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Target Graphic Design Jobs in Michigan (NOW HIRING)

Marketing Intern

Wixom, MI · On-site

$14.50 - $19.25/hr

Conduct market research on target industries, accounts, competitors, customer use cases and ... Pursuing a bachelor's degree in Marketing, Business, Communications, Digital Media, Graphic Design ...

Graphics Software Engineer

Auburn Hills, MI · On-site

$132K - $163K/yr

... Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross ...

New

Develop and execute the content calendar to engage target audiences, build community, and drive ... Graphic design, video editing, or photography skills are a strong plus (Adobe Creative Suite, Canva ...

Prelim/Prepress Assistant

Midland, MI · On-site

$15.50 - $17.50/hr

Must be able to work with various graphic design and layout software applications commonly used on ... Typically, roles follow step progressions to a target rate or set increments over time. Depending ...

Must be able to work with various graphic design and layout software applications commonly used on ... Typically, roles follow step progressions to a target rate or set increments over time. Depending ...

... target audiences, determines key performance indicators, creates annual budgets, manages resources ... Familiarity with the latest trends, technologies and methodologies in graphic design, web design ...

Showing results 41-60

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Graphics Software Development Engineer

Pi-Square Technologies

Auburn Hills, MI • On-site

$132K - $163K/yr

Other

Posted 28 days ago


Job description

Graphics Software Development Engineer
Job Overview
We are seeking a talented engineer to design, implement, and optimize rendering systems, shaders, and graphics features that deliver high visual fidelity and real-time performance. This role is hands-on with C++ and shader programming, profiling CPU/GPU workloads, integrating art assets, and collaborating across UX tools (Altia Design, Kanzi Studio, Unity) and QA teams to ship stable, performant graphics for target platforms. Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.
Education
  • Bachelor's degree in Computer Science, Electrical Engineering, Electronic Engineering, or related field.
Key Responsibilities
  • Implement rendering features (lighting, materials, post-processing, animation systems).
  • Write and optimize shaders (HLSL/GLSL/Metal) for performance across GPUs.
  • Profile CPU/GPU workloads, identify bottlenecks, and apply optimizations.
  • Integrate and optimize 3D assets, meshes, textures, and materials.
  • Debug visual defects and implement robust fixes.
  • Maintain code quality via unit/integration tests and code reviews.
  • Collaborate with engine, tools, QA, and product teams.
  • Support portability across multiple graphics APIs and hardware platforms.
Required Skills & Qualifications (6-12 years experience)
  • GUI/HMI development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine.
  • UI/UX asset handling (Photoshop, After Effects, Figma, Illustrator).
  • Real-time animation modeling in Altia/Kanzi/Unity/Unreal.
  • Model-Based Development (Simulink/Stateflow, Embedded Coder, Target Link).
  • Programming: C/C++/C#, MATLAB, Python.
  • Software architecture and system integration.
  • AUTOSAR familiarity (Classic & Adaptive).
  • Requirements/change management and effort estimation.
  • Debugging and verification across dev/target environments.
  • Performance profiling and optimization for embedded rendering.
  • 3D asset optimization (Blender, Maya, 3ds Max).
  • Testing/logging tools, CI/CD automation, Git/SVN.
  • PLM/ALM tools (Jira, Polarion, Jazz).
  • Supplier and cross-functional coordination.
  • Strong communication and problem-solving mindset.