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Temporary Animation Concept Artist Jobs (NOW HIRING)

Production Artist 4

Redmond, WA · On-site

$50 - $52/hr

Temporary Salary: $50-52 Hourly $50/hr - $52/hr Start Date: Aug 10, 2026 We are partnering with a ... Are you a visionary 3D & Concept Artist with a passion for social-first content? This is an ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

You will be involved in every stage of game development, from concept exploration and visual ... Solid understanding of animation principles and experience creating or implementing 2D and/or 3D ...

Senior Artist

$130K - $155K/yr

You will be involved in every stage of game development, from concept exploration and visual ... Solid understanding of animation principles and experience creating or implementing 2D and/or 3D ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

... artistic vision will help shape both our next generation of games and the culture of innovation within the studio. In this senior-level role, you will lead animation efforts from concept to final ...

Daemen University is a dynamic, independent, liberal arts institution committed to excellence in ... This project will teach students to navigate the comprehensive production pipeline from concept ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

... artistic vision will help shape both our next generation of games and the culture of innovation within the studio. In this senior-level role, you will lead animation efforts from concept to final ...

Showing results 21-40

Temporary Animation Concept Artist information

See salary details

$84.5K

$246.3K

$400K

How much do temporary animation concept artist jobs pay per year?

As of Aug 12, 2026, the average yearly pay for temporary animation concept artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary Animation Concept Artist vs Animation Concept Artist?

AspectTemporary Animation Concept ArtistAnimation Concept Artist
CredentialsPortfolio, relevant art or animation experiencePortfolio, relevant art or animation experience
Work EnvironmentFreelance, project-based, studio or remoteFull-time or freelance, studio or remote
Industry UsageUsed for short-term projects or specific productionsUsed for ongoing or long-term projects

The main difference is that a Temporary Animation Concept Artist is hired for short-term projects or specific tasks, often on a freelance basis, while an Animation Concept Artist may work in a more permanent or ongoing capacity. Both roles require a strong portfolio and relevant experience, but the temporary role emphasizes flexibility and project-based work.

What cities are hiring for Temporary Animation Concept Artist jobs? Cities with the most Temporary Animation Concept Artist job openings:
What are the most commonly searched types of Animation Concept Artist jobs? The most popular types of Animation Concept Artist jobs are:
What states have the most Temporary Animation Concept Artist jobs? States with the most job openings for Temporary Animation Concept Artist jobs include:

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 10 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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