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Trainee 3D Post Processing Radiology Jobs in California

Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ... Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep ...

Post-Processing: Clean and finish printed parts by trimming, sanding, or applying other finishing techniques. Required Qualifications * Experience: Minimum of 3 year experience in 3D printing or a ...

The primary function of this position is to assist in the post-processing of 3D printed builds and supporting tools following detailed procedures and safety guidelines. This position reports onsite ...

The primary function of this position is to assist in the post-processing of 3D printed builds and supporting tools following detailed procedures and safety guidelines. This position reports onsite ...

The primary function of this position is to assist in the post-processing of 3D printed builds and supporting tools following detailed procedures and safety guidelines. This position reports onsite ...

Showing results 21-40

Trainee 3D Post Processing Radiology information

What is a Trainee 3D Post Processing Radiology?

A Trainee 3D Post Processing Radiology professional is an entry-level specialist learning to process, reconstruct, and analyze medical imaging data, such as CT or MRI scans, into detailed 3D images. These 3D reconstructions assist radiologists and physicians in diagnosing conditions and planning treatments. As a trainee, the individual works under supervision to develop proficiency in specialized software and understand clinical requirements. This position is crucial for supporting accurate and efficient patient care in modern radiology departments.

What are the key skills and qualifications needed to thrive as a Trainee 3D Post Processing Radiology?

Success as a Trainee 3D Post Processing Radiology requires a solid educational background in radiologic technology or medical imaging, along with foundational knowledge of human anatomy and imaging protocols. Familiarity with advanced imaging software (such as 3D reconstruction tools), PACS systems, and certifications in radiologic technology are typically expected. Attention to detail, analytical thinking, and effective communication are crucial soft skills for collaborating with radiologists and other healthcare team members. These competencies are vital for producing accurate diagnostic images, supporting clinical decisions, and ensuring patient safety in a technology-driven healthcare environment.

What are some common challenges faced by Trainee 3D Post Processing Radiology professionals, and how can they overcome them?

Trainee 3D Post Processing Radiology professionals often encounter challenges such as mastering complex imaging software, accurately interpreting imaging data, and managing large volumes of cases efficiently. To overcome these challenges, it is beneficial to actively seek mentorship from experienced radiologists, participate in hands-on training sessions, and regularly review case studies to improve interpretation skills. Collaborating closely with radiologists and technologists also helps in understanding clinical requirements and enhancing workflow efficiency, ensuring high-quality results and professional growth.

What is the difference between Trainee 3D Post Processing Radiology vs Trainee Radiologic Technologist?

AspectTrainee 3D Post Processing RadiologyTrainee Radiologic Technologist
Required CredentialsBasic certification or training in 3D imaging softwareCertification or associate degree in radiologic technology
Work EnvironmentImaging labs, hospitals, specialized radiology centersHospitals, clinics, diagnostic imaging centers
Industry UsageFocus on post-processing and 3D visualization of imaging dataPerforming imaging procedures and patient positioning

While both roles involve radiology, Trainee 3D Post Processing Radiology specializes in processing and visualizing imaging data, whereas Trainee Radiologic Technologist focuses on capturing images through procedures. The former emphasizes software skills, and the latter emphasizes patient care and imaging techniques.

What are the most commonly searched types of 3D Post Processing Radiology jobs in California?

The most popular types of 3D Post Processing Radiology jobs in California are:

What are popular job titles related to Trainee 3D Post Processing Radiology jobs in California?

For Trainee 3D Post Processing Radiology jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Trainee 3D Post Processing Radiology jobs?

Cities in California with the most Trainee 3D Post Processing Radiology job openings:

Infographic showing various Trainee 3D Post Processing Radiology job openings in California as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 12% Part Time, and 4% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution.

Senior 3D UI Artist

PlayStation Global

Los Angeles, CA • On-site

Full-time

Posted 11 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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