1

Technical Artist Jobs in Reston, VA (NOW HIRING)

Beautify is looking for talented Makeup Artists who will apply their creativity to create unique ... Technical understanding of lighting, photography, styles, dramatization, etc. * Understanding of ...

Proposal Graphic Artist

Arlington, VA · On-site

$146K - $174K/yr

Proposal Graphic Artist Company: The Boeing Company Boeing Defense Space & Security (BDS) Business ... This role requires transforming complex technical information and business plans into accessible ...

Proposal Graphic Artist

Arlington, VA · On-site

$146K - $174K/yr

Proposal Graphic Artist Company: The Boeing Company Boeing Defense Space & Security (BDS) Business ... This role requires transforming complex technical information and business plans into accessible ...

Technical Lead Developer

Washington, DC · On-site

$100K - $190K/yr

Bachelor of Arts or Bachelor of Science in Management, Engineering, or Business/Financial/IT related field. * Technical development certification: CompTIA or equivalent/similar IT certification ...

Technical Lead Developer

Washington, DC · On-site

$100K - $190K/yr

Bachelor of Arts or Bachelor of Science in Management, Engineering, or Business/Financial/IT related field. * Technical development certification: CompTIA or equivalent/similar IT certification ...

next page

Showing results 1-20

Technical Artist information

See Reston, VA salary details

$99.4K

$144.3K

$159.7K

How much do technical artist jobs pay per year?

As of Jul 29, 2026, the average yearly pay for technical artist in Reston, VA is $144,311.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,100.00 and $158,100.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the most commonly searched types of Technical Artist jobs in Reston, VA? The most popular types of Technical Artist jobs in Reston, VA are:
What job categories do people searching Technical Artist jobs in Reston, VA look for? The top searched job categories for Technical Artist jobs in Reston, VA are:
What cities near Reston, VA are hiring for Technical Artist jobs? Cities near Reston, VA with the most Technical Artist job openings:
Infographic showing various Technical Artist job openings in Reston, VA as of July 2026, with employment types broken down into 79% Full Time, 17% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $144,311 per year, or $69.4 per hour.

Technical Director - Academy of the Holy Cross - Kensington Maryland

The Roman Catholic Archdiocese of Washington

Kensington, MD

$50K/yr

Full-time

Re-posted yesterday


Job description

The Technical Director plays a vital role in the Fine Arts Department, collaborating closely with department colleagues and overseeing the design, creation, and execution of all technical elements for theatre productions, music and dance concerts, and other Fine Arts events. This includes scenery, lighting, sound, costumes, props, and any other technical needs per show (e.g., projections, special effects). Additionally, this role involves managing theatre spaces and equipment, mentoring students in technical theatre processes, and fostering a collaborative and professional backstage environment. Beyond technical expertise, a successful candidate for this position will demonstrate an ability to foster a creative and joyful learning environment where students of all experience levels can explore, problem-solve, and take pride in their contributions to the production process, helping them develop confidence, teamwork, and a love for theatre and the arts along the way.
This position averages 28 hours per week across the academic year. Weekly hours vary depending on the production calendar, with lighter weeks (20–25 hours) and heavier weeks (up to 40–50 hours) as needed. The Technical Director collaborates with the Department Chair and Theatre Producer/Director to establish weekly schedules in advance based on production deadlines, rehearsals, performances, and department needs. This position also provides audiovisual support and set-up for events during these pre-scheduled hours. The Technical Director is also expected to work our annual Summer Stock Camp, which is stipended separately and takes place from 8:30 AM to 3:30 PM for 2-weeks in mid-to-late June with a show at 7:00 PM on the final camp day. 


SCHOOL MISSION AND CORE VALUES:
The Academy  of the Holy Cross, a Catholic College preparatory school sponsored by the Sisters of the Holy Cross since 1868, is dedicated to educating young women in a Christ-centered community which values diversity. The Academy is committed to developing women of courage, compassion and scholarship who responsibly embrace the social, spiritual and intellectual challenges of the world. All faculty and staff must demonstrate a commitment to the Core Values of the Academy: community, Catholic identity, academic excellence, educating the whole person, tradition, diversity, leadership, single-sex education, environment, and communication.
About the Fine Arts Department The Fine Arts Department empowers students to develop courage, compassion, and scholarship through the arts. In classes, clubs, and extracurricular activities, students explore visual arts, theatre, public speaking, music, dance, and film. They develop technical skills, explore creative ideas, and express themselves while strengthening critical
thinking, resilience, and collaboration. Whether in the studio, on stage, behind the camera, or in front of an audience, students develop the confidence and creativity to shape their own lives and the world around them. The skills developed through the arts prepare students for success not only in creative fields but in any path they choose to pursue.


KEY RESPONSIBILITIES:
Technical Design and Production
Oversee all technical aspects of theatre productions, music and dance concerts, and other school events, including:
Set construction and scenic painting
Properties
Lighting design and execution (prior dance lighting experience preferred)
Sound design and reinforcement
Costumes
Projections, puppetry, and other special effects (as needed per show)
Supervise and mentor students in the technical theatre program, ensuring they develop skills in design, construction, and backstage operations.
Ensure all technical elements align with the director’s artistic vision, as well as safety standards and budget constraints. No prior budget supervisory experience is required, but adherence to budget is expected.
Collaboration and Professionalism
Work closely with the Department Chair, Theatre Director/Producer, and Music/Dance teachers to coordinate technical needs for productions and performances.
Ensure that design ideas meet the artistic and practical needs of productions.
Collaborate with parent volunteers, while maintaining a culture of student-led technical work.
Ensure a safe, inclusive, and engaging learning experience for students involved in theatre.
Instruction and Student Mentorship
Recruit, train, and mentor all student tech crew members, including student department heads and designers.
Develop leadership and technical skills in students, ensuring they take ownership of backstage operations while providing necessary guidance.
No grading responsibilities for after-school student tech crew.
Future potential for teaching a semester-long Technical Theatre course, or other available courses within areas of expertise (e.g., Photography, Film, Digital Audio).
Theatre Operations and Facility Management
Maintain and organize all theatre spaces, including the scene shop, costume loft, technical booth, and storage areas for lighting, sound, props, and scenery.
Oversee equipment, ensuring proper maintenance and safe operation of lighting, sound, and rigging systems.
Recommend and oversee (in collaboration with the Director of Facilities) necessary equipment and facility upgrades.
Provide technical support for school events requiring audiovisual set-up during pre-scheduled hours.
Coordinate with the Fine Arts Department faculty to ensure the upkeep and maintenance of theatre spaces and equipment at appropriate times in the yearly calendar.
Coordinate with facilities team and external vendors as needed for equipment rentals, installations, or specialized repairs.
After-School and Weekend Commitments
The Technical Director is expected to be present for all major production dates, including:
Two major theatre productions
Two dance concerts
Two music concerts
End-of-year Fine Arts Department Awards Gala and Honor Society Induction Ceremony
Develop the after-school tech crew schedule in collaboration with the Department Chair and Theatre Director.
Lead and oversee the full process of set construction and painting, technical rehearsals, performances, and strike.
A full schedule of events / department needs will be shared during the application process.
QUALIFICATIONS AND SKILLS:
Education and Experience
Bachelor’s degree required.
BA/BFA or Masters in Theatre, Technical Theatre, Theatre Design/Production, or a related field is preferred, but candidates with a degree in another field and significant professional technical theatre experience are encouraged to apply.
Several years of experience in technical theatre, including design and production experience in at least two of the following: scenery, lighting, sound, and costumes.
Experience working with high school students or young theatre technicians.
Experience with dance lighting is a plus.
Technical Skills
Proficiency with power tools and stage carpentry.
Strong knowledge of lighting design, including ETC Ion consoles, moving lights, LEDs, and DMX protocol.
Experience with sound design and operation, including the use of a digital soundboard, wireless microphones, QLab or other audio interfaces, audio editing software.
Prior familiarity with theatrical rigging, projections, and video editing software is a plus.
Ability to pick up rental materials/equipment or go to a hardware store as needed during the school day.
Typical Physical Demands
Ability to lift and carry up to 50 lbs. as needed.
Ability to safely work at heights using ladders, scaffolding, or lifts.
Ability to stand, walk, crouch, climb, and move for extended periods during rehearsals, performances, and technical work.
Ability to work in varied environmental conditions, such as warm, cold, dusty, or low-light spaces.
Ability to use power tools, hand tools, and theatrical equipment safely and effectively.
Ability to bend, stoop, kneel, and reach in the course of building, installing, and maintaining sets and equipment.
Ability to work in tight backstage spaces or elevated positions.
Ability to focus on detailed or repetitive tasks for extended periods.
Ability to support extended work periods during production weeks, including occasional evenings and weekends, with work hours pre-scheduled in collaboration with the Theatre Producer and Department Chair.
When students are unable to complete production tasks during after-school work sessions or due to academic schedules, the Technical Director is responsible for finishing or supplementing tasks as needed during school hours. This ensures that productions stay on track, meet quality standards, and continue to serve as meaningful learning experiences for students.
TO APPLY:
We ask for qualified candidates to please digitally submit a cover letter and resume to:
Human Resources ahchr@academyoftheholycross.org
The Academy of the Holy Cross, 4920 Strathmore Avenue, Kensington, MD 20895