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Temporary Computer Graphics Programmer Jobs (NOW HIRING)

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with computer and / or GPU architecture, through relevant coursework or industry ... with C++ programming. Preferred Qualifications Demonstrated knowledge of the software graphics ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... to computer graphics and / or ML. Architectural validation and design verification knowledge ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Minimum Qualifications BS + 3 years of relevant experience Experience with computer and / or GPU ... Experience with C++ programming. Preferred Qualifications Experience with GPU programming via ...

The Integrated Graphics Operations and Analysis Laboratory (IGOAL) provides computer graphics ... IGOAL software programming supports many platforms including Xbox, iOS, Android, Windows, Linux ...

New

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

Graphics Engineer

Nashville, TN · On-site

$135K - $167K/yr

Job duties Include: * Graphics Programming - use knowledge of graphics to optimize rendering ... Bachelor's degree or foreign equivalent in Computer Science and 2 years of experience in Software ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

Required : • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. • At least 7 years of industry experience in graphics or UI engineering. • Expert-level ...

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

... to computer graphics and / or ML. Architectural validation and design verification knowledge ... Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Expertise and ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. * At least 7 years of industry experience in graphics or UI engineering. * Expert-level proficiency in Qt and ...

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Temporary Computer Graphics Programmer information

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How much do temporary computer graphics programmer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for temporary computer graphics programmer in the United States is $64,974.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,500.00 and $80,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Temporary Computer Graphics Programmer jobs? Cities with the most Temporary Computer Graphics Programmer job openings:
What are the most commonly searched types of Computer Graphics Programmer jobs? The most popular types of Computer Graphics Programmer jobs are:
What states have the most Temporary Computer Graphics Programmer jobs? States with the most job openings for Temporary Computer Graphics Programmer jobs include:
Infographic showing various Temporary Computer Graphics Programmer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $64,974 per year, or $31.2 per hour.
Graphics Software Engineer

Graphics Software Engineer

Apple

Austin, TX

$138K - $171K/yr

Full-time

Re-posted 23 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!
In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
Description
Join the team to play a central role in developing upcoming Apple GPUs. You will help to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Preferred Qualifications
Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.
Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
Experience with continuous integration systems, automated build systems, and regression systems.
Strong communication skills.
Experience working in teams.
Minimum Qualifications
BS degree is a requirement.
Experience with computer and / or GPU architecture, through relevant coursework or industry experience.
Experience with C++ programming.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976