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Commission Unreal Engine Developer Jobs in Washington

Responsibilities : • Assist senior engineers in the design, development, and testing of software ... Unreal Engine and adjacent toolchains. • Conduct research and analysis, prepare technical ...

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... Unreal Engine to train computer vision models. This requires coding in Python with PyTorch ... As a Machine Learning Engineer, you'll be part of the Agile team delivering machine learning ...

... Unreal Engine to train computer vision models. This requires coding in Python with PyTorch ... As a Machine Learning Engineer, you'll be part of the Agile team delivering machine learning ...

... Unreal Engine to train computer vision models. This requires coding in Python with PyTorch ... As a Machine Learning Engineer, you'll be part of the Agile team delivering machine learning ...

Familiarity with existing simulation engines such as Blender, Unity, and Unreal Engine * Experience ... Practical programming and scripting skills (Python preferred) * Understanding of data structures ...

Software Developer Intern

Reston, VA · On-site

$48.10K - $86.95K/yr

Leidos has a job opening beginning in the Spring of 2026 for a Software Developer/Engineer Intern ... Familiarity with Unreal engine, VS Code, Jira and GitLab. * Knowledge of web services, AI/LLMs ...

Software Developer Intern

Reston, VA · On-site

$48.10K - $86.95K/yr

Leidos has a job opening beginning in the Spring of 2026 for a Software Developer/Engineer Intern ... Familiarity with Unreal engine, VS Code, Jira and GitLab. * Knowledge of web services, AI/LLMs ...

Graphics Software Engineer

College Park, MD · On-site

$138.40K - $171K/yr

Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine Familiarity with 3D ... Commission website. Department CMNS-College of Computer, Math & Natural Sciences Worker Sub-Type ...

Bachelor's degree in Architecture, Engineering, computer science or equivalent with 2-5 years of ... Experience with Unreal Engine or Unity is preferred * Understanding of how to read/write code for ...

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Commission Unreal Engine Developer information

What are the key skills and qualifications needed to thrive as a Commission Unreal Engine Developer, and why are they important?

To thrive as a Commission Unreal Engine Developer, you need strong programming skills (especially in C++ and Blueprints), a deep understanding of 3D graphics, and prior experience with Unreal Engine. Familiarity with source control systems like Git, and possibly certifications such as Unreal Authorized Instructor or Epic Developer badges, are often valuable. Creativity, effective communication, and the ability to collaborate with artists and designers are standout soft skills in this role. These abilities ensure the delivery of high-quality, technically robust, and visually compelling interactive experiences for clients or projects.

What are some typical challenges faced by Commission Unreal Engine Developers when working on client projects?

Commission Unreal Engine Developers often encounter challenges such as aligning client expectations with technical feasibility, managing tight deadlines, and adapting to evolving project scopes. Since projects may involve integrating complex assets, optimizing performance, and collaborating with remote teams, strong communication and problem-solving skills are essential. Additionally, balancing multiple client commissions simultaneously requires effective time management and the ability to prioritize tasks based on project urgency and impact.

What is a Commission Unreal Engine Developer?

A Commission Unreal Engine Developer is a software professional hired on a contract or project basis to create interactive applications, games, or simulations using Unreal Engine, a popular real-time 3D creation platform. These developers are typically responsible for designing, coding, and optimizing projects based on client requirements. Their work may include developing gameplay mechanics, creating visual effects, or building virtual environments. They are often commissioned for specific projects rather than being permanent employees, allowing for flexibility and specialized expertise.

What is the difference between Commission Unreal Engine Developer vs Commission Game Developer?

AspectCommission Unreal Engine DeveloperCommission Game Developer
Required CredentialsProficiency in Unreal Engine, programming skills (C++/Blueprints), portfolioGame design knowledge, programming skills, portfolio
Work EnvironmentGame studios, freelance projects, virtual teamsGame studios, freelance, indie developers
Industry UsageUsed across AAA and indie projects for real-time renderingUsed in game development, including mobile, PC, console

The main difference is that a Commission Unreal Engine Developer specializes in creating and implementing projects specifically within Unreal Engine, focusing on real-time graphics and interactive experiences. A Commission Game Developer has a broader scope, working on various game engines and platforms. Both roles require similar technical skills and often overlap, but Unreal Engine Developers are more specialized in Unreal's tools and workflows.

What are the most commonly searched types of Unreal Engine Developer jobs in Washington? The most popular types of Unreal Engine Developer jobs in Washington are:
What are popular job titles related to Commission Unreal Engine Developer jobs in Washington? For Commission Unreal Engine Developer jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Commission Unreal Engine Developer jobs in Washington look for? The top searched job categories for Commission Unreal Engine Developer jobs in Washington are:
Infographic showing various Commission Unreal Engine Developer job openings in Washington as of May 2026, with employment types broken down into 5% As Needed, 75% Full Time, and 20% Part Time. Highlights an 37% Physical, and 63% Remote job distribution.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • On-site

Full-time

Posted 20 days ago


Job description

ABOUT THE JOB
Company Intro: TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)
Description
TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.
You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.
This is a highly cross-functional role at the intersection of game development, simulation, and robotics.
Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun