Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
Principal Graphics Developer Tools Engineer
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Principal Graphics Developer Tools Engineer
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JOB TITLE Temporary Computer Science Developer LOCATION Worcester DEPARTMENT NAME Computer Science - JM DIVISION NAME Worcester Polytechnic Institute - WPI SUMMARY The Department of Computer Science ...
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Worcester, MA · On-site
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Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why ... Bachelor's degree in Computer Science, Mathematics, or a related technical field * 5+ years of ...
She/he is expected to teach Computer Graphics and other Applied Engineering Technology courses at the under-graduate and graduate levels, develop courses and curricula, direct students in research ...
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Orlando, FL · On-site
$130K - $161K/yr
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Orlando, FL · On-site
$130K - $161K/yr
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The Department of Applied Engineering Technology serves ~400 students in the following degree ... Computer Graphics Technology, MS in Technology Management, and PhD in Applied Science and ...
The Department of Applied Engineering Technology serves ~400 students in the following degree ... Computer Graphics Technology, MS in Technology Management, and PhD in Applied Science and ...
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Cupertino, CA · On-site
$172K - $213K/yr
... and computer graphics Strong background in C/C++ programming and shader development Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX) Experience with layer-based rendering ...
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML
Cupertino, CA · On-site
$172K - $213K/yr
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Responsibilities include teaching Computer Graphics and other Applied Engineering Technology courses at the undergraduate and graduate levels, developing curriculum and new courses, advising and ...
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Sunnyvale, CA · On-site
$164K - $203K/yr
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... and computer graphics Strong background in C/C++ programming and shader development Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX) Experience with layer-based rendering ...
... and computer graphics Strong background in C/C++ programming and shader development Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX) Experience with layer-based rendering ...
Graphics Software Content Engineer
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As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...
Graphics Software Content Engineer
$130K - $161K/yr
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Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site +1
$164K - $203K/yr
What You Must Have * BS, MS, or PhD in Computer Science, Computer Graphics, or equivalent experience. * 8+ years of professional software engineering experience, with a substantial portion focused on ...
Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site +1
$164K - $203K/yr
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Senior 3D Graphics Software Engineer
Overland Park, KS · On-site
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Collaborate closely with engineering, production, and business teams to translate research outcomes ... Deep expertise in computer graphics and machine learning, with hands-on experience in areas such as ...
Collaborate closely with engineering, production, and business teams to translate research outcomes ... Deep expertise in computer graphics and machine learning, with hands-on experience in areas such as ...
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$138K - $171K/yr
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Austin, TX · On-site
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Graphics (GPU) Architectural Modeling Engineer
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Graphics (GPU) Architectural Modeling Engineer
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Graphics Software Engineer
Austin, TX · On-site
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Graphics Software Engineer
Austin, TX · On-site
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Experience with computer and / or GPU architecture, through relevant coursework or industry ... with C++ programming. Preferred Qualifications Demonstrated knowledge of the software graphics ...
Temporary Computer Graphics Programmer information
See salary details
$33K - $38.7K
5% of jobs
$38.7K - $44.4K
10% of jobs
$44.4K - $50K
7% of jobs
$51.1K is the 25th percentile. Wages below this are outliers.
$50K - $55.7K
15% of jobs
$55.7K - $61.4K
7% of jobs
The median wage is $63.4K / yr.
$61.4K - $67.1K
15% of jobs
$67.1K - $72.8K
11% of jobs
$77K is the 75th percentile. Wages above this are outliers.
$72.8K - $78.5K
6% of jobs
$78.5K - $84.1K
14% of jobs
$84.1K - $89.8K
7% of jobs
$89.8K - $95.5K
2% of jobs
$33K
$65K
$95.5K
How much do temporary computer graphics programmer jobs pay per year?

Other
Posted 6 days ago
Job description
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
Debug graphics issues across different chipsets and vendors
Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Bachelor's degree in Computer Science, Mathematics, or a related technical field
5+ years of experience programming in C++ with a focus on performance-critical applications
Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
Proficiency in GPU shader programming and optimization for mobile platforms
Strong foundational math skills, especially linear algebra, geometry, and trigonometry
Hands-on experience with graphics profiling and debugging tools for mobile development
Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Experience shipping one or more mobile games or interactive applications on iOS and/or Android
Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
Experience optimizing rendering systems for a variety of mobile GPU architectures
Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
Familiarity with scripting languages such as Python is a plus
Experience working on cross-platform rendering systems is highly desirable
Passion for sports games and delivering visually compelling real-time experiences on mobile devices
.
About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994