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Trainee Unity 3D Developer Jobs in Berkeley, CA (NOW HIRING)

Mobile Engineer

San Francisco, CA · On-site

$120 - $150/hr

Hands‑on experience integrating or working with 3D systems (e.g., Unity, Unreal, ARKit, ARCore ... Collaborate with world‑class engineers and researchers in a high‑ownership environment.

Machine Learning Engineer

San Francisco, CA · On-site +1

$117K - $152K/yr

We're looking for a Machine Learning Engineer to join our Offline Infrastructure team. This is an ... 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.

Experience with WebGL or other web-based 3D frameworks. * Experience programming in Unity or Unreal Engine. * Led feature development from concept definition to shipping a product. * A history of ...

Senior Software Engineer

San Mateo, CA · Hybrid

$193K - $289K/yr

Senior Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Experience with WebGL or other web-based 3D frameworks. * Experience programming in Unity or Unreal Engine. * Led feature development from concept definition to shipping a product. * A history of ...

... 3D environments. * Collaborate with multidisciplinary teams to communicate complex engineering and ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

... 3D environments. * Collaborate with multidisciplinary teams to communicate complex engineering and ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

New

Senior Software Engineer

San Mateo, CA · On-site

$193K - $289K/yr

Senior Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a ... and Unity to develop 3D CCD content for assets generation; using machine learning frameworks ...

Showing results 21-40

Trainee Unity 3D Developer information

What types of projects and tasks can a trainee Unity 3D developer expect to work on during their initial months?

As a Trainee Unity 3D Developer, you can expect to start by assisting with basic game object creation, scripting simple behaviors, and debugging existing features under the supervision of senior developers. You'll likely collaborate closely with artists, designers, and other programmers to implement interactive elements, test prototypes, and help optimize performance. Over time, you'll gradually take on more complex tasks, such as integrating assets, refining user interfaces, and contributing to code reviews, all within a supportive team environment. This hands-on experience is designed to build your confidence and technical skills, setting a strong foundation for future growth.

What are the key skills and qualifications needed to thrive as a trainee Unity 3D developer?

To thrive as a Trainee Unity 3D Developer, you need a solid understanding of C# programming, basic 3D math, and a keen interest in game development, often backed by a relevant degree or coursework. Familiarity with the Unity engine, version control systems like Git, and tools such as Visual Studio is typically required. Strong problem-solving, creativity, and effective teamwork skills help you stand out in collaborative and iterative development environments. These skills ensure you can contribute effectively to game projects, adapt to evolving requirements, and grow within the fast-paced industry.

What does a trainee Unity 3D developer do?

A Trainee Unity 3D Developer learns to create interactive 3D content, such as games or simulations, using the Unity engine. They typically assist in designing, coding, and testing game mechanics, environments, and user interfaces under the guidance of more experienced developers. Trainees also spend time learning C# programming, understanding Unity's workflow, and gaining experience with 3D assets and animation. The role is designed to build foundational skills for a career in game development or real-time 3D applications.

What is the difference between Trainee Unity 3D Developer vs Junior Unity 3D Developer?

AspectTrainee Unity 3D DeveloperJunior Unity 3D Developer
Required CredentialsBasic knowledge of Unity, programming fundamentalsProficiency in Unity, C# scripting, some project experience
Work EnvironmentTraining programs, entry-level projects, supervised tasksActive development, independent tasks, team collaboration
Employer & Industry UsageInternships, apprenticeships, entry-level roles in gaming/AR/VRFull-time roles in game studios, AR/VR companies, simulation firms

In summary, a Trainee Unity 3D Developer is typically in a learning phase with supervised training, while a Junior Unity 3D Developer has practical experience and can handle development tasks more independently.

What job categories do people searching Trainee Unity 3D Developer jobs in Berkeley, CA look for? The top searched job categories for Trainee Unity 3D Developer jobs in Berkeley, CA are:
What cities near Berkeley, CA are hiring for Trainee Unity 3D Developer jobs? Cities near Berkeley, CA with the most Trainee Unity 3D Developer job openings:

Mobile Engineer

Schemata

San Francisco, CA • On-site

$120 - $150/hr

Other

Posted 5 days ago


Job description

We are seeking a highly skilled Mobile Engineer to join our early‑stage team full‑time. You will help ensure that complex 3D environments and multimodal AI capabilities feel seamless, responsive, and intuitive on mobile devices.

You will play a foundational role in building the mobile applications that bring our spatial computing platform to life on iOS and Android devices. This is a high‑impact role where you will work across the full stack of mobile development—from UI/UX implementation and integration with backend AI systems.

About Schemata

At Schemata, we are transforming the$400B virtual‑training and simulation market by fusing 3D computer vision, neural rendering and large multimodal models inside highly regulated industries. Our platform delivers photorealistic, intelligent 3D experiences, demanding robust spatial reasoning, high‑performance data pipelines and seamless integration between traditional graphics and AI‑driven perception.

Core Responsibilities
  • Design and build high-performance mobile applications using React Native that deliver real‑time 3D simulation and training experiences.
  • Connect mobile clients to production systems including streamed assets, progressive loading, live state updates, and backend APIs
  • Handle the end-to-end deployment lifecycle of mobile applications across development, staging, and production environments, including TestFlight, mobile device management (MDM), App Store, and enterprise distribution.
  • Build component systems to support consistent spatial and AI‑driven experiences across mobile products.
  • Translate product requirements into polished, production‑ready mobile interfaces with strong interaction design and technical execution.
  • Partner closely with product, ML, and graphics engineers to ship mission‑critical features that combine real‑time rendering, AI, and mobile interaction.
  • 3+ years of experience shipping production mobile applications on iOS and/or Android.
  • Strong experience with React Native or similar cross‑platform mobile frameworks.
  • Strong product and interaction sensibility, with a track record of shipping polished, user‑facing mobile experiences.
  • Strong understanding of mobile performance constraints, including memory management, battery usage, frame rate stability, and network latency.
  • Experience owning a mobile product surface over time, iterating beyond initial release based on real‑world feedback.
  • Fluency with AI‑assisted development tools as a productivity multiplier, while maintaining strong engineering judgment and code quality.
  • A portfolio, GitHub, or shipped apps demonstrating strong mobile engineering craft.
Nice to Have
  • Hands‑on experience integrating or working with 3D systems (e.g., Unity, Unreal, ARKit, ARCore, or GPU‑accelerated rendering pipelines).
  • Experience developing offline‑first architectures and synchronization mechanisms for edge devices in low‑connectivity environments.
  • Design tool proficiency (Figma or comparable), or a history of collaborating tightly with designers on complex interactive tools.
  • Backend comfort — enough Python or Node to stand up the API your frontend needs without waiting on anyone.
  • Defense, aerospace, energy or other regulated‑industry experience; active or ability to obtain U.S. security clearance.
Why Join Us?
  • Build mobile experiences powering next‑generation spatial intelligence and simulation systems.
  • Work on hard problems at the intersection of real‑time 3D rendering, AI, and mobile systems.
  • Own core product surfaces from early design through production at a fast‑moving startup.
  • Collaborate with world‑class engineers and researchers in a high‑ownership environment.
  • Competitive upside, meaningful equity, top‑tier benefits and whatever gear you need to excel, with an in‑person culture in SanFrancisco and flexibility for the right fit.
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