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Three Js Jobs in California (NOW HIRING)

... Three.js / WebGL • Design APIs, data models, and system architectures using clean design principles • Partner closely with AI, robotics, product, and commercial teams • Debug performance issues ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining ...

Responsibilities : • Build and maintain teleoperation interfaces for Quest WebXR and desktop web • Work in React 19, TypeScript, Vite, Three.js, React Three Fiber, TanStack Query, and Zustand • ...

... Three.js / WebGL • Design APIs, data models, and system architectures using clean design principles • Partner closely with AI, robotics, product, and commercial teams • Debug performance issues ...

UI Engineer

San Jose, CA

$121K - $162K/yr

Experience with 3.js a plus. Knowledge of Flash/Actionscript Objective C, android development a plus. Qualifications JavaScript, HTML5, CSS Additional Information Multiple Openings

Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining ...

... Three.js, Babylon.js, Cesium, or WebGL; sensor/telemetry data integration into live spatial visualizations. • Build and maintain live and recorded media pipeline integrations: WebRTC, RTSP, HLS ...

Push creative boundaries with code, experimenting with interactive experiences using WebGL/Three.js, Canvas, GSAP, or p5.js. * Have strong design taste and clear judgment. Be able to show work, get ...

Architect and implement the 3D digital twin layer: real-time synchronization between physical robot state and digital environment using Three.js, Babylon.js, Cesium, or WebGL; sensor/telemetry data ...

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Three Js information

See California salary details

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How much do three js jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for three js in California is $57.47, according to ZipRecruiter salary data. Most workers in this role earn between $48.65 and $62.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Three Js position, and why are they important?

To excel as a Three.js Developer, you need a strong background in JavaScript, WebGL, and 3D graphics rendering principles, usually supported by a degree in computer science or related experience. Familiarity with Three.js libraries, version control systems like Git, and sometimes experience with frameworks such as React or Angular is essential. Creative problem-solving, attention to detail, and effective communication help you produce interactive visual experiences and collaborate with designers and developers. These skills are vital for building visually compelling, performance-optimized 3D applications that meet client expectations and project requirements.

What are the typical challenges faced by a Three.js Developer, and how can I prepare for them?

Three.js Developers often encounter challenges such as optimizing 3D scenes for fast performance, ensuring compatibility across various browsers and devices, and troubleshooting complex rendering or animation issues. Staying updated with new releases of the Three.js library and web technologies, as well as developing a strong debugging workflow, can help address these hurdles effectively. Additionally, close collaboration with UI/UX designers and backend developers is common, so strong teamwork and adaptive communication skills are valuable. Preparing with hands-on projects and a solid understanding of graphics programming will set you up for success in this field.

What are the most commonly searched types of Three Js jobs in California? The most popular types of Three Js jobs in California are:
What are popular job titles related to Three Js jobs in California? For Three Js jobs in California, the most frequently searched job titles are:
What job categories do people searching Three Js jobs in California look for? The top searched job categories for Three Js jobs in California are:
What cities in California are hiring for Three Js jobs? Cities in California with the most Three Js job openings:
Infographic showing various Three Js job openings in California as of June 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $119,538 per year, or $57.5 per hour.

QA Engineer, HTML5 Playable Ads (Pixi.js, Phaser, Three.js tech stack)

Wolf Games

Los Angeles, CA • On-site, Remote

$30 - $40/hr

Contractor

Posted 2 days ago


Job description

About Wolf Games
Wolf Games is building the platform for generative entertainment universes - living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program. We're creating a future where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise.
About the role
Note: We are specifically looking for candidates with playable ads and mobile HTML5 game experience. If you haven't worked on playable ads or browser-based game experiences, this role is not a fit.
We're looking for a QA Engineer with deep experience testing HTML5 playable ads and mobile web games - someone who understands the unique constraints, quirks, and performance challenges of ad environments.
This role is focused on ensuring our games perform flawlessly across mobile browsers, ad networks, and device types, with a strong emphasis on usability, performance, and polish in short-form gameplay experiences.
You'll work closely with engineering and creative teams to validate builds, catch issues early, and ensure every playable experience is smooth, responsive, and engaging.
You will report to the Director of Engineering and work closely with engineering and creative leadership to:
  • Test and validate HTML5 playable ads across major ad networks (e.g. Meta, Google, Unity, TikTok).
  • Ensure builds meet strict ad platform requirements (file size limits, load time, clickthrough behavior, sandbox constraints).
  • Identify and document issues related to: Touch interactions and responsiveness; UI scaling and layout across devices; Performance (FPS drops, memory usage, load times); Rendering bugs in Canvas/WebGL environments
  • Run cross-device and cross-browser testing (iOS Safari, Android Chrome, etc.).
  • Validate gameplay loops within short-session, high-conversion environments.
  • Collaborate with developers using Pixi.js, Phaser, Three.js, or custom WebGL frameworks.
  • Write clear, actionable bug reports and help prioritize issues based on player impact.
  • Support rapid iteration cycles - testing frequent builds and quick turnarounds.
  • Contribute to lightweight automation where helpful, but primarily focused on high-quality manual QA for interactive experiences.
What you'll bring
  • Strong experience with HTML5 playable ads (this is the most important requirement).
  • Proven experience testing mobile browser-based games or interactive ad units.
  • Familiarity with ad platform constraints and specs (Meta, Google, TikTok, etc.).
  • Experience with game frameworks like Pixi.js, Phaser, Three.js, or similar.
  • Solid understanding of: Mobile browser limitations (memory, performance, touch input), and device fragmentation / responsive design
  • Strong attention to detail and a high bar for polish and user experience.
  • Ability to quickly identify issues that impact engagement and conversion.
  • Clear communication and strong bug-reporting skills.
  • Comfortable working in a fast-paced, iterative environment with frequent builds.
Nice to have
  • Experience building or debugging playable ads directly.
  • Familiarity with lightweight automation tools (Playwright, Cypress, etc.).
  • Understanding of analytics or performance metrics for playable ads.
  • Background in game design or strong intuition for player experience.
Why Wolf Games
We are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation. We believe small wins lead to big wins - and that the right QA systems, built by the right engineer, can let a small team ship at startup speed with AAA quality. If you're excited to industrialize quality assurance through AI while defending the fun, we'd love to hear from you.