1

Trainee Unity Game Engine Jobs in Kansas (NOW HIRING)

Unity game engine knowledge.

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Support implementation of art, animation, VFX, and gameplay-facing visual systems in-engine ... Help unblock day-to-day production issues in Unity, DCC tools, source control, content workflows ...

Trainee Unity Game Engine information

What kind of projects and tasks can a Trainee Unity Game Engine expect to work on during their initial months?

As a Trainee Unity Game Engine, you will typically start by assisting with basic game development tasks, such as creating simple game mechanics, testing features, or fixing minor bugs. You may also help with importing assets, setting up scenes, and learning to use Unity's scripting tools under the guidance of senior developers. Early projects often focus on gaining hands-on experience with the Unity interface, collaborating in small teams, and participating in code reviews. This hands-on approach helps you build a strong foundation in both technical and collaborative skills essential for advancing within the game development field.

What are Trainee Unity Game Engine roles?

Trainee Unity Game Engine roles are entry-level positions designed to help individuals learn and develop skills using the Unity game development platform. Trainees typically assist with basic tasks such as creating simple game assets, writing scripts, and testing game features under the supervision of experienced developers. These roles offer hands-on experience in game design, programming, and debugging, preparing individuals for more advanced positions in the game development industry.

What is the difference between Trainee Unity Game Engine vs Junior Game Developer?

AspectTrainee Unity Game EngineJunior Game Developer
Required CredentialsBasic knowledge of Unity, beginner programming skillsProficiency in Unity, programming experience in C#
Work EnvironmentTraining programs, entry-level projectsActive development teams, project implementation
Employer & Industry UsageInternships, apprenticeships in gaming studiosGame studios, indie developers, entertainment industry

In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.

What are the key skills and qualifications needed to thrive as a Trainee Unity Game Engine Developer, and why are they important?

To thrive as a Trainee Unity Game Engine Developer, you need a basic understanding of C# programming, game development concepts, and a relevant degree or coursework in computer science or game design. Familiarity with the Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is highly beneficial. Strong problem-solving skills, creativity, and the ability to work collaboratively in a team will help you stand out. These skills and qualities are crucial for efficiently producing engaging games, learning quickly, and contributing effectively to development projects.
What are the most commonly searched types of Unity Game Engine jobs in Kansas? The most popular types of Unity Game Engine jobs in Kansas are:
What are popular job titles related to Trainee Unity Game Engine jobs in Kansas? For Trainee Unity Game Engine jobs in Kansas, the most frequently searched job titles are:
What job categories do people searching Trainee Unity Game Engine jobs in Kansas look for? The top searched job categories for Trainee Unity Game Engine jobs in Kansas are:
What cities in Kansas are hiring for Trainee Unity Game Engine jobs? Cities in Kansas with the most Trainee Unity Game Engine job openings:

Principal Encounter Designer

Scopely

On-site

Other

Re-posted 17 days ago


Job description

Scopely is looking for a Principal Encounter Designer to join an exciting unannounced project in development. This role can work in person at our Culver City hub, or remotely within the US or Canada!

Join a team that is early in its journey to build a new F2P Multiplayer Adventure title with World Class IP. You will define how player actions, enemy combatants, and environmental features combine into compelling, distinctive encounters. These experiences will reward player agency and creativity across both hand-authored and procedurally generated worlds.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do  
  • Own the vision and execution for encounter design, delivering varied multiplayer gameplay experiences that fully leverage our sandbox and support multiple player-driven solutions.
  • Define the principles that govern how player actions, enemy combatants, and environmental features combine across both hand-authored and procedurally generated content.
  • Lead cross-disciplinary efforts with engineers, level designers, and technical artists to build procedural systems and workflows that generate distinctive, high-quality gameplay at scale.
  • Collaborate with artists and level designers to establish a visual language that makes gameplay opportunities clear and inviting across a variety of worlds.
  • Partner with systems designers and product management to shape how encounter difficulty, variety, and progression will encourage players to progress their abilities.
What We're Looking For 
  • Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games.
  • Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox.
  • Proven track record creating procedurally generated gameplay.
  • Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players.
  • Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
  • Hands-on implementation skills and enthusiasm for building things directly.
  • A systemic, goal-driven design process grounded in playtesting and iteration.
  • Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.
Bonus Points 
  • Mobile design background, especially on mobile games with real-time action.
  • Familiarity with designing for cross-platform games.
  • History of building gameplay to appeal to a broad audience.
  • Experience delivering emergent gameplay via physics.
  • Unity game engine knowledge.