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Temporary Wallops Jobs (NOW HIRING)

Eng Technologist II

Wallops Island, VA · On-site

$72.15K - $122.66K/yr

Navy's Surface Combat Systems Center (SCSC) in Wallops Island, Virginia. The selected candidate ... Temporary employees generally are not eligible for BAE Systems benefits, but can elect to ...

Temporary Wallops information

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$10

$18

$25

How much do temporary wallops jobs pay per hour?

As of Jun 3, 2026, the average hourly pay for temporary wallops in the United States is $18.38, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.95 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Temporary Wallops Technician, and why are they important?

To thrive as a Temporary Wallops Technician, you typically need technical expertise in aerospace or engineering principles, supported by relevant education or experience. Familiarity with specialized equipment, safety protocols, and systems used in launch operations—such as telemetry and tracking systems—is essential. Strong attention to detail, problem-solving skills, and effective teamwork enhance performance in this dynamic environment. These skills and qualities are crucial to ensuring safe, efficient, and successful support of aerospace operations.

What are some common challenges faced by professionals in Temporary Wallops roles, and how can they be addressed?

Professionals working in Temporary Wallops roles often face the challenge of quickly adapting to fast-paced project environments and varying team structures, given the temporary and project-based nature of the assignments. Clear communication and strong organizational skills are essential for managing shifting priorities and deadlines. Additionally, since these roles frequently support specialized aerospace or launch operations, staying up-to-date with safety protocols and technical procedures is crucial. Building strong working relationships with both permanent and contract team members can help foster collaboration and ensure the success of each mission.

What are Temporary Wallops?

Temporary Wallops are short-term positions or assignments at NASA's Wallops Flight Facility, which is a rocket launch site located in Virginia. These jobs can include roles in engineering, operations, administration, or support for research and testing programs. Temporary Wallops positions are often project-based and may last from a few weeks to several months, depending on the facility's needs. They provide valuable experience working in a dynamic space flight environment and can be a stepping stone for more permanent roles in aerospace or government agencies.

What is the difference between Temporary Wallops vs Temporary Laborers?

AspectTemporary WallopsTemporary Laborers
Required CredentialsNone specific, on-the-job training often providedTypically no formal credentials, may require OSHA or safety certifications
Work EnvironmentConstruction sites, industrial settings, event setupsConstruction sites, warehouses, manufacturing facilities
Employer & Industry UsageConstruction, event management, industrial projectsConstruction, manufacturing, logistics
Search & Comparison IntentUnderstanding short-term, project-based roles in construction or industrial workFinding temporary manual labor jobs in similar industries

Temporary Wallops and Temporary Laborers both serve short-term roles in construction and industrial sectors. While Temporary Wallops often focus on specific tasks like wall setup or demolition, Temporary Laborers perform a broader range of manual tasks. Both roles typically require minimal formal credentials and are used by employers for flexible, project-based work.

More about Temporary Wallops jobs
What are the most commonly searched types of Wallops jobs? The most popular types of Wallops jobs are:
What states have the most Temporary Wallops jobs? States with the most job openings for Temporary Wallops jobs include:
Infographic showing various Temporary Wallops job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 32% Full Time, 55% Part Time, 4% Temporary, and 8% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $38,238 per year, or $18.4 per hour.
Talent Acquisition Partner II/Senior - Temporary

Talent Acquisition Partner II/Senior - Temporary

Rocket Lab Corporation

Long Beach, CA • On-site, Remote

Other

Posted 3 days ago


Rocket Lab rating

8.8

Company rating: 8.8 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

7th of 59 rated aerospace companies


Job description

PEOPLE & CULTURE

Rocket Lab's People & Culture team is responsible for looking after our most valuable asset: our people. Across our global teams, the People & Culture team supports our people and departments across recruitment, new staff orientation, compensation, training and development. They make sure our growing and diverse global team is supported and capable of delivering our projects and customer's missions, and they're responsible for supporting their development, nurturing their skills and talent, and retaining the world-class people already on our team.

TALENT ACQUISITION PARTNER II/SENIOR - TEMPORARY

Based out of Rocket Lab's Global Headquarters in Long Beach, CA, theTalent Acquisition Partner is responsible for building and maintaining strong relationships with hiring managers and candidates alike to fill highly critical roles.  

This is a full life-cycle recruitment position - you will own everything from initial sourcing and screening to extending offers. As a member of the TA team, you will be integral in fulfilling our mission to open up access to space to improve life on earth by hiring innovators who will help shape our rapidly expanding programs. 

*This is a 6-month fixed-term role for immediate hire, with the potential opportunity to convert to full-time employment upon term completion. This role sits onsite at our Long Beach, CA headquarters - remote work is not considered for this position.*

(Please note: This position can be hired at the Talent Acquisition Partner II or Senior Talent Acquisition Partner I level.)

WHAT YOU'LL GET TO DO: 

  • Serve as a strategic hiring expert and partner to hiring managers and business unit leaders 
  • Partner with hiring managers to determine the requirements and expectations for their open positions, and the qualities of their ideal candidate 
  • Manage the full hiring life-cycle, from initial sourcing and screening to extending offers 
  • Screen candidates for open roles and guide them through the interview process 
  • Build a diverse pipeline of talent, including passive candidates, through sourcing, cold calling, phone screens, and networking 
  • Utilize our ATS (Greenhouse) to build reports and analyze key metrics on recruiting activities to drive process improvements 
  • Travel as needed to support hiring efforts at other sites, including Launch Complex 3 in Wallops Island VA and Space Structures Complex in Middle River, MD 

YOU'LL BRING THESE QUALIFICATIONS AS TALENT ACQUISITION PARTNER II:

  • Bachelor's degree 
  • 2+ years of full-time, full-cycle recruiting experience 

YOU'LL BRING THESE QUALIFICATIONS AS A SENIOR TALENT ACQUISITION PARTNER I:

  • Bachelor's degree 
  • 5+ years of full-time, full-cycle recruiting experience 

 THESE QUALIFICATIONS WOULD BE NICE TO HAVE: 

  • 8+ years of full-time recruiting experience preferred 
  • Agency and in-house recruiting experience 
  • Experience recruiting for high-volume nonexempt roles and/or engineering roles such as: production, manufacturing, test, mechanical, electrical, systems, propulsion, etc. 
  • Ability to work in a fast-paced environment supporting high-performing teams 
  • Strong communication skills, with the ability to effectively communicate with hiring managers at all levels, as well as candidates and external partners 
  • Previous experience sourcing for highly technical and niche roles 

 ADDITIONAL REQUIREMENTS 

  • Specific vision abilities required by this job include close vision, distance vision, peripheral vision, depth perception, and the ability to focus. 
  • Regularly required to sit, use hands and fingers,operate computer keyboard and controls, and communicate verbally and in writing. 
  • Must be physically able to commute tobuildings 
  • Occasionalexposure to dust, fumes and moderate levels of noise.