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Trainee Unity 3D Developer Jobs in Berkeley, CA (NOW HIRING)

... Engineering, and Product Management * Advanced skills in prototyping 3D interactions or interfaces using Unity and other industry-leading tools * Expertise in designing and implementing novel user ...

Familiarity working with cross-functional stakeholders such as User Research, Engineering, and Product Management * Basic understanding of prototyping 3D interactions or interfaces using Unity or ...

... Engineering, and Product Management * Advanced skills in prototyping 3D interactions or interfaces using Unity and other industry-leading tools * Expertise in designing and implementing novel user ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

Fabrication Manager

San Francisco, CA ยท On-site

$44 - $54/hr

Strong knowledge of wood species, engineered products, adhesives, fasteners, and finishes ... Experience with digital fabrication techniques (CNC, laser cutting, 3D printing) General ...

Showing results 41-60

Trainee Unity 3D Developer information

What types of projects and tasks can a trainee Unity 3D developer expect to work on during their initial months?

As a Trainee Unity 3D Developer, you can expect to start by assisting with basic game object creation, scripting simple behaviors, and debugging existing features under the supervision of senior developers. You'll likely collaborate closely with artists, designers, and other programmers to implement interactive elements, test prototypes, and help optimize performance. Over time, you'll gradually take on more complex tasks, such as integrating assets, refining user interfaces, and contributing to code reviews, all within a supportive team environment. This hands-on experience is designed to build your confidence and technical skills, setting a strong foundation for future growth.

What are the key skills and qualifications needed to thrive as a trainee Unity 3D developer?

To thrive as a Trainee Unity 3D Developer, you need a solid understanding of C# programming, basic 3D math, and a keen interest in game development, often backed by a relevant degree or coursework. Familiarity with the Unity engine, version control systems like Git, and tools such as Visual Studio is typically required. Strong problem-solving, creativity, and effective teamwork skills help you stand out in collaborative and iterative development environments. These skills ensure you can contribute effectively to game projects, adapt to evolving requirements, and grow within the fast-paced industry.

What does a trainee Unity 3D developer do?

A Trainee Unity 3D Developer learns to create interactive 3D content, such as games or simulations, using the Unity engine. They typically assist in designing, coding, and testing game mechanics, environments, and user interfaces under the guidance of more experienced developers. Trainees also spend time learning C# programming, understanding Unity's workflow, and gaining experience with 3D assets and animation. The role is designed to build foundational skills for a career in game development or real-time 3D applications.

What is the difference between Trainee Unity 3D Developer vs Junior Unity 3D Developer?

AspectTrainee Unity 3D DeveloperJunior Unity 3D Developer
Required CredentialsBasic knowledge of Unity, programming fundamentalsProficiency in Unity, C# scripting, some project experience
Work EnvironmentTraining programs, entry-level projects, supervised tasksActive development, independent tasks, team collaboration
Employer & Industry UsageInternships, apprenticeships, entry-level roles in gaming/AR/VRFull-time roles in game studios, AR/VR companies, simulation firms

In summary, a Trainee Unity 3D Developer is typically in a learning phase with supervised training, while a Junior Unity 3D Developer has practical experience and can handle development tasks more independently.

What job categories do people searching Trainee Unity 3D Developer jobs in Berkeley, CA look for? The top searched job categories for Trainee Unity 3D Developer jobs in Berkeley, CA are:
What cities near Berkeley, CA are hiring for Trainee Unity 3D Developer jobs? Cities near Berkeley, CA with the most Trainee Unity 3D Developer job openings:

Lead Engineer, Reinforcement Learning & Scenario Generation

Serve Robotics

Redwood City, CA โ€ข Remote

$225K - $300K/yr

Full-time

Re-posted 25 days ago


Job description

At Serve Robotics, we’re reimagining how things move in cities. Our personable sidewalk robot is our vision for the future. It’s designed to take deliveries away from congested streets, make deliveries available to more people, and benefit local businesses.

The Serve fleet has been delighting merchants, customers, and pedestrians along the way in Los Angeles, Miami, Dallas, Atlanta and Chicago while doing commercial deliveries. We’re looking for talented individuals who will grow robotic deliveries from surprising novelty to efficient ubiquity.

Who We Are

We are tech industry veterans in software, hardware, and design who are pooling our skills to build the future we want to live in. We are solving real-world problems leveraging robotics, machine learning and computer vision, among other disciplines, with a mindful eye towards the end-to-end user experience. Our team is agile, diverse, and driven. We believe that the best way to solve complicated dynamic problems is collaboratively and respectfully.

The Lead Engineer, RL Scaling & Procedural Scenario Generation is responsible for building scalable training pipelines and generating high-fidelity synthetic scenarios. This role designs procedural simulation environments, creates diverse long-tail edge cases, and optimizes RL systems to train robust foundational models. This role sits at the intersection of simulation, machine learning, distributed systems, and content generation and has a high impact on how quickly and safely agents learn in simulation.

Responsibilities

  • Develop RL algorithms that can help with terrain intelligence and social navigation behaviors.

  • Design, build, and optimize large-scale RL training pipelines (distributed compute, GPU clusters, containerized workflows).

  • Implement curriculum learning, domain randomization, and multi-agent RL strategies.

  • Optimize RL model performance, sample efficiency, and stability across thousands to millions of simulation steps.

  • Build automated tools for experiment orchestration, rollout collection, and metrics visualization.

  • Develop procedural generation pipelines for synthetic environments, agents, and dynamic behaviors.

  • Build tools to generate long-tail scenarios, sudden appearance of objects, traffic behaviors, rare events, and environmental variations.

  • Create systems for configuration, validation, and scoring of generated scenarios.

  • Collaborate with autonomy, ML, and safety teams to map real-world failures into repeatable synthetic simulation cases.

  • Design APIs to connect RL agents, scenario generators, planners, and environment simulators.

  • Debug and optimize simulation performance (real-time speed, determinism, reproducibility).

  • Work with 3D assets, traffic models, mapping systems (e.g., Isaac Sim, CARLA, Unity, Gazebo).

  • Partner with autonomy, data, and modeling teams to define training objectives and scenario requirements.

  • Translate real-world logs and edge cases into parameterized procedural content.

  • Document tools, frameworks, and workflows for internal users.

Qualifications

  • Master’s degree in Robotics, AI, Computer Science, Mathematics, or a related field.

  • 7+ years of professional experience with shipping transformer based AI models handling complex navigation or manipulation tasks in AV or robotics solutions at scale in the real world.

  • 3+ years technical leadership/architecture experience

  • Strong experience with Reinforcement Learning (PPO, SAC, A3C, DQN, multi-agent RL, or equivalents).

  • Hands-on experience with distributed training frameworks (Ray RLlib, Accelerate, PyTorch Distributed, Kubernetes, or similar).

  • Proficiency in Python and C++ for performance-critical simulation or graphics pipelines.

  • Experience building or modifying simulation environments (Isaac Sim, Unity, Unreal, CARLA, Gazebo, MuJoCo or custom engines).

  • Experience with procedural generation (noise functions, rule-based systems, agent scripts, behavior trees).

  • Experience with GPU compute, containers, and cloud infrastructure.

What Make You Stand Out

  • Background in generative AI (diffusion, LLMs) for scenario synthesis or environment creation.

  • Experience with traffic simulation (SUMO) or sensor simulation (LiDAR, camera pipelines).

  • Knowledge of CUDA, graphics engines, physics modeling, or rendering.

* Please note: The base salary range listed in this job description reflects compensation for candidates based in the San Francisco Bay Area. We are also open to qualified talent working remotely across the:

United States - Base salary range (U.S. – all locations): $190k - $230k USD

Canada - Base salary range (Canada - all locations): $160k - $190k CAD

Compensation Range: $225K - $300K