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Temporary Unreal Engine Developer Jobs in Washington

Our team consists of passionate and motivated individuals with degrees in engineering, computer ... Unreal Engine modeling * ROS * TAK * DevSecOps and CI/CD tool chains * Integration of complex ...

Our team consists of passionate and motivated individuals with degrees in engineering, computer ... Unreal Engine modeling * ROS * TAK * DevSecOps and CI/CD tool chains * Integration of complex ...

Collaborate with multidisciplinary teams to communicate complex engineering and environmental ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

Collaborate with multidisciplinary teams to communicate complex engineering and environmental ... Experience with Unreal Engine or Unity for real-time interactive environments. Key Responsibilities:

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Showing results 41-60

Temporary Unreal Engine Developer information

What is the difference between Temporary Unreal Engine Developer vs Temporary Game Designer?

AspectTemporary Unreal Engine DeveloperTemporary Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, user experience
Work EnvironmentGame studios, tech companies, freelance projectsGame studios, creative agencies, freelance roles
Industry UsageUsed for technical implementation and programmingUsed for designing game mechanics and narratives

Temporary Unreal Engine Developers focus on coding, technical setup, and implementing game features using Unreal Engine. In contrast, Temporary Game Designers concentrate on creating game concepts, designing levels, and crafting user experiences. Both roles are essential in game development but serve different functions within the industry.

Do I need to learn C++ for Unreal Engine developer?

Unreal Engine developers often need to learn C++ because it is the primary programming language used for creating game logic and performance-critical systems within the engine. While Blueprints, a visual scripting system, can handle many tasks, proficiency in C++ is essential for advanced development and customization. Having knowledge of C++ can improve job prospects and enable more complex project work.

What are the most commonly searched types of Unreal Engine Developer jobs in Washington?

The most popular types of Unreal Engine Developer jobs in Washington are:

What are popular job titles related to Temporary Unreal Engine Developer jobs in Washington?

For Temporary Unreal Engine Developer jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Temporary Unreal Engine Developer jobs in Washington look for?

The top searched job categories for Temporary Unreal Engine Developer jobs in Washington are:

Senior Enterprise Architect - Digital Engineering

Strategic ACI

Springfield, VA • On-site

$180 - $240/hr

Other

Posted 26 days ago


Key responsibilities

  • Define and maintain the overall architecture framework, MBSE standards, and lifecycle traceability approach for the Digital Engineering Ecosystem.

  • Lead current-state capture and evaluation of the enterprise Digital Ecosystem, including capabilities, IT assets, services, data types, interfaces, and data repositories.

  • Conduct tool trade studies and produce Architecture Decision Records (ADRs) related to enterprise architecture tools and standards.


Job description

Strategic ACI is seeking a Senior Enterprise Architect to define and evolve the architecture framework underpinning a Digital Engineering Ecosystem (DEE) supporting NGA. This role owns the technical vision for how enterprise architecture, Model Based Systems Engineering (MBSE), and business intelligence layers integrate into a single governed, model-driven digital enterprise.

The Enterprise Architect sets MBSE standards, lifecycle traceability approaches, and digital thread strategy, and works hands-on in high-impact areas to ensure the architecture remains open, standards-based, and vendor-neutral. This role requires deep familiarity with UAF and SysML modeling and the ability to lead current-state assessments and tool trade studies for a large, multi-organization enterprise. As a senior subject matter expert, this role leads strategic-level meetings with government stakeholders and serves as a primary point of contact for technical and management issues of strategic importance to the program.

Salary will be commensurate within the advertised range, based on applicable qualifications.

Responsibilities:
  • Define and maintain the overall architecture framework, MBSE standards, and lifecycle traceability approach for the DEE, using UAF for enterprise-level modeling and SysML (v1 and emerging v2) for system-level semantics.
  • Lead current-state capture and evaluation of the enterprise Digital Ecosystem — capabilities, IT assets, services, data types, interfaces, and data repositories — captured in UAF/SysML models as the initial enterprise baseline.
  • Conduct tool trade studies and produce Architecture Decision Records (ADRs), weighing cost, security, license tier, cloud-native compatibility, interoperability, vendor agnosticism, and sustainment tail.
  • Establish Model Based Enterprise Architecture (MBEA) practices enabling enterprise-wide modeling of capabilities, processes, systems, services, and data, extending into MBSE-driven Digital Twins.
  • Drive interoperability between MBSE and Modeling, Simulation & Analysis (MS&A) tools to establish Digital Threads linking capabilities across the lifecycle.
  • Author and evolve enterprise current-state models, capability maturity assessments, and supporting architecture/requirements documentation.
  • Partner with program leadership, engineering, and data architecture teams to align governance of enterprise architecture models, data models, metadata models, schemas, and ontology.
  • Own and oversee all program governance activities, including model integrity standards, data consistency policies, and lifecycle alignment across the Digital Engineering, Data Layer, Cloud Native Platform, and Enterprise Architecture & BI swimlanes, ensuring cyber and security practices are integrated into each engineering discipline rather than siloed.
Qualifications: Required:
  • Active TS clearance, with SCI eligibility and the ability to pass a CI polygraph within 30 days.
  • Bachelor's degree in Systems Engineering, Computer Science, or a related field, or additional relevant experience in lieu of a degree.
  • 15+ years of enterprise architecture or systems engineering experience.
  • Demonstrated hands-on expertise with UAF and SysML modeling, including tools such as Cameo Enterprise Architect, Teamwork Cloud, or comparable MBSE platforms.
  • Experience developing Architecture Decision Records, tool trade studies, and capability/gap analyses for large, multi-organization enterprises.
  • Strong understanding of Model Based Systems Engineering (MBSE) and Model Based Enterprise Architecture (MBEA) principles and their application to Digital Twins.
Desired:
  • Experience supporting NGA, DoD, or Intelligence Community enterprise architecture or digital engineering programs.
  • Familiarity with SysMLv2 and associated textual modeling/validation tooling (e.g., VS Code with SysIDE).
  • Experience with requirements management tools such as IBM DOORS Next and traceability/integration tools such as Syndeia.
  • Exposure to Modeling, Simulation & Analysis (MS&A) tools such as AFSIM, STK, or Unreal Engine, and geospatial tools such as ArcGIS.
  • INCOSE CSEP/ESEP or equivalent systems engineering certification.
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