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Summer Unity 3D Jobs in Seattle, WA (NOW HIRING)

Summer Unity 3D information

See Seattle, WA salary details

$10

$19

$37

How much do summer unity 3d jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for summer unity 3d in Seattle, WA is $19.93, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $23.80 per hour, depending on experience, location, and employer.

What is a Summer Unity 3D?

A Summer Unity 3D job typically refers to a seasonal or internship position where individuals work with the Unity 3D game engine during the summer months. These positions often involve tasks such as developing interactive applications, games, or simulations using Unity, as well as learning and applying programming languages like C#. Such roles are popular among students or entry-level developers looking to gain practical experience in game development, virtual reality, or augmented reality projects. The experience gained in a Summer Unity 3D job can help build a portfolio and enhance job prospects in the gaming or tech industry.

What are the key skills and qualifications needed to thrive as a Unity 3D developer?

To thrive as a Unity 3D Developer, you need strong programming skills in C#, a solid understanding of game development principles, and experience with 3D graphics, typically supported by a relevant degree or portfolio. Proficiency in the Unity engine, familiarity with version control systems like Git, and knowledge of asset management tools are essential. Creativity, problem-solving abilities, and effective communication are valuable soft skills that help developers collaborate and innovate. These skills and qualities are crucial for delivering engaging, high-quality interactive experiences on schedule and within technical constraints.

What types of projects and collaborative opportunities can I expect as a Summer Unity 3D developer intern?

As a Summer Unity 3D Developer intern, you’ll typically work on short-term, focused projects like prototyping game mechanics, developing interactive simulations, or assisting with ongoing VR/AR applications. You’ll often collaborate with other developers, artists, and designers, allowing you to learn agile workflows and version control practices in a real-world team setting. This collaborative environment helps you build technical and communication skills while gaining exposure to the entire production pipeline. You may also participate in regular team meetings and code reviews, which are great opportunities for feedback and professional growth.

What is the difference between Summer Unity 3D vs Summer Game Developer?

AspectSummer Unity 3DSummer Game Developer
Required SkillsUnity 3D, C#, scripting, 3D modelingGame design, programming, Unity or Unreal Engine
Work EnvironmentGame studios, tech companies, internshipsGame studios, entertainment industry, internships
CertificationsUnity certifications, programming coursesGame development courses, programming certifications

Summer Unity 3D roles focus on using Unity software for 3D game development, requiring skills in Unity, C#, and 3D modeling. Summer Game Developer positions may involve broader game design and programming skills, often using Unity or Unreal Engine. Both roles are common in game studios and internships, but Summer Unity 3D is more specialized in Unity-based 3D development, while Summer Game Developer covers a wider range of game development skills and engines.

What are the most commonly searched types of Unity 3D jobs in Seattle, WA?

The most popular types of Unity 3D jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Summer Unity 3D jobs?

Cities near Seattle, WA with the most Summer Unity 3D job openings:

Open World Staff - Instructor & Event Support, F26-S27

DigiPen

Redmond, WA • On-site

$30/hr

Part-time

Posted 17 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .
DigiPen also provides learning opportunities for elementary and secondary-level students to learn, create, collaborate, and experience the digital world through curricula and instructors that meet DigiPen's stringent requirements.
Job Title: Open World Staff - Instructor & Event Support, F26-S27
Reports to: David Robson, Director of Curriculum and Instruction
Open World is looking for part-time, temporary Instructors and Event Producers to lead our event and summer workshops, working with a co-teacher to introduce students to STEAM fields and create an engaging, supportive, and fun learning environment. We are looking for enthusiastic, kind, and professional candidates who enjoy working with kids.
About Open World
Our Philosophy: Every child who attends our workshops should come away feeling engaged by our instructors and industry guests, excited to share what they learned and created, empowered with the skills to continue creating, and cared for by every member of our team.
Open World Core Values
  • Exploration - Students discover and dive deep into new fields.
  • Problem Solving - Activities build skills that extend beyond our programs.
  • Industry Connection - Students meet and learn from real industry professionals.
  • Care - Every student feels seen and supported.
  • Fun - Focus on enjoyable, inspiring experiences over rigid academic outcomes.

Who's on the team?
In addition to student staff, there are four year-round Open World team members:
  • Emily Kirby, VP of Open World
  • David Robson, Director of Curriculum and Instruction
  • Brittan Rosa, Assistant Director for Marketing
  • Emily Collins, Operations Manager

Before you apply, please review the following information:
Schedule & Commitment
  • Afterschool Programs - Up to 10 hours/week during the school year.
  • Monthly Events - Up to 10 hours/month.
  • Curriculum Development - Up to 20 hours/week
  • Other Events - Additional hours as needed for community, outreach, or industry events.

Expected hours per week: minimum 20 hours
Locations & Hours
  • Locations: DigiPen Institute of Technology (Redmond, WA) and other nearby locations as scheduled
  • Hours: Afternoon/evening schedules for afterschool programs and events.
  • Hours vary based on program and event needs.

Essential Functions
  • Work with a co-teacher for K12 afterschool sessions, monthly events, and special activities.
  • Leads a small team to provide student support in and outside of the classroom, including organizing and distributing classroom supplies, leading activities and games, and supervising transition and break times.
  • Engage students through interactive, hands-on learning.
  • Maintain a safe, productive, caring, and fun environment for all.
  • Communicate professionally with parents, students, and team members.
  • Help answer questions from students and parents.
  • Adapt to changing student needs and support all learners.
  • Assist in set-up, breakdown, and preparation of activities.
  • Track and report time worked.
  • Other duties as assigned.

Qualifications
Required Skills:
  • Knowledge in one or more: computer science, art/animation, game design, robotics, music/sound design, or related fields.
  • Ability to work collaboratively with co-teachers and other team members.
  • Strong communication and organization skills.
  • Ability to engage and connect with children and teens.
  • Ability to provide a supportive experience to all students and adapt to changing student support needs.
  • Completed high school.

Bonus Skills/Attributes:
  • Experience with K-12 students.
  • CPR/First Aid certification.
  • Leadership, teaching, or event-planning experience.
  • Strong attention to detail.

Additional Knowledge (Highly Recommended)
  • Art & Animation: fundamentals (perspective, shading, form, color theory), 2D/3D animation production.
  • Game Design: principles, Unity, Unreal, core programming concepts and high-level languages (C#, Block-coding, JavaScript).
  • Music & Sound Design: theory, composition, sound design, digital audio workstations.
  • Programming: fundamentals, game/software development, competence with programming languages (C#, C++, JavaScript, Python)
  • Robotics: Lego/VEX kits, motor/sensor programming, core engineering principles.

Compensation
  • $20/hour starting rate.
  • Returning staff with prior K-12 program experience at DigiPen: up to $30/hour.
  • Not benefits-eligible.

Application requirements
  • Applicants need to provide a resume and cover letter

Working Conditions
  • May involve lifting, carrying, stooping, kneeling, pushing, and/or pulling.
  • Must be able to lift up to 25 lbs.
  • Must pass criminal background check and 5-panel (non-THC) drug screen.

Expected dates of employment: August 31, 2026 - June 4, 2027
Expected number of hours per week: 20 hours
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.