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Temporary Animation Concept Artist Jobs (NOW HIRING)

... visual concept development. Optimize animations and visual effects for various media platforms ... Bachelor's degree in Animation, Multimedia Arts, Graphic Design, or a related field. Proficiency in ...

... concept through delivery. This role operates at the intersection of storytelling, technology, and ... Partner with creative teams, R&D, and technical artists to develop and implement AI assisted ...

Gameplay Animator (Senior/Principal)

Irvine, CA · On-site +1

$113K - $129K/yr

Collaborating closely with designers, engineers, and tech artists to develop combat that feels ... concept to completion. * Are highly skilled at conveying character through gameplay animation, not ...

Animator

Reno, NV · On-site

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ...

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Temporary Animation Concept Artist information

See salary details

$84.5K

$246.3K

$400K

How much do temporary animation concept artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for temporary animation concept artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary Animation Concept Artist vs Animation Concept Artist?

AspectTemporary Animation Concept ArtistAnimation Concept Artist
CredentialsPortfolio, relevant art or animation experiencePortfolio, relevant art or animation experience
Work EnvironmentFreelance, project-based, studio or remoteFull-time or freelance, studio or remote
Industry UsageUsed for short-term projects or specific productionsUsed for ongoing or long-term projects

The main difference is that a Temporary Animation Concept Artist is hired for short-term projects or specific tasks, often on a freelance basis, while an Animation Concept Artist may work in a more permanent or ongoing capacity. Both roles require a strong portfolio and relevant experience, but the temporary role emphasizes flexibility and project-based work.

What cities are hiring for Temporary Animation Concept Artist jobs? Cities with the most Temporary Animation Concept Artist job openings:
What are the most commonly searched types of Animation Concept Artist jobs? The most popular types of Animation Concept Artist jobs are:
What states have the most Temporary Animation Concept Artist jobs? States with the most job openings for Temporary Animation Concept Artist jobs include:

Other

Posted 3 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

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