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Technical Artist Jobs in Decatur, GA (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

Position Summary The Lead Artist will be the example to all other technicians by providing best in ... Delivers uncompromising technical services. * Serves as an expert in beauty analysis and ...

Position Summary The Lead Artist will be the example to all other technicians by providing best in ... Delivers uncompromising technical services. * Serves as an expert in beauty analysis and ...

Position Summary The Lead Artist will be the example to all other technicians by providing best in ... Delivers uncompromising technical services. * Serves as an expert in beauty analysis and ...

Position Summary The Lead Artist will be the example to all other technicians by providing best in ... Delivers uncompromising technical services. * Serves as an expert in beauty analysis and ...

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Showing results 1-20

Technical Artist information

See Decatur, GA salary details

$93.2K

$135.4K

$149.9K

How much do technical artist jobs pay per year?

As of Jul 25, 2026, the average yearly pay for technical artist in Decatur, GA is $135,430.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $148,400.00 per year, depending on experience, location, and employer.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

What does a technical artist do?

A technical artist bridges the gap between artists and programmers in a development team, ensuring that art assets are optimized for performance and integrated correctly into the game or application. They often work with tools like Maya, Blender, or Unity, and possess skills in scripting, shader creation, and pipeline development to improve workflow efficiency.

What jobs pay $500,000 a year in the US?

In the field of technical artistry, senior roles such as Lead Technical Artist or Technical Director in large gaming or animation studios can reach or exceed $500,000 annually, especially with bonuses and profit sharing. High-level executives or specialized consultants in tech-related industries may also earn this level of compensation, often requiring extensive experience, advanced skills in tools like Maya or Unreal Engine, and leadership responsibilities.

How do Technical Artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is a Technical Artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

How can I become a technical artist?

To become a technical artist, you typically need a strong foundation in art and design, combined with technical skills in programming, scripting, and 3D software such as Maya, Blender, or Unreal Engine. A bachelor's degree in computer graphics, game design, or a related field is common, along with experience in shader development, rigging, and pipeline integration. Building a portfolio that demonstrates both artistic ability and technical proficiency is essential for entry into the field.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

What Is a Technical Artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are popular job titles related to Technical Artist jobs in Decatur, GA? For Technical Artist jobs in Decatur, GA, the most frequently searched job titles are:
What job categories do people searching Technical Artist jobs in Decatur, GA look for? The top searched job categories for Technical Artist jobs in Decatur, GA are:
What cities near Decatur, GA are hiring for Technical Artist jobs? Cities near Decatur, GA with the most Technical Artist job openings:
Infographic showing various Technical Artist job openings in Decatur, GA as of July 2026, with employment types broken down into 78% Full Time, 17% Part Time, 1% Temporary, and 4% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $135,430 per year, or $65.1 per hour.
TECHNICAL ARTIST

TECHNICAL ARTIST

TRICK 3D

Atlanta, GA • On-site

$120K - $144K/yr

Full-time

Medical, PTO

Posted 24 days ago


Job description

Company Description
Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join?
TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and much more. Our team is pioneering landscape-shifting work and ideas for large brands and top entertainment innovators. TRICK 3D works closely with our Fortune 500 and entertainment industry clients as an innovation partner; our client roster includes CNN, Cartoon Network, Delta Air Lines, Georgia Power, Jones Lang LaSalle (JLL), Intercontinental Hotel Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and passionate and gets fired up by innovative, effective and beautiful work.
Job Description
We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams.
The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and works closely with project producers, art directors and project leads to maintain a cohesive vision of quality and efficiency.
Qualifications
  • Collaborate with artists and producers to identify and overcome technical hurdles in new and ongoing projects, offering strategic advice for research, development, and project execution.
  • Apply technical problem-solving to achieve practical solutions to artists' needs that improve visual quality & reduce production time.
  • Actively seek opportunities to improve team creative skills and product quality by researching and sharing software and techniques.
  • Maintain technical integrity of team through documentation and management of best practices, naming conventions, asset libraries, and external resources.
  • Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya.
  • Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine.
  • Expert knowledge of Unreal's Blueprint system.
  • Familiarity with Unity & C#
  • Understanding of shader node graph and physically-based shading and rendering workflows, especially in Unreal Engine.
  • Experience with organic and hard surface modeling with clean, optimized topology and UVs.
  • Excellent comprehension of architecture, material use, and construction principles, as well as a master-level understanding of light, color, form, and spatial relationships.

Not Required, but Preferred:
  • Asset management and strategic pipeline development experience.
  • Familiarity with HTML, CSS, Javascript, XML.
  • VR/AR Experience.
  • Experience building dynamic apps that connect to a web-based backend such as Heroku, Firebase, or general REST APIs.
  • Familiarity with version control systems such as Perforce/Helix and Git.
  • Networking and/or server administration for Windows and Linux systems.
  • Working knowledge of CMS systems like Drupal.
  • Familiarity with Server-side scripting experience with PHP, Python and database administration with MySQL and/or PostgreSQL.

Additional Information
TRICK 3D offers an exceptionally creative and flexible workplace and competitive compensation. We dig and hire creative, nimble, driven, team-oriented and passionate people and provide them with opportunities to solve, grow and create.
TRICK 3D employee benefits include:
  • A week-long winter holiday break in addition to three weeks paid time off each calendar year.
  • Office snacks, coffee, tea, beer, frequent team lunches, and regular team outings.
  • Holiday parties, happy hours, and team building activities.
  • Medical insurance with a low employee contribution.
  • Short-term disability (paid for by the employer).
  • An incredible client list including some of the most recognized brands.
  • A casual and creative work environment with flexible in and out times.

TRICK 3D is an equal opportunity employer, and we value diversity at our studio. We don't discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Check out our reel: https://vimeo.com/150954456