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Studio Associate Jobs in Quebec (NOW HIRING)

Experience confirmee avec UiPath Studio et UiPath Orchestrator; * Experience en automatisation des ... UiPath Automation Developer Associate * UiPath Agentic Automation Associate * Detention d'un ...

Experience confirmee avec UiPath Studio et UiPath Orchestrator; * Experience en automatisation des ... UiPath Automation Developer Associate * UiPath Agentic Automation Associate * Detention d'un ...

Experience confirmee avec UiPath Studio et UiPath Orchestrator; * Experience en automatisation des ... UiPath Automation Developer Associate * UiPath Agentic Automation Associate * Detention d'un ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Our clients represent some of the industry's most esteemed brands such as Studio (Movies), Chateau ... We recognize our associates are the foundation of our success. That's why we prioritize your growth ...

Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic ... Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop ...

This role emphasizes the development, integration, and adoption of AI-powered solutions, including platforms such as Microsoft 365 Copilot, Copilot Studio, and Claude, to help clients unlock business ...

You will work in close collaboration with a talented development team, report to our Associate ... Please note that 2K Games and its studios never use instant messaging apps or personal email ...

Showing results 41-59

Studio Associate information

See Quebec salary details

$7

$13

$20

How much do studio associate jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for studio associate in Quebec is $13.14, according to ZipRecruiter salary data. Most workers in this role earn between $10.34 and $14.90 per hour, depending on experience, location, and employer.

What is a studio associate?

A studio associate assists in a retail portrait studio or commercial photography studio. In this career, your job duties include helping the photographer set up lighting, greeting customers, taking payment, and improving sales through customer outreach and marketing. Qualifications needed to become a studio associate include an interest in a career in photography and retail experience. You should have strong verbal communication skills, the ability to be on your feet for long periods of time, and a working knowledge of photography equipment.

What are the common responsibilities and challenges faced by a studio associate?

Studio Associates typically handle a variety of tasks, including organizing supplies, supporting artists or designers, maintaining equipment, and helping with project setup or breakdown. A common challenge is balancing multiple priorities in a fast-paced environment, as studio needs can shift quickly based on deadlines or client requirements. Studio Associates often collaborate closely with team members, so strong communication and adaptability are key to ensuring smooth workflow and project success.

What are the key skills and qualifications needed to thrive as a studio associate?

To thrive as a Studio Associate, you generally need strong organizational skills, attention to detail, and familiarity with studio workflows, often supported by a relevant degree or experience in a creative environment. Proficiency with industry-standard software such as Adobe Creative Suite, basic project management tools, and studio equipment is commonly required. Excellent communication, teamwork, and adaptability are standout soft skills in this role. These abilities ensure smooth studio operations, timely project delivery, and effective collaboration in a fast-paced creative setting.

What is the difference between Studio Associate vs Art Assistant?

AspectStudio AssociateArt Assistant
Required CredentialsHigh school diploma or equivalent; some roles may prefer associate degrees in art or related fieldsHigh school diploma; some positions may require basic art or technical skills
Work EnvironmentArt studios, creative agencies, or educational settings; collaborative and creative atmosphereArt studios, galleries, or museums; assisting artists or curators in daily tasks
Employer & Industry UsageUsed across art studios, design firms, and educational institutionsCommonly found in galleries, museums, and art organizations

The main difference between a Studio Associate and an Art Assistant lies in their responsibilities and experience level. Studio Associates often handle more independent tasks, contribute to projects, and may require some formal training. Art Assistants typically support artists or curators with basic tasks and may have less experience. Both roles are essential in creative environments, but Studio Associates usually have a broader scope of work and greater responsibility.

What are the different types of studio associate jobs?

Studio associate jobs can vary depending on the industry, but common roles include studio assistant, production assistant, and technical support staff. These positions often involve tasks such as equipment setup, administrative support, and assisting with creative or technical projects, requiring skills in organization, communication, and familiarity with studio tools or software.

What are the most commonly searched types of Studio jobs in Quebec?

The most popular types of Studio jobs in Quebec are:

What are popular job titles related to Studio Associate jobs in Quebec?

For Studio Associate jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Studio Associate jobs in Quebec look for?

The top searched job categories for Studio Associate jobs in Quebec are:

Infographic showing various Studio Associate job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 72% Full Time, 25% Part Time, 1% Temporary, and 1% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $27,332 per year, or $13.1 per hour.

Design Director - 7 Days to Die | Directeurtrice Design - 7 Days to Die

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 29 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.  
 
The Design Director owns the gameplay vision of a project and is responsible for how the game plays, feels, and evolves. Working in close partnership with the Creative Director, the Design Director translates creative intent into systems, mechanics, and player experiences that are clear, deep, and engaging. This role leads the entire design team across gameplay, content, economy, combat, UX, and progression. The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and publishing partners. 
In this role you will:
  • Collaborate closely with the Senior Creative Director to bring his vision to life by owning the design roadmap and shape the future of this game.
  • Define, pitch, and communicate a clear and compelling design vision for new content, features, and game modes. 
  • Be the go-to expert on how design is structured, implemented, and iterated across the entire game. 
  • Inspire a multidisciplinary design team, fostering creative innovation and technical excellence across gameplay and systems. 
  • Evaluate and elevate existing systems while driving new, bold ideas that enrich player engagement. 
  • Champion a player-first mentality while balancing business objectives and creative ambition. 
  • Mentor, support, and grow the next generation of talented game designers at Behaviour. 
  • Lead key design reviews; responsible for go/no-go decisions, managing gate processes, and making final calls on high-impact design choices. 
What we are looking for :
  • Proven experience as a Design Director,  Game Director or Associate Design Director on a successful PC/Console live multiplayer game. 
  • Strong expertise in gameplay design: from mechanics to the meta strategy, level design, systems, content pacing and player goals. 
  • Video game history demonstrating solid creativity and innovation skills. 
  • Deep understanding of GaaS and live operations and what it takes to keep players coming back. 
  • Demonstrated ability to pitch ideas, influence teams, and align cross-discipline stakeholders. 
  • Passion for asymmetrical gameplay, and evolving multiplayer experiences. 
Dans ce role tu devras:
  • Collaborer etroitement avec lela directeurtrice  creatif senior pour donner vie a sa vision en elaborant le roadmap de la fonction design pour faconner l'avenir du projet;
  • Definir, presenter et communiquer une vision claire et convaincante du design pour le nouveau contenu, les fonctionnalites et les modes de jeu;
  • Etre l'experte de reference sur la facon dont la conception est structuree, mise en uvre et iteree sur l'ensemble du jeu;
  • Inspirer une equipe de conception multidisciplinaire, en encourageant l'innovation creative et l'excellence technique au niveau du gameplay et des systemes;
  • Evaluer et ameliorer les systemes existants tout en proposant des idees nouvelles et audacieuses qui enrichissent l'engagement des joueurs;
  • Defendre une mentalite axee sur le joueur tout en equilibrant les objectifs commerciaux et l'ambition creative; 
  • Encadrer, soutenir et developper la prochaine generation de concepteurs de jeux;
  • Diriger les principales revues de conception: etre responsable des decisions d'acceptation ou de refus, gerer les processus de validation et prendre les decisions finales sur les choix de conception a fort impact.
Ce que nous recherchons:
  • Experience en tant que directeurtrice design ou directeurtrice design associee sur un jeu multijoueur PC/console a succes;
  • Forte expertise dans la conception du gameplay : des mecanismes a la meta-strategie, en passant par la conception des niveaux, les systemes, le rythme du contenu et les objectifs des joueurs;
  • Experience dans le domaine des jeux video demontrant de solides competences en matiere de creativite et d'innovation;
  • Connaissance approfondie des jeux GaaS et des operations live- et de ce qu'il faut faire pour que les joueurs reviennent;
  • Capacite a presenter des idees, a influencer les equipes et a aligner les parties prenantes multi-disciplinaires;
  • Passion pour les jeux asymetriques et les experiences multijoueurs.

Contribuez a definir le futur d'une franchise de survie culte. 

Depuis plus de 10 ans, 7 Days to Die passionne une communaute de plus de 20 millions de joueurs a travers le monde. Aujourd'hui, alors que Behaviour Interactif unit ses forces a celles de The Fun Pimps, la franchise entre dans une nouvelle phase ambitieuse de son evolution. En combinant une expertise reconnue en jeux live a l'heritage creatif qui a fait le succes de la franchise, nous avons une occasion unique d'amener ce titre iconique encore plus loin. 
Rejoignez-nous pour contribuer a l'evolution d'un jeu adore, en reveler tout le potentiel a long terme et imaginer ce qui attend des millions de joueurs pour les annees a venir.  

Lela Directeurtrice du Design est responsable de la vision du gameplay d'un projet et de la maniere dont le jeu se joue, se ressent et evolue. En etroite collaboration avec lela Directeurtrice creatifve, ilelle traduit l'intention creative en systemes, mecaniques et experiences joueureuse claires, profondes et engageantes. Ce role supervise l'ensemble de l'equipe design, couvrant le gameplay, le contenu, l'economie, le combat, l'UX et la progression. Lela Directeurtrice du Design definit les standards de qualite, de structure et de communication du design, tout en jouant un role cle dans la priorisation des fonctionnalites, le rythme de developpement et la coherence mecanique. Ilelle contribue directement a offrir une experience de jeu complete, coherente et satisfaisante, repondant aux attentes des joueureuses et des partenaires d'edition. 


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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