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Temporary Video Game Streamer Jobs (NOW HIRING)

Producer

Washington, DC · On-site

$140K - $142K/yr

... streaming platforms. Those linear and digital platforms are now combined and join Caps Radio ... Manage Capitals game presentation content delivery, including video, graphic design and animation ...

Producer

Washington, DC · On-site

$140K - $142K/yr

... streaming platforms. Those linear and digital platforms are now combined and join Caps Radio ... Manage Capitals game presentation content delivery, including video, graphic design and animation ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

... gaming studio, video streaming service, or VR/AR project/company * C/C++ Expert and Fluent in C# * Experience with the Unreal 4 engine is a major plus * Unity is a nice to have, but not a necessity

... gaming studio, video streaming service, or VR/AR project/company * Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for ...

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Temporary Video Game Streamer information

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How much do temporary video game streamer jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for temporary video game streamer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Temporary Video Game Streamer vs Content Creator?

AspectTemporary Video Game StreamerContent Creator
CredentialsNo formal certifications requiredNo formal certifications required
Work EnvironmentLive streaming platforms, home setupVarious platforms, including YouTube, TikTok, personal websites
Industry UsagePrimarily gaming and entertainmentBroader, including lifestyle, education, entertainment
Search & Comparison IntentFocus on live gaming content, streaming rolesBroader content creation roles, including videos and posts

Temporary Video Game Streamers primarily focus on live streaming gaming content on platforms like Twitch or YouTube, often for short-term or freelance roles. Content Creators produce a variety of content, including videos, blogs, and social media posts, often with a broader scope. While both roles involve digital content production, streamers emphasize live gaming sessions, whereas content creators focus on pre-recorded or static content across multiple formats.

What cities are hiring for Temporary Video Game Streamer jobs? Cities with the most Temporary Video Game Streamer job openings:
What are the most commonly searched types of Video Game Streamer jobs? The most popular types of Video Game Streamer jobs are:
What states have the most Temporary Video Game Streamer jobs? States with the most job openings for Temporary Video Game Streamer jobs include:
Rust/C++ Senior Software Engineer

Rust/C++ Senior Software Engineer

Discord

San Francisco, CA • On-site

$196K - $245K/yr

Other

Posted 11 days ago


Job description

Discord is looking for a Senior Software Engineer to build high-performance, cross-platform client software that powers experiences for 200+ million users worldwide. You'll work on core libraries that run across Windows, Mac, Linux, Android, and iOS-writing native code using platform-specific APIs to provide optimal experiences wherever people use Discord.

As a Senior Software Engineer on our A/V Client team, you'll tackle challenging performance problems, design systems that scale across diverse hardware configurations, and build the foundation that enables real-time experiences for millions of concurrent users.

What you'll be doing:

  • Build core libraries that power Discord's client experiences across desktop, browser, and mobile platforms (Rust, C++, and Typescript)
  • Optimize performance end-to-end across all supported platforms
  • Design and run experiments with proper success criteria and statistical rigor to validate improvements
  • Debug complex issues across diverse hardware and platform configurations
  • Collaborate with cross-functional teams to ship features that delight millions of users

What you should have:

  • 4+ years building large-scale, cross-platform software (Windows, macOS, Android, iOS, or game console development)
  • Strong Rust or C++ skills with deep understanding of memory management, multi-threading, and low-level optimization
  • Experience building performance-critical applications where milliseconds matter

Bonus points:

  • Experience designing experiments that prove (not just suggest) improvements
  • Experience with real-time media applications (audio/video, game streaming, etc.)
  • Hands-on experience with WebRTC, SDP, SRTP, or DTLS protocols
  • Familiarity with audio/video codecs (Opus, H.264, AV1, etc.) and their corresponding quality measurements (POLQA, PSNR, VMAF, etc.)
  • Proficiency with CPU, GPU, and memory profiling-you can identify bottlenecks, optimize critical paths, and manage resource constraints effectively
  • You have built or contributed to open source projects

Candidates must reside in or be willing to relocate to the San Francisco Bay Area (Alameda, Contra Costa, Marin, Napa, San Francisco, San Mateo, Santa Clara, Solano, and Sonoma counties). For this role, the hiring manager would like folks to be in the office 1 day a week. Relocation assistance may be available. 


The US base salary range for this full-time position is $196,000 to $245,000 + equity + benefits. Our salary ranges are determined by role and level. Within the range, individual pay is determined by additional factors, including job-related skills, experience, and relevant education or training. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include equity, or benefits.