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Storyboard Jobs (NOW HIRING)

Storyboard implementation. Convert ISD-approved storyboards into working lesson pages and IMI screens under senior review; then, as Captivate skill develops, take ownership of the build end-to-end.

Begin with QA, writing, and storyboard implementation; progress to independent Captivate builds. * QA testing: Identify functional defects, navigation issues, broken interactions, and design ...

Begin with QA, writing, and storyboard implementation; progress to independent Captivate builds. * QA testing: Identify functional defects, navigation issues, broken interactions, and design ...

This role owns it end-to-end: concept, storyboard, shoot, edit, motion, delivery. This is a player-coach role. You'll direct and operate cameras on location, cut the footage yourself, provide strong ...

Work toward a storyboard/ script * Illustrate/ create backdrops * Make illustrations for animation * Work closely with other illustrator on same project * Manage your time and meet deadlines * Great ...

Work toward a storyboard/ script * Illustrate/ create backdrops * Make illustrations for animation * Work closely with other illustrator on same project * Manage your time and meet deadlines * Great ...

Proposal Manager

Rockville, MD ยท Remote

$92K - $140K/yr

Develop and maintain a comprehensive proposal compliance matrix, conduct Just-In-Time (JIT) writer training, and lead storyboard/annotated outline development. * Communicate effectively with senior ...

Proposal Manager

Rockville, MD ยท On-site

$92K - $140K/yr

Develop and maintain a comprehensive proposal compliance matrix, conduct Just-In-Time (JIT) writer training, and lead storyboard/annotated outline development. * Communicate effectively with senior ...

Senior Designer - Creative

Washington, DC ยท On-site

$73K - $100K/yr

Collaborate with TAS CSO to conceptualize and storyboard visual campaigns supporting taxpayer outreach. * Adapt publications into multilingual layouts using TAS-provided translations. * Ensure all ...

Ability to build HTML5 course pages following storyboard requirementsWorking knowledge of LMS integration and SCORM compliant source filesAbility to create graphics for courseware (no need for custom ...

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Storyboard information

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$28

$34

$37

How much do storyboard jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for storyboard in the United States is $34.86, according to ZipRecruiter salary data. Most workers in this role earn between $33.65 and $37.02 per hour, depending on experience, location, and employer.

How does a storyboard artist typically collaborate with directors and animators during a project?

Storyboard artists play a crucial role in the early stages of film, animation, and advertising projects by visually mapping out scenes. They work closely with directors to interpret scripts and ensure the visual storytelling aligns with the director's vision. Regular meetings and feedback sessions are common, allowing storyboard artists to revise panels based on input from both directors and animators, ensuring smooth transitions and coherent scene flow. This collaborative process helps identify and solve narrative or visual issues before full production begins, fostering a team-oriented work environment.

What is a storyboard artist?

Storyboard artists are creative professionals who visually interpret scripts and concepts by drawing sequences of images, known as storyboards, for films, television, animation, and commercials. Their work helps directors, producers, and other team members visualize the flow of a story before filming or production begins. Storyboard artists use their artistic skills to convey scene compositions, camera movements, and character actions, making them an essential part of the pre-production process. They collaborate closely with directors and writers to ensure the visual narrative aligns with the overall vision of the project.

What is the difference between Storyboard vs Scriptwriter?

AspectStoryboardScriptwriter
Primary RoleVisual planning and sequencing of scenesWriting dialogue and narrative content
Required SkillsVisual storytelling, sketching, layout designWriting, storytelling, language proficiency
Work EnvironmentFilm, animation, advertising productionFilm, TV, advertising, digital media
CredentialsDesign or art background often preferredWriting or journalism background often preferred

While both roles are essential in media production, a storyboard artist focuses on visualizing scenes and sequencing, whereas a scriptwriter develops the dialogue and narrative. They often collaborate closely but serve different functions in the storytelling process.

What are the key skills and qualifications needed to thrive as a storyboard artist, and why are they important?

To thrive as a Storyboard Artist, you need strong drawing and visual storytelling skills, a solid understanding of cinematic language, and typically a degree in animation, illustration, or a related field. Familiarity with digital illustration tools such as Adobe Photoshop, Toon Boom Storyboard Pro, and Wacom tablets is essential. Creativity, attention to detail, and the ability to communicate and collaborate effectively with directors and other team members are crucial soft skills. These abilities ensure that narrative concepts are clearly visualized and communicated, streamlining production and aligning the creative vision across the team.

What degree do you need for storyboarding?

There is no specific degree required to become a storyboard artist, but many have a background in fine arts, animation, film, or related fields. Developing strong drawing skills, storytelling ability, and proficiency with tools like Adobe Photoshop or Storyboard Pro are important for the role.
More about Storyboard jobs
What cities are hiring for Storyboard jobs? Cities with the most Storyboard job openings:
What are the most commonly searched types of Storyboard jobs? The most popular types of Storyboard jobs are:
What states have the most Storyboard jobs? States with the most job openings for Storyboard jobs include:
Infographic showing various Storyboard job openings in the United States as of August 2026, with employment types broken down into 56% Full Time, 22% Part Time, and 22% Contract. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $72,499 per year, or $34.9 per hour.

Curriculum Developer

Long Wave Inc.

Oklahoma City, OK โ€ข On-site

Full-time

Posted 13 days ago


Job description

Salary:

POSITION SUMMARY

The Courseware Developer builds military training content Computer Based Training (CBT), Interactive Multimedia Instruction (ICI), student guides, and assessments as part of a small team of Instructional Systems Designers, Courseware Developers, Subject Matter Experts, Multimedia Developers, and Training System Management. This is a growth-track role for someone with strong adjacent skills QA, technical writing, multimedia, aviation training end-user experience, or classroom instruction who wants to become a fluent courseware author.

The role starts with the parts of courseware work that dont require deep authoring-tool mastery on day one: student-facing writing, QA of authored courseware, storyboard implementation, assessment build-out, accessibility and standards checks, and structured pair-work with a senior Courseware Developer. Adobe Captivate proficiency is expected to develop on the job not required at hire.

The path forward is explicit: ramp Captivate authoring skill on production work under senior review, take on independent lessons, then modules, then full courses.



CORE RESPONSIBILITIES

Spends 80% of time on hands-on courseware work with a heavier QA, editorial, and pair-authoring mix in the first 6 months, transitioning to independent authoring as Captivate proficiency develops. Overlap into adjacent roles (SME dialogue, ISD support, multimedia coordination) is expected on a small team but is not the primary mission.


  • QA of authored courseware.Test lessons and IMI builds for functional bugs, navigation issues, broken interactions, and learning-design fidelity against the ISD design. This is a natural strength for candidates coming from a QA background and a fast on-ramp into the tools.
  • Student-facing writing. Draft and edit student guides, instructor guides / TGs, job aids, POIs, lesson plans, and quick-reference materials that align to the objectives set by the ISD.
  • Assessment build-out. Implement written and scenario-based assessments to the ISD-specified pass/fail criteria starting with straightforward item types and growing into branching decision trees and remediation paths.
  • Storyboard implementation. Convert ISD-approved storyboards into working lesson pages and IMI screens under senior review; then, as Captivate skill develops, take ownership of the build end-to-end.
  • Captivate ramp. Deliberately grow into Adobe Captivate as the primary authoring tool through structured coaching, paired authoring, and a defined skills ramp (see First-Year Ramp below). Cross-train on Articulate Storyline and Rise as opportunities arise.
  • Accessibility & standards checks. Validate courseware against Section 508 / WCAG accessibility standards and SCORM 1.2 / 2004 packaging; escalate issues that need design changes back to the ISD.
  • Media integration support. Coordinate with the Multimedia Developer to place graphics, animations, VO, and video into courseware with clean timing, states, and navigation.
  • SME dialogue. Sit in on SME sessions with senior teammates; over time, take on independent SME dialogue for content clarifications routing objective, sequence, or fidelity questions back to the ISD, not resolving them unilaterally.
  • Traceability. Support traceability between ISD-approved storyboards, source technical data, and final courseware build.
  • Defect Resolution Coordination. Identifies and tracks courseware defects through to resolution.
  • Configuration Management. Maintains version and configuration control discipline across iterative storyboard and courseware revisions, consistent with formal configuration management practices.
  • Learning-design curiosity. Build a working understanding of instructional-design fundamentals chunking, retrieval practice, feedback design, cognitive load so you can defend why a build looks the way it does, not just that it works.
  • Customer-review support. Prep artifacts, gather review comments, and turn feedback into fixes on In-Progress Reviews and PDR/CDR-style events; grow into presenting your own work.
  • Continuous improvement. Feed authoring and QA insights back to the ISD and senior Courseware Developer so future designs are more buildable and future builds have fewer defects.



REQUIRED QUALIFICATIONS

  • Bachelor's degree in Instructional Design, Educational Technology, Learning Design, Communications, English, Journalism, Multimedia / Digital Media, or a related field or equivalent DoD training / QA / technical-writing experience.
  • Adjacent experience. 14 years of professional experience in a related discipline: courseware QA, technical writing, instructional support, multimedia production, classroom instruction, or aviation / military training as an end-user. Direct courseware authoring experience is a bonus, not a requirement.
  • Learning aptitude for authoring tools. Demonstrated ability to learn technical tools quickly evidenced by prior work in QA test tools, LMS platforms, publishing / CMS systems, Adobe Creative Suite, or comparable software. Comfort clicking into unfamiliar tools and reading documentation is essential.
  • Writing craft. Can produce clean, concise, learner-facing writing at pace; takes editorial direction well; distinguishes between decorative content and content that drives a learning objective.
  • Attention to detail. Strong QA instincts catches functional bugs, standards violations, broken links, misaligned assessments, and off-spec builds before customers do.
  • NAVAIR context awareness. Some exposure to NAVAIR / military training conventions or a demonstrable ability to learn them quickly; interest in ADDIE / PADDIE+M and IMI Level IIV constructs.
  • Tooling ecosystem. Comfortable with Microsoft Word / PowerPoint / SharePoint / Teams; can operate version control on shared projects without breaking them.
  • Clearance eligibility. S. Citizen. Must be eligible to obtain and maintain a Top Secret clearance; ability to pass a Government background investigation is required.
  • Oklahoma City metro strongly preferred and on-site is the default work mode essential for the coaching, pairing, and SME collaboration this role depends on.
  • Wants to be coached. Takes design direction from the ISD and craft direction from a senior Courseware Developer without ego; asks questions early rather than guessing.


PREFERRED QUALIFICATIONS

  • Active Top Secret clearance (SCI eligibility a plus).
  • Prior QA experience on courseware, software, or training products including test-case authoring, defect tracking, and regression testing.
  • Any hands-on experience in Adobe Captivate, Articulate Storyline, Articulate Rise, Lectora, or a comparable authoring platform. Portfolio or work samples appreciated but not required.
  • Working knowledge of SCORM 1.2 / 2004, xAPI, Section 508 / WCAG accessibility, or Interactive Courseware (ICW) / IMI Level IIV conventions.
  • Familiarity with Adobe Creative Suite (Illustrator, Photoshop, Premiere, After Effects, Audition) or comparable design / media tools.
  • Prior aircrew, aviation maintenance, or Naval Aviation operational experience (as a former end-user of the training being built).
  • Coursework or self-directed study in instructional design, learning sciences, or educational technology.
  • Experience in a small, cross-functional team comfortable with ambiguity, rapid feedback, and shifting priorities.
  • Familiarity in AS9100 environment is a plus. (This certification is crucial to our company's development and NGAS program specifically.)



WORK ENVIRONMENT & PHYSICAL REQUIREMENTS

  • Standard office environment in Oklahoma City, OK. On-site presence is the default particularly for classified work, collaboration, and the paired-work model this role depends on.
  • 9-80 Work week Schedule 80 hours over 9 work days, with every other Friday Off.
  • Occasional travel (up to ~10%) to Government sites, program reviews, and simulator / training-device facilities.
  • Prolonged periods of computer-based work in authoring and QA tools; ability to review and produce learner-facing content for extended periods.
  • Some work products are classified; ability to work in a SCIF-adjacent or classified space is expected.