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Temporary 3D Game Design Jobs (NOW HIRING)

The ideal candidate has a foundational understanding of programming and game design principles, and ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

iOS Game Developer

Los Angeles, CA

$55.75 - $76.75/hr

Design and implement re-useable cross-game features for live games * Work in a team of talented iOS ... OpenGL, 3D graphics experience * Keen eye for pixel perfect UI * Familiar with art asset pipelines ...

... 3D game development, GDScript, or scene management using Godot * Game design, mechanics prototyping, or interactive media workflows * Annotating or labeling game assets and development outputs

Lead the design and implementation of a new Unity 3D game project, from its initial prototype to full production. * Collaborate closely with design leads and other team members to rapidly iterate on ...

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Temporary 3D Game Design information

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$156K

How much do temporary 3d game design jobs pay per year?

As of May 29, 2026, the average yearly pay for temporary 3d game design in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of 3D Game Design jobs? The most popular types of 3D Game Design jobs are:
Adjunct Faculty in Game Design

Adjunct Faculty in Game Design

Clovis Community College

Watertown, SD • On-site

Part-time

Posted 25 days ago


Job description

Compensation:

$700 per credit hour

CompensationType:

Salary

Employment Type:

Grade:

Department:

Instruction

Position Summary

Under general supervision of and in accordance with Clovis Community College and departmentally established practices and expectations, adjunct instructors work collaboratively with other faculty within the College and their discipline to ensure that key concepts of the specific discipline are addressed. The Game Design Instructor will teach a range of courses focused on foundational and advanced design principles, game design production, and industry-standard software applications.

Duties & Responsibilities

ESSENTIAL FUNCTIONS:

  • Deliver well-prepared, organized, and clear lectures and activities tailored for both in-person and online formats, aiming to facilitate student mastery of the course learning outcomes.

  • Develop and submit course syllabi for all assigned courses, ensuring inclusion of all required components and tailored to the instructional modality utilized (online or face-to-face).

  • Collaborate with department members and the Division Chair to develop and revise curriculum, select textbooks and equipment, create instructional materials, and ensure cohesive and uniform student assessment practices.

  • Establish and maintain an effective learning environment across assigned courses, adapting to diverse modalities including face-to-face, hybrid, asynchronous and synchronous online, as well as dual credit and Early College High School instruction contexts.

  • Utilizing course assessment practices, assess and communicate student proficiency in achieving course learning outcomes. Document findings in formal assessment reports as directed by the Assessment Council and the Executive Vice President.

  • Utilize technology, including but not limited to Canvas, Starfish, MS Office, and the Internet, for classroom, studio, and laboratory instruction. Provide students with timely and accurate information and feedback regarding their academic progress, using assessments such as quizzes, tests, homework, and projects.

  • Demonstrate comprehensive knowledge and understanding of all college policies and procedures.

ESSENTIAL SKILLS:

  • Ability to use Microsoft and Google office products.

  • Must be patient, friendly, approachable, and caring.

DISCIPLINE COURSES:

  • FDMA 1510 INTRODUCTION TO 3D ANIMATION

  • FDMA 2713 COMPUTER 2D ANIMATION

  • FDMA 2790 GAME DESIGN CONCEPTS

PHYSICAL REQUIREMENTS:

Requires frequent and continuous sitting/moving about, continuous use of fine motor skills. Pushing and pulling of up to 20lbs.

SCHEDULE DETAILS:

Part-time hours may vary depending on student and departmental needs.

ADDITIONAL DUTIES AND RESPONSIBILITIES include but are not limited to:

Perform other duties as assigned.

Minimum Qualifications:

  • Bachelor's degree in Game Design or related field such as Digital Media Arts, Animation, 3D Modeling / Game Art with an emphasis in game design.

  • A minimum of three (3) years of documented professional experience in the specialty area of the course being taught

Preferred Qualifications:

  • Master's degree Game Design, or related field such as Digital Media Arts, Animation, 3D Modeling / Game Art with an emphasis in game design.

  • Adobe Certified Professional credentials and expertise in game design concepts.

  • Expertise in game design software such as GameSalad, GameMaker, and Unity.

EEO STATEMENT:

As an EEO employer, Clovis Community College will not discriminate in our employment practices based on an applicant's race, ethnicity, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, serious medical condition or status as a protected veteran or spousal affiliation. Clovis Community College hires only U.S. citizens and individuals lawfully authorized to work in the U.S.