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Stereo Jobs in California (NOW HIRING)

Computer Vision Engineer

San Diego, CA ยท On-site

$125K - $130K/yr

Apply camera calibration, stereo vision, and sensor fusion for precise spatial modeling * Prototype new concepts, evaluate sensors, and support field testing * Write clean, testable code with unit ...

Production Specialist

Garden Grove, CA ยท On-site

$16.75 - $22.75/hr

This role requires working with very small relay components under 10X-20X stereo magnification using precision tools and equipment to meet strict electrical and mechanical specifications. The ...

Production Specialist

Garden Grove, CA ยท On-site

$16.75 - $22.75/hr

This role requires working with very small relay components under 10X-20X stereo magnification using precision tools and equipment to meet strict electrical and mechanical specifications. The ...

Must be Tomo trained and 3D stereo training a plus. Hospital reserve the right to cancel up to 3 shifts per 13 week contract. Position Urgency: Rapid Response Crisis Shifts: Day/Eve 8 or 10hr shifts ...

New

Must be Tomo trained and 3D stereo training a plus. Hospital reserve the right to cancel up to 3 shifts per 13 week contract. Position Urgency: Rapid Response Crisis Shifts: Day/Eve 8 or 10hr shifts ...

Senior Camera & Vision Engineer

Sunnyvale, CA ยท On-site

$150K - $300K/yr

Implement and optimize models for tasks such as object detection, tracking, and segmentation; depth estimation from cameras (mono, stereo, multi-view); optical flow and motion estimation * Stay ...

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Showing results 1-20

Stereo information

See California salary details

$9

$18

$30

How much do stereo jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for stereo in California is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $13.89 and $22.60 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a stereo engineer, and why are they important?

To thrive as a Stereo Engineer, you need a solid understanding of audio engineering principles, acoustics, and recording techniques, typically supported by formal training or a relevant degree. Familiarity with digital audio workstations (DAWs), mixing consoles, and specialized software like Pro Tools or Logic Pro is essential. Strong attention to detail, creativity, and effective communication with artists and producers are valuable soft skills in this role. These skills ensure the delivery of high-quality stereo sound experiences, meeting both technical standards and artistic vision.

What is a stereo?

Stereo technicians are professionals who specialize in the installation, maintenance, and repair of stereo systems, which can include home audio equipment, car audio systems, and professional sound systems. They have expertise in audio electronics, wiring, troubleshooting sound issues, and ensuring optimal sound quality. Stereo technicians may work in retail, repair shops, or as independent contractors, and often advise customers on the best equipment for their needs. Their work is essential for anyone looking to achieve high-quality sound in various settings.

What is the difference between Stereo vs Audio Technician?

AspectStereoAudio Technician
Required CredentialsHigh school diploma, basic audio knowledgeHigh school diploma, technical training or certification in audio
Work EnvironmentHome studios, consumer electronicsConcerts, recording studios, broadcast facilities
Industry UsageConsumer audio, personal entertainmentProfessional audio production, live events
Common Search/ComparisonFocuses on stereo sound systemsFocuses on professional audio setup and maintenance

While both roles involve audio, a Stereo typically refers to a sound system or the quality of stereo sound, often in consumer settings. An Audio Technician works professionally with audio equipment, including setup, maintenance, and troubleshooting in live or studio environments. The main difference lies in the scope: Stereo is more about sound quality and systems for personal use, whereas Audio Technicians handle technical aspects in professional settings.

What are the most common challenges faced by stereo artists in post-production environments?

Stereo artists often encounter challenges such as managing tight deadlines while ensuring high-quality depth and dimensionality in visual effects. They must frequently collaborate with VFX supervisors, compositors, and editorial teams to align on creative vision and technical requirements. Additionally, maintaining consistency across shots and troubleshooting technical issues related to stereo alignment and convergence are common. Adapting quickly to evolving software tools and feedback is also essential for success in this fast-paced role.
What are popular job titles related to Stereo jobs in California? For Stereo jobs in California, the most frequently searched job titles are:
Infographic showing various Stereo job openings in California as of July 2026, with employment types broken down into 69% Full Time, 27% Part Time, 3% Contract, and 1% Nights. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.

Machine Learning Engineer (Egocentric 3D Human Pose)

Maxinsights Corporation

Santa Clara, CA โ€ข On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 24 days ago


Job description

Job Description:

We are looking for a Machine Learning Engineer to join our core research and development team, focused on recovering accurate 3D human body and hand motion from egocentric (first-person) video.

Human demonstration data is the fuel for robot learning, and the quality of that data is bounded by how well we can reconstruct what the hands and body actually did. In this role, you will own models and pipelines that turn head-mounted and body-mounted camera streams — often wide-FOV, stereo, motion-blurred, and heavily self-occluded — into metrically accurate, temporally stable 3D pose that is directly usable for robot policy training and human-to-robot retargeting.

You will work across the full stack: capture rig and calibration, ground-truth annotation tooling, model training and evaluation, and production deployment at scale. This role suits engineers who are equally comfortable with multi-view geometry and modern deep learning, and who are motivated by hard, measurable accuracy problems on real-world data.

Responsibilities
  • Build 3D body and hand pose estimation models for egocentric video, covering 2D/3D keypoints, parametric body and hand models (SMPL/SMPL-X, MANO), and full-sequence motion recovery from monocular and stereo first-person cameras.

  • Solve the hard cases specific to the egocentric viewpoint — severe self-occlusion, truncated limbs, extreme perspective foreshortening, hand–object interaction, rapid head motion, and rolling-shutter and motion-blur artifacts.

  • Own camera geometry and calibration: fisheye and wide-FOV camera models (Kannala-Brandt, Double Sphere), intrinsic/extrinsic calibration, stereo triangulation, and head-to-body coordinate-frame alignment for metric-scale output.

  • Drive temporal consistency and physical plausibility through robust estimation, smoothing and filtering, kinematic and anatomical constraints, contact and penetration reasoning, and multi-view or multi-modal fusion (e.g. IMU, exocentric cameras, marker-based mocap).

  • Build the ground-truth and evaluation loop: semi-automatic annotation and keypoint propagation tools, confidence-aware quality gating, and evaluation protocols that separate real accuracy gains from benchmark noise.

  • Ship end-to-end systems at scale — large-scale training, high-throughput video inference, and reliable production pipelines over high-bandwidth multi-camera data.

  • Translate reconstructed human motion into robot-usable data, collaborating with robotics and product teams on retargeting fidelity for dexterous hands and humanoid end-effectors.

  • Contribute to technical design, code quality, and best practices, and help shape the long-term direction of the company’s perception stack.

Minimum Qualifications
  • Bachelor’s, Master’s, or PhD in Computer Science, Machine Learning, Computer Vision, Robotics, or a related technical field, or equivalent practical experience.

  • 3+ years of experience building and shipping machine learning systems.

  • Proven hands-on experience developing and deploying 3D human pose, hand pose, or human motion tracking models from video.

  • Working knowledge of multi-view geometry and camera models: projection, calibration, triangulation, rigid-body transforms, and coordinate-frame management.

  • Strong proficiency in Python and at least one major deep learning framework (e.g. PyTorch, TensorFlow).

  • Solid understanding of modern deep learning concepts, training workflows, model evaluation, and real-world, production-oriented ML pipelines.

  • Strong problem-solving skills and the ability to work effectively in a fast-moving, collaborative environment.

Preferred Qualifications
  • Direct experience with egocentric or head-mounted perception (AR/VR headsets, smart glasses, chest- or head-mounted capture rigs), including fisheye and stereo pipelines.

  • Deep expertise in human kinematics and parametric models — SMPL/SMPL-X, MANO, inverse kinematics, markerless motion capture, and hand–object pose estimation.

  • Familiarity with relevant egocentric vision datasets and benchmarks.

  • Familiarity with state-of-the-art architectures for video and 3D data (e.g. video transformers, diffusion-based motion priors, 3D CNNs, etc).

  • Experience building or operating multi-camera capture systems, time synchronization, and calibration infrastructure.

  • Experience with human-to-robot motion retargeting, teleoperation data, or imitation learning pipelines.

  • Experience with annotation tooling, active learning, or data quality systems for large-scale video.

  • Publications at leading venues (CVPR, ICCV, ECCV, NeurIPS, SIGGRAPH, 3DV), open-source contributions, or demonstrated impact in applied ML or AI systems.

What We Offer
  • Competitive salary and options package.

  • Comprehensive health, dental, and vision insurance.

  • 401(k) plan.

  • Paid time off.

  • Direct collaboration with leading experts in the field of robotics and AI.

MaxInsights is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Default Benefits:
  • Health insurance

  • Vision care

  • Dental coverage:

  • 401(k)

  • Paid holidays

  • PTO (Paid Time Off)

  • Sick leave