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Temporary Animation Studio Jobs (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid ... A focus on animation support from rigging to pipelines to tools for animation. A strong ...

A remote-friendly studio with a central office and performance capture stage located in Los Angeles ... Grounded, believable animations are pivotal to our game, and in this role, you will work with the ...

Motion Designer (7605)

Culver City, CA · On-site

$40 - $54.75/hr

... studios in creating motion graphic design and animation creative for single title marketing ... Temporary Employment) to at least 15 days (Regular Employment) of paid time off per year, a 401k ...

Motion Designer (7605)

Culver City, CA · On-site

$40 - $54.75/hr

... studios in creating motion graphic design and animation creative for single title marketing ... Temporary Employment) to at least 15 days (Regular Employment) of paid time off per year, a 401k ...

$85K - $120K/yr

Company3/Method Studios (CO3/Method) is a global leader in media and entertainment services for ... animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production ...

The Designer / Animator is a temporary role working closely with our Creative and Post-Production teams to conceptualize and execute visually dynamic motion graphics, titles, and UI elements. We are ...

NY · On-site

The Designer / Animator is a temporary role working closely with our Creative and Post-Production teams to conceptualize and execute visually dynamic motion graphics, titles, and UI elements. We are ...

Showing results 21-40

Temporary Animation Studio information

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$10

$39

$70

How much do temporary animation studio jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for temporary animation studio in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Temporary Animation Studio vs Freelance Animator?

AspectTemporary Animation StudioFreelance Animator
CredentialsPortfolio, basic animation skills, possibly a degreePortfolio, self-taught or formal training, varied credentials
Work EnvironmentTeam-based, office or studio setting, project deadlinesRemote or on-site, flexible hours, self-managed
Employer & Industry UsageHired by studios or companies for specific projectsHired directly by clients or agencies, project-based

Temporary Animation Studios typically operate as organized teams within a company, working on multiple projects with structured workflows. Freelance Animators work independently, managing their own schedules and client relationships. Both roles require strong animation skills, but the studio environment offers more collaboration and resources, while freelancing provides flexibility and autonomy.

More about Temporary Animation Studio jobs

What cities are hiring for Temporary Animation Studio jobs?

Cities with the most Temporary Animation Studio job openings:

What are the most commonly searched types of Animation Studio jobs?

The most popular types of Animation Studio jobs are:

What states have the most Temporary Animation Studio jobs?

States with the most job openings for Temporary Animation Studio jobs include:

Infographic showing various Temporary Animation Studio job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 68% Full Time, 25% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Technical Artist

Eugene, OR • On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.