Participates in the creation of 3D content that meets required direction and quality specifications ... This position is not open to fully remote status at this time.
Participates in the creation of 3D content that meets required direction and quality specifications ... This position is not open to fully remote status at this time.
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site +1
$31 - $47/hr
Participates in the creation of 3D content that meets required direction and quality specifications ... Unreal, Unity or a proprietary engine) * Proven proficiency with commercial art production software ...
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site +1
$31 - $47/hr
Participates in the creation of 3D content that meets required direction and quality specifications ... Unreal, Unity or a proprietary engine) * Proven proficiency with commercial art production software ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
$43 - $64.10/hr
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... Unreal, Unity or a proprietary engine) * Proven proficiency with commercial art production software ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
$43 - $64.10/hr
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... Unreal, Unity or a proprietary engine) * Proven proficiency with commercial art production software ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This position is not open to fully remote status at this time.
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This position is not open to fully remote status at this time.
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This position is not open to fully remote status at this time. This contract position includes the ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
$34 - $51/hr
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) * Basic PC skills ... This position is not open to fully remote status at this time. This contract position includes the ...
Remote Unity 3D information
See Seattle, WA salary details
$59.7K - $72.9K
2% of jobs
$72.9K - $86K
0% of jobs
$86K - $99.2K
1% of jobs
$99.2K - $112.3K
4% of jobs
$112.3K - $125.4K
6% of jobs
$125.4K - $138.6K
11% of jobs
$139.3K is the 25th percentile. Wages below this are outliers.
$138.6K - $151.7K
10% of jobs
The median wage is $164.9K / yr.
$151.7K - $164.9K
16% of jobs
$164.9K - $178K
16% of jobs
$185.4K is the 75th percentile. Wages above this are outliers.
$178K - $191.1K
16% of jobs
$191.1K - $204.3K
18% of jobs
$59.7K
$161.5K
$204.3K
How much do remote unity 3d jobs pay per year?
What are the key skills and qualifications needed to thrive in the Remote Unity 3D position, and why are they important?
To thrive as a Remote Unity 3D professional, you need a strong background in Unity development, C# programming, 3D graphics, and game design principles, often supported by a relevant degree in computer science or a related field. Familiarity with tools such as Unity Editor, version control systems like Git, and platforms such as Windows, iOS, or Android is typically required, with Unity certification being a plus. Excellent problem-solving abilities, self-motivation, and effective remote communication skills are essential for collaborating in distributed teams. These skills are vital for delivering immersive, high-quality experiences while working efficiently and collaboratively from a remote setting.
What is a Remote Unity 3D job?
A Remote Unity 3D job involves developing, designing, and optimizing interactive 3D experiences, games, or simulations using the Unity engine while working from a remote location. Responsibilities can include coding in C#, integrating assets, debugging, and collaborating with designers and other developers online. These roles are common in industries like gaming, AR/VR, simulations, and interactive media. Remote Unity 3D developers often use version control systems, project management tools, and communication platforms to coordinate with teams. This job provides flexibility but requires strong self-discipline and effective remote collaboration skills.
What are the typical day-to-day responsibilities of someone in a Remote Unity 3D role?
As a Remote Unity 3D professional, your daily tasks may include designing and implementing game features using C# in the Unity engine, collaborating with artists and designers to integrate assets, and debugging or optimizing code for performance across multiple platforms. You might also participate in daily stand-up meetings, review code from teammates, and contribute to documentation or project planning sessions using collaboration tools such as Slack or Jira. Regular communication and teamwork are crucial, as you'll likely coordinate closely with colleagues in different time zones. Additionally, you may be involved in playtesting and iterating on user feedback to enhance gameplay and user experience.
Other
Posted 16 days ago
Nintendo rating
8.0
Based on 7 frontline employees who took The Breakroom Quiz
95th of 188 rated software companies
Job description
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
- A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
- Implement defined subset of visual asset tasks of assigned team or project
DESCRIPTION OF DUTIES
- Participates in the creation of 3D content that meets required direction and quality specifications.
- Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
- Participates in assigned animations for 3D and 2D assets.
- Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
- Implements game play features aligned to game design goals.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
- Minimum of 1 year of professional experience having shipped at least 1 game.
- Proven artistic and technical skills in basic 3D and or 2D art production.
- Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
- Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
- Capable of excellent organizational and communication skills.
- Can respond to feedback and iterations quickly and efficiently.
- Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980