Unity game engine knowledge.
Unity game engine knowledge.
Video Game Design Tutor
Overland Park, KS · Remote
$18 - $40/hr
... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Overland Park, KS · Remote
$18 - $40/hr
... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Wichita, KS · Remote
$18 - $40/hr
... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Wichita, KS · Remote
$18 - $40/hr
... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Support implementation of art, animation, VFX, and gameplay-facing visual systems in-engine ... Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows ...
Support implementation of art, animation, VFX, and gameplay-facing visual systems in-engine ... Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... engine and content creation tools, enhancing the art path, and integrating it with the shader ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... engine and content creation tools, enhancing the art path, and integrating it with the shader ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... rendering engine and content creation tools, enhancing the art path and integrating it with the ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... rendering engine and content creation tools, enhancing the art path and integrating it with the ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... engine and content creation tools. Responsibilities : • Designing and developing the next ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $171K/yr
... engine and content creation tools. Responsibilities : • Designing and developing the next ... game, broadcast, entertainment or visual simulation industries • Experience leading a team of ...
Senior 3D Graphics Software Engineer
$138K - $170K/yr
They will enhance our art path and integrate it with our shader engine to achieve the next level of ... the game, broadcast, entertainment or visual simulation industries * Experience leading a team of ...
Senior 3D Graphics Software Engineer
$138K - $170K/yr
They will enhance our art path and integrate it with our shader engine to achieve the next level of ... the game, broadcast, entertainment or visual simulation industries * Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
They will enhance our art path and integrate it with our shader engine to achieve the next level of ... the game, broadcast, entertainment or visual simulation industries * Experience leading a team of ...
Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
$138K - $170K/yr
They will enhance our art path and integrate it with our shader engine to achieve the next level of ... the game, broadcast, entertainment or visual simulation industries * Experience leading a team of ...
Trainee Unity Game Engine information
What kind of projects and tasks can a Trainee Unity Game Engine expect to work on during their initial months?
What are Trainee Unity Game Engine roles?
What is the difference between Trainee Unity Game Engine vs Junior Game Developer?
| Aspect | Trainee Unity Game Engine | Junior Game Developer |
|---|---|---|
| Required Credentials | Basic knowledge of Unity, beginner programming skills | Proficiency in Unity, programming experience in C# |
| Work Environment | Training programs, entry-level projects | Active development teams, project implementation |
| Employer & Industry Usage | Internships, apprenticeships in gaming studios | Game studios, indie developers, entertainment industry |
In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.
What are the key skills and qualifications needed to thrive as a Trainee Unity Game Engine Developer, and why are they important?
Job description
Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada!
Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do- Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions.
- Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content.
- Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.
- Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds.
- Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities.
- Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games.
- Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox.
- Proven track record creating procedurally generated gameplay.
- Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players.
- Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
- Hands-on implementation skills and enthusiasm for building things directly.
- A systemic, goal-driven design process grounded in playtesting and iteration.
- Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.
- Mobile design background, especially on mobile games with real-time action.
- Familiarity with designing for cross-platform games.
- History of building gameplay to appeal to a broad audience.
- Experience delivering emergent gameplay via physics.
- Unity game engine knowledge.
About Scopely
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Culver City, CA, US
Year founded
2011