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Technical Art Jobs in Raleigh, NC (NOW HIRING)

Rendering Engineer

Raleigh, NC ยท On-site

$136K - $168K/yr

... Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints โ€ข Profile, debug, and optimize GPU and CPU ...

Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints * Profile, debug ...

Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints * Profile, debug ...

Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints * Profile, debug ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ...

Technical Advisor

Raleigh, NC ยท On-site

$117K - $150K/yr

The Technical Advisor will assist patent litigation teams in analyzing and understanding computer ... Performs research and analyzes patents and other prior art in specific and related areas of ...

Technical Advisor

Raleigh, NC ยท Hybrid

$112K - $113K/yr

The Technical Advisor will assist patent litigation teams in analyzing and understanding computer ... Performs research and analyzes patents and other prior art in specific and related areas of ...

Technical Advisor

Raleigh, NC ยท Hybrid

$112K - $113K/yr

The Technical Advisor will assist patent litigation teams in analyzing and understanding computer ... Performs research and analyzes patents and other prior art in specific and related areas of ...

Principal Technical VFX Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ...

Technical Artist, Assets/Materials

Raleigh, NC ยท On-site

$123K - $147K/yr

Partner with Art Direction and translate visual targets & style guides into technically sound ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered. Key Responsibilities: * Establish ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered. Key Responsibilities: * Establish ...

Technical Artist, Environment

Raleigh, NC ยท On-site

$123K - $147K/yr

You will drive the environment art pipeline from asset ingestion to in-engine presentation and set the technical standards for how our worlds are built and rendered. Key Responsibilities: * Establish ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team ...

Ability to critique, mentor, and improve art through written feedback loops * A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, with ...

Work closely with Epic Art Leads, Outsource Managers, and internal artists to ensure external partners have all the required documentation, references, and technical information needed for asset ...

Collaborate closely with UX, UI Art, and Engineering, improving workflows, pipelines, and ... You are a project expert in technical UI implementation, having previously built UI in game engines ...

A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, and to identify and navigate problems in a timely manner * Experienced working within a ...

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Technical Art information

What are some common challenges faced by Technical Artists when bridging the gap between artists and programmers in game development?

Technical Artists often act as a crucial link between creative and technical teams, which can present challenges such as translating artistic vision into technical specifications and ensuring assets perform efficiently in the game engine. They regularly troubleshoot compatibility issues, optimize workflows, and develop tools to streamline asset integration. Effective communication and adaptability are key, as Technical Artists must anticipate and resolve conflicts that arise from differing priorities between art and programming teams. This role offers a dynamic work environment and valuable opportunities to develop both creative and technical skill sets.

What are the key skills and qualifications needed to thrive as a Technical Artist, and why are they important?

To thrive as a Technical Artist, you need a strong background in 3D art and computer graphics, combined with a solid understanding of programming or scripting languages such as Python or MEL. Familiarity with industry-standard tools like Maya, Unreal Engine, Unity, and shader development is typically required. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers help set outstanding Technical Artists apart. These skills bridge the gap between artistic vision and technical implementation, ensuring efficient workflows and visually compelling results in game or film production.

What is the difference between Technical Art vs 3D Artist?

AspectTechnical Art3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosPrimarily creates visual assets for games, films, or animations
Common CertificationsTechnical certifications in programming, software tools, or game enginesArt degrees, 3D modeling certifications

Technical Artists focus on bridging art and technology, optimizing assets, and developing tools, while 3D Artists concentrate on creating visual content. Both roles often work together in game and animation industries, but their skill sets and responsibilities differ significantly.

What careers use technical drawings?

Technical art careers often involve creating and interpreting technical drawings used in fields such as engineering, architecture, manufacturing, and product design. These professionals use CAD software and precise drafting skills to develop detailed plans, schematics, and models essential for construction, fabrication, and development processes.

What does a technical artist do?

A technical artist bridges the gap between art and programming in game development or animation, ensuring that art assets are optimized for performance and integrated correctly into the engine. They often work with tools like Maya, Blender, or Unreal Engine, and possess skills in scripting, shader creation, and troubleshooting technical issues related to art pipelines.

What is technical art?

Technical art is a discipline within the video game and digital media industries that bridges the gap between artists and programmers. Technical artists are responsible for developing tools, optimizing workflows, and ensuring that art assets are efficiently integrated into game engines. They often work on creating shaders, managing asset pipelines, and solving technical challenges that arise during production. This role requires a blend of artistic understanding and technical skills, including familiarity with scripting languages and 3D software. Technical artists play a crucial part in bringing artistic visions to life while maintaining performance and feasibility across platforms.

What careers combine art and technology?

A career in technical art involves blending artistic skills with technology, often working in video game development, animation, or visual effects. These roles typically require knowledge of digital tools like Photoshop, Maya, or Unreal Engine, and may involve skills in 3D modeling, programming, or rendering. Such careers are common in entertainment, media, and software industries where creative and technical expertise intersect.

Do technical artists make good money?

Technical artists typically earn competitive salaries that vary based on experience, location, and industry. They often have skills in scripting, 3D software, and problem-solving, which can lead to higher compensation as they gain expertise. Overall, technical artists are well-compensated within the game and animation industries.
What are the most commonly searched types of Technical Art jobs in Raleigh, NC? The most popular types of Technical Art jobs in Raleigh, NC are:
What are popular job titles related to Technical Art jobs in Raleigh, NC? For Technical Art jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Technical Art jobs in Raleigh, NC look for? The top searched job categories for Technical Art jobs in Raleigh, NC are:
Infographic showing various Technical Art job openings in Raleigh, NC as of June 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution.

Rendering Engineer

AGBO

Raleigh, NC โ€ข On-site

$136K - $168K/yr

Full-time

Re-posted 11 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
โ€ข Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
โ€ข Research, prototype, and implement advanced rendering techniques โ€” including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration โ€” translating cutting-edge academic and industry work into shippable features
โ€ข Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
โ€ข Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
โ€ข Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
โ€ข Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
โ€ข Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
โ€ข Perform all other duties as assigned
Qualifications:
Required:
โ€ข 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
โ€ข Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
โ€ข Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
โ€ข Proven experience with advanced rendering techniques โ€” physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing โ€” and the ability to architect these systems from the ground up
โ€ข Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
โ€ข Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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