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System Software Engineer Rust Compiler Jobs (NOW HIRING)

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

... systems programming. We are redefining how developers write high-performance GPU software by ... Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends ...

They are seeking a Software Engineer proficient in Rust to work on their Altra drone software platform, focusing on designing and building systems-level software for autonomous capabilities.

You will design and build systems-level software that powers autonomous capabilities in challenging ... Rust services across the Altra platform * Collaborating with ML engineers to integrate AI/ML ...

You will design and build systems-level software that powers autonomous capabilities in challenging ... Rust services across the Altra platform * Collaborating with ML engineers to integrate AI/ML ...

About the Team Space Systems - The Components Space Systems is where Umbra turns hardware and ... About the Job We are seeking a Flight Software Engineer who possesses experience in Rust ...

About the Team Space Systems - The Components Space Systems is where Umbra turns hardware and ... About the Job We are seeking a Flight Software Engineer who possesses experience in Rust ...

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System Software Engineer Rust Compiler information

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$83K

$177.7K

$206K

How much do system software engineer rust compiler jobs pay per year?

As of Jul 29, 2026, the average yearly pay for system software engineer rust compiler in the United States is $177,719.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What does a System Software Engineer working on the Rust Compiler do?

A System Software Engineer working on the Rust Compiler is responsible for designing, developing, and maintaining the core components of the Rust programming language's compiler. This includes implementing new language features, optimizing code generation, fixing bugs, and ensuring the compiler is reliable, efficient, and secure. They often collaborate with other engineers and the open-source community to advance the Rust ecosystem. Their work directly impacts the performance and capabilities of software built with Rust.

What is the difference between System Software Engineer Rust Compiler vs System Software Engineer C++ Compiler?

AspectSystem Software Engineer Rust CompilerSystem Software Engineer C++ Compiler
Required CredentialsBachelor's in Computer Science or related, familiarity with RustBachelor's in Computer Science or related, proficiency in C++
Work EnvironmentDevelopment of compiler tools, open-source projects, tech companiesCompiler development, software firms, embedded systems
Industry UsageEmerging in systems programming, safety-critical applicationsEstablished in software development, gaming, embedded systems
Search & Comparison IntentHigh overlap in compiler development roles, Rust-specific projectsSimilar roles focusing on C++ compiler development

Both roles involve developing and maintaining compiler software, but the main difference lies in the programming language focus: Rust versus C++. Rust compilers emphasize safety and concurrency, while C++ compilers are widely used in performance-critical applications. The choice depends on the specific industry needs and project requirements.

What are some common challenges faced by System Software Engineers working on the Rust compiler, and how can they be addressed?

System Software Engineers working on the Rust compiler often encounter challenges such as understanding complex codebases, ensuring high performance, and maintaining compatibility across platforms. Collaborating closely with the open-source community and other compiler engineers helps address these issues by enabling knowledge sharing and code reviews. Staying updated on language evolution and actively participating in discussions can also make it easier to navigate changes and contribute effectively. Adopting a habit of thorough testing and documentation is essential for maintaining stability and reliability in the compiler.

What are the key skills and qualifications needed to thrive as a System Software Engineer Rust Compiler, and why are they important?

To excel as a System Software Engineer Rust Compiler, you need advanced knowledge of systems programming, compiler theory, data structures, and deep proficiency in Rust, often backed by a degree in computer science or a related field. Familiarity with version control systems (like Git), build tools, debugging utilities, and experience contributing to large open-source projects such as the Rust compiler are typically required. Strong problem-solving skills, meticulous attention to detail, and effective collaboration are essential soft skills in this role. These competencies are crucial for developing reliable, performant compiler features and maintaining the robustness of complex codebases.
More about System Software Engineer Rust Compiler jobs
Infographic showing various System Software Engineer Rust Compiler job openings in the United States as of July 2026, with employment types broken down into 28% Locum Tenens, 6% As Needed, 64% Full Time, 1% Part Time, and 1% Contract. Highlights an 91% Physical, 4% Hybrid, and 5% Remote job distribution, with an average salary of $177,719 per year, or $85.4 per hour.

Senior Compiler Engineer - Rust GPU

Nvidia

Santa Clara, CA

$143K - $189K/yr

Full-time

Posted 8 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 246 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What you'll be doing:

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993