to 3D programming.
  • Deep understanding of GPU architecture and performance optimization techniques.
  • Hands-on experience with low-level 3D APIs such as DirectX or Vulkan.
  • Understanding of shader languages and their integration within rendering pipelines.
  • Knowledge of software design best practices and CPU/GPU memory trade-offs.
  • Strong analytical and problem-solving skills.
  • Excellent communication skills and the ability to collaborate effectively with multidisciplinary teams.
  • Adaptability and comfort working in a fast-evolving environment.
  • Experience with Unreal Engine 5 (or a similar game engine).
  • Familiarity with GPU profiling and debugging tools such as RenderDoc, NVIDIA Nsight, or equivalent.