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System Software Engineer Rust Compiler Jobs (NOW HIRING)

Senior Compiler Engineer

OR · On-site +1

$104K - $143K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, CA · On-site

$122K - $168K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, CA · On-site

$121K - $167K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, CA · On-site

$121K - $167K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, UT · On-site

$93K - $128K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, CA

$122K - $168K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Santa Clara, CA · On-site

$122K - $168K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Austin, TX

$103K - $142K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Seattle, WA

$118K - $163K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Senior Compiler Engineer

Seattle, WA

$118K - $163K/yr

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

Showing results 21-40

System Software Engineer Rust Compiler information

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$83K

$177.7K

$206K

How much do system software engineer rust compiler jobs pay per year?

As of Sep 10, 2026, the average yearly pay for system software engineer rust compiler in the United States is $177,719.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What does a system software engineer Rust compiler do?

A System Software Engineer working on the Rust Compiler is responsible for designing, developing, and maintaining the core components of the Rust programming language's compiler. This includes implementing new language features, optimizing code generation, fixing bugs, and ensuring the compiler is reliable, efficient, and secure. They often collaborate with other engineers and the open-source community to advance the Rust ecosystem. Their work directly impacts the performance and capabilities of software built with Rust.

What are the key skills and qualifications needed to thrive as a system software engineer Rust compiler?

To excel as a System Software Engineer Rust Compiler, you need advanced knowledge of systems programming, compiler theory, data structures, and deep proficiency in Rust, often backed by a degree in computer science or a related field. Familiarity with version control systems (like Git), build tools, debugging utilities, and experience contributing to large open-source projects such as the Rust compiler are typically required. Strong problem-solving skills, meticulous attention to detail, and effective collaboration are essential soft skills in this role. These competencies are crucial for developing reliable, performant compiler features and maintaining the robustness of complex codebases.

What are some common challenges faced by system software engineers Rust compiler, and how can they be addressed?

System Software Engineers working on the Rust compiler often encounter challenges such as understanding complex codebases, ensuring high performance, and maintaining compatibility across platforms. Collaborating closely with the open-source community and other compiler engineers helps address these issues by enabling knowledge sharing and code reviews. Staying updated on language evolution and actively participating in discussions can also make it easier to navigate changes and contribute effectively. Adopting a habit of thorough testing and documentation is essential for maintaining stability and reliability in the compiler.

What is the difference between System Software Engineer Rust Compiler vs System Software Engineer C++ Compiler?

AspectSystem Software Engineer Rust CompilerSystem Software Engineer C++ Compiler
Required CredentialsBachelor's in Computer Science or related, familiarity with RustBachelor's in Computer Science or related, proficiency in C++
Work EnvironmentDevelopment of compiler tools, open-source projects, tech companiesCompiler development, software firms, embedded systems
Industry UsageEmerging in systems programming, safety-critical applicationsEstablished in software development, gaming, embedded systems
Search & Comparison IntentHigh overlap in compiler development roles, Rust-specific projectsSimilar roles focusing on C++ compiler development

Both roles involve developing and maintaining compiler software, but the main difference lies in the programming language focus: Rust versus C++. Rust compilers emphasize safety and concurrency, while C++ compilers are widely used in performance-critical applications. The choice depends on the specific industry needs and project requirements.

More about System Software Engineer Rust Compiler jobs

What are popular job titles related to System Software Engineer Rust Compiler jobs?

For System Software Engineer Rust Compiler jobs, the most frequently searched job titles are:

Infographic showing various System Software Engineer Rust Compiler job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $177,719 per year, or $85.4 per hour.

Software Development Engineer - Rust, Compilers, and GPU Systems (2)

San Jose, CA • On-site

Advanced Micro Devices, Inc
Computer and Electronic Product Manufacturing • 5 - 10K employees

Full-time

Re-posted 4 days ago


Advanced Micro Devices rating

8.6

Company rating: 8.6 out of 10

Based on 13 frontline employees who took The Breakroom Quiz


Job description


ADVANCE YOUR CAREER. ADVANCE THE WORLD.

At AMD, we believe technology can change lives for the better. It can heal us, entertain us, and make us more connected, productive, and understanding of the world around us. And we’re looking for talent who feel the same: people who want to leave the planet better than they found it, those who don’t shy away from humanity’s challenges but are determined to help solve them.

AMD is powering the next generation of supercomputing, high-performance computing, cloud, and AI. Whether you’re designing next-gen processors, enabling AI breakthroughs, or creating go-to-market plans, every role at AMD contributes to something bigger — technology that moves the world forward.



THE ROLE: 

We are building next-generation systems software for AMD GPUs with Rust as a core technical direction. The work spans compilers, runtimes, low-level GPU software, firmware, developer tooling, and methods for improving the safety and correctness of complex hardware-software systems.

Rust is not incidental to this role. You will help establish how Rust is used in performance-sensitive and high-trust parts of the GPU stack, including the compiler and tooling support, system interfaces, engineering practices, and validation methods required for production deployment. You will have the opportunity to influence both near-term implementations and the longer-term architecture for using Rust across current and future AMD platforms.

THE PERSON: 

This role is for a deeply technical compiler and systems generalist who enjoys working across abstraction layers. You may move between Rust source semantics, rustc internals, intermediate representations, MLIR and LLVM, target-specific code generation, object formats, runtimes, GPU ISA, firmware, and hardware interfaces.

You should have strong judgment about correctness boundaries. Memory safety is important, but production correctness also depends on concurrency, ordering, ABI compatibility, device behavior, compiler transformations, and the assumptions between software and hardware. You will help make those assumptions explicit and build evidence that the resulting systems behave as intended.

The ideal candidate has deep expertise in at least one part of this stack and the ability to become productive in unfamiliar areas. Experience with every technology listed below is not expected. A research background is not required, although the ability to read technical work, form testable hypotheses, and turn promising ideas into reliable implementations is valuable.

The work sits at the intersection of Rust systems programming, production compiler infrastructure, GPU architecture, firmware, program analysis, and formal methods. Hardware-software co-design experience is highly valuable, especially when compiler, runtime, firmware, or ISA choices must evolve together.

KEY RESPONSIBILITIES: 

  • Lead the design and implementation of production-quality Rust components for low-level and performance-sensitive GPU systems.
  • Help make Rust a first-class engineering language across relevant parts of the GPU software stack, including toolchain integration, libraries, coding standards, diagnostics, testing, and deployment practices.
  • Design and implement compiler pipelines involving rustc, MIR, target-neutral intermediate representations, MLIR dialects and transformations, LLVM IR, and AMDGPU code generation.
  • Build analyses, transformations, legalization passes, and target-specific lowering for GPU execution models, memory spaces, synchronization, capabilities, and specialized hardware operations.
  • Define typed and auditable interfaces across compiler, host runtime, device code, firmware, and hardware boundaries.
  • Work on ABI definition and validation, argument layout, calling conventions, linker and loader behavior, ELF and code-object metadata, and source-to-binary identity.
  • Develop or improve bare-metal and no std Rust components where explicit state, bounded behavior, fail-closed handling, and predictable hardware effects are required.
  • Use testing, fuzzing, property-based testing, differential execution, executable models, and hardware validation to find semantic gaps and prevent regressions.
  • Apply program analysis or formal methods where they provide meaningful assurance, including source-level invariants, state-machine properties, refinement obligations, and clearly documented trusted boundaries.
  • Distinguish precisely among type-system guarantees, source-level proofs, compiler evidence, binary validation, simulator results, and behavior observed on hardware.
  • Partner with compiler, runtime, firmware, architecture, validation, security, and performance teams to solve problems that cross organizational and technical boundaries.
  • Write design documents, lead technical reviews, mentor engineers, and explain complex language, compiler, and hardware behavior clearly.
  • Evaluate emerging compiler and verification technologies and integrate them when they improve the safety, performance, maintainability, or development velocity of production systems.

PREFERRED EXPERIENCE:

  • Strong production Rust experience, including ownership and borrowing, lifetimes, traits and generics, error handling, concurrency, FFI, and the careful design of safe abstractions over unsafe operations.
  • Experience with low-level or constrained Rust, including no std, embedded systems, firmware, custom targets, allocators, volatile access, interrupt handling, or architecture-specific code.
  • Strong C or C++ systems programming skills and the ability to work across mixed-language codebases.
  • Experience with rustc internals, MIR, custom codegen backends, procedural macros, compiler plugins, or other Rust toolchain infrastructure.
  • Experience with LLVM, MLIR, GCC, or another production compiler framework.
  • Experience designing intermediate representations, dialects, analyses, optimization passes, legalization, instruction selection, scheduling, or target-specific code generation.
  • Understanding of compiler correctness issues such as undefined behavior, aliasing, provenance, layout, calling conventions, memory models, and source-to-target semantic preservation.
  • Ability to read and reason about low-level assembly, ISA encodings, compiler output, and machine-level execution.
  • Experience with linkers, loaders, ELF or other object formats, code-object metadata, DWARF, LLVM MC, disassembly, post-link analysis, or binary rewriting.
  • Understanding of GPU execution models, including waves or warps, SIMD/SIMT execution, address spaces, registers, local or shared memory, caches, synchronization, atomics, barriers, and asynchronous operations.
  • AMDGPU, GCN, RDNA, CDNA, ROCm, HIP, HSA, or AMDGPU LLVM backend experience.
  • Experience with GPU runtimes, drivers, firmware, embedded processors, device initialization, command processing, queueing, or hardware control paths.
  • Experience building secure or high-assurance systems that process untrusted inputs or operate across privilege, memory-isolation, or hardware trust boundaries.
  • Experience with program analysis, abstract interpretation, symbolic execution, model checking, SMT solvers, or formal verification tools such as Verus, Lean, Coq, Isabelle, Dafny, or TLA+.
  • Experience writing executable specifications, proving state-machine invariants, or validating refinement between source, IR, binaries, simulators, RTL, and hardware.
  • Strong validation instincts, including adversarial testing, differential testing, property-based testing, fuzzing, reproducible evidence, and careful treatment of assumptions and counterexamples.
  • Hardware-software co-design experience for ISA features, compiler-visible architecture, memory systems, synchronization, security mechanisms, or specialized compute pipelines.
  • Technical leadership experience: setting direction, resolving ambiguous cross-layer problems, influencing partner teams, mentoring engineers, and communicating tradeoffs clearly.

PREFERRED ACADEMIC CREDENTIALS: 

Bachelor's, Master's, or PhD in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent industry experience. Research publications and advanced degrees are welcome but are not required.

LOCATION: San Jose, CA 


#LI-G11

#LI-HYBRID

This role is not eligible for visa sponsorship.



Benefits offered are described:  AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position.  AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.

Qualifications:

Benefits offered are described:  AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position.  AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.

Education:UNAVAILABLEEmployment Type: FULL_TIME

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