1

Temporary Animation Studio Jobs (NOW HIRING)

Graphic Designer

Campbell, CA · On-site +1

$85K - $90K/yr

Temp to Perm Salary: $85,000-90,000 Salary DOE Start Date: May 26, 2026 As a Graphic Designer on ... weight animations #LI-LC2 Client Description Aquent Studios is a global creative studio that ...

... Marvel Studios. About the Position: AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early ...

... Marvel Studios. About the Position: AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early ...

... Marvel Studios. About the Position: AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early ...

Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

CG Producer (6553)

Seattle, WA · On-site

$80 - $98/hr

RUN Studios and its client partner, a large online retailer headquartered in Seattle, are seeking ... Serve as the primary producer and point of contact for CGI and animation projects across multiple ...

next page

Showing results 1-20

Temporary Animation Studio information

See salary details

$10

$39

$70

How much do temporary animation studio jobs pay per hour?

As of May 30, 2026, the average hourly pay for temporary animation studio in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Temporary Animation Studio vs Freelance Animator?

AspectTemporary Animation StudioFreelance Animator
CredentialsPortfolio, basic animation skills, possibly a degreePortfolio, self-taught or formal training, varied credentials
Work EnvironmentTeam-based, office or studio setting, project deadlinesRemote or on-site, flexible hours, self-managed
Employer & Industry UsageHired by studios or companies for specific projectsHired directly by clients or agencies, project-based

Temporary Animation Studios typically operate as organized teams within a company, working on multiple projects with structured workflows. Freelance Animators work independently, managing their own schedules and client relationships. Both roles require strong animation skills, but the studio environment offers more collaboration and resources, while freelancing provides flexibility and autonomy.

More about Temporary Animation Studio jobs
What cities are hiring for Temporary Animation Studio jobs? Cities with the most Temporary Animation Studio job openings:
What are the most commonly searched types of Animation Studio jobs? The most popular types of Animation Studio jobs are:
What states have the most Temporary Animation Studio jobs? States with the most job openings for Temporary Animation Studio jobs include:
Infographic showing various Temporary Animation Studio job openings in the United States as of May 2026, with employment types broken down into 38% Full Time, 31% Part Time, 28% Temporary, and 3% Contract. Highlights an 87% In-person, 3% Hybrid, and 10% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Technical Motion Designer (6422)

Technical Motion Designer (6422)

RUN STUDIOS LLC

Seattle, WA • On-site, Remote

$51 - $61.25/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

JOB DESCRIPTION/GENERAL DUTIES

Live at the intersection of motion design and front-end engineering.

RUN Studios, and its client partner, a large online retailer headquartered in Seattle, are seeking a Technical Motion Designer (Rive / Front-End Focus) to join for an approximate 3-month project. 

While this position has potential to be remote, RUN Studios can only consider candidates currently residing in the following states at this time: CA, CO, FL, ID, MI, NJ, NY, OR, TX, WA.

This isn’t a traditional motion role. It’s closer to a front-end engineer who deeply understands motion—someone who can build, structure, and ship interactive animations using Rive in real products. You’ll work on expressive, real-time motion systems—not just exporting animations, but designing how motion behaves, responds, and scales in code. The ideal candidate should have experience with state machines, advanced data binds, and React Native integration. They need to function as an independent owner who can work with engineering teams without extensive oversight.

As a Technical Motion Designer, You Will

  • Build and implement interactive animations using Rive across product surfaces
  • Translate motion concepts into production-ready assets
  • Own animation logic, state machines, and databinds inside Rive
  • Optimize for performance, scalability, and reusability
  • Help define best practices for how motion is built and implemented with Rive
  • Build tools that can be used by designers to modify Rive files at runtime

In This Role, You Bring 

  • 7-10+ years of experience in motion/UX design with a minimum of 1+ years of experience in RIVE technology  
  • Strong front-end engineering skills (JavaScript/TypeScript preferred)
  • Experience with Rive, including: State machines, Advanced databinds and logic, Complex, interactive animation systems
  • Solid understanding of animation principles (timing, easing, choreography)
  • Experience integrating animation into real products—not just prototypes
  • Comfortable working between design and engineering teams
  • Ability to debug, iterate, and refine motion directly in code

Bonus If You Have

  • Experience with React, React Native, or similar frameworks
  • Familiarity with animation tools like After Effects (but not required)
  • Experience building design systems or reusable motion systems
  • Interest in real-time, interactive, or generative animation

Additional Position Details

  • Supervisory Responsibilities
    • None
  • Physical Demands
    • Physical demands of the job, including bending, sitting, and lifting
    • Prolonged periods of sitting at a desk and working on a computer
  • Work Environment
    • 5 days onsite/week
  • Travel
    • No travel requirements at this time, subject to change

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. Duties, responsibilities and activities may change or be assigned at any time with or without notice.

Compensation

Pay Range: $51.00 - $61.25 hourly

The successful candidate’s pay will be based on various factors such as individual qualifications and work location.  

Benefits

Benefits and perks may vary depending on location and nature of the work, but eligible employees have access to medical, dental, vision, life, and AD&D benefits, health savings and flexible spending accounts, other telehealth and wellness benefits, a minimum of seven paid holidays per year, accrual of at least 6.5 days (Temporary Employment) to at least 15 days (Regular Employment) of paid time off per year, a 401k plan with company match, discretionary bonuses dependent on company, team or individual performance, and referral bonuses for eligible hired referrals.  

As an equal opportunity employer, RUN Studios is committed to pay equity and does not discriminate on the basis of race, color, religion, national origin, gender, gender identity or expression, sexual orientation, genetic information, protected veteran status, disability, age, or other legally protected status.