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Stand In Actor Jobs in Oregon (NOW HIRING)

Senior Software Engineer, RL Post-Training Frameworks

OR · On-site +1

$122K - $161K/yr

... in actor- and task-based distributed programming (Ray, Monarch, or comparable systems) Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training Ways to stand out from the ...

... stand on its own, not when a calendar says so. The goal is for founders to develop an ambitious ... We expect transformative AI will need to be secured against threat actors like nation-states ...

Party Host/PNO Team Member

Happy Valley, OR · On-site

$11.50 - $15.50/hr

Engages children in interactive activities including organized arts and crafts, singing, sports ... Ability to frequently stand; walk; use hands, objects, tools, or controls; reach with hands and ...

Kids PNO Team Member

Portland, OR · On-site

$12.50 - $16/hr

Engages children in interactive activities including organized arts and crafts, singing, sports ... Ability to frequently stand; walk; use hands, objects, tools, or controls; reach with hands and ...

Kids PNO Team Member

Beaverton, OR · On-site

$12.75 - $16.50/hr

Engages children in interactive activities including organized arts and crafts, singing, sports ... Ability to frequently stand; walk; use hands, objects, tools, or controls; reach with hands and ...

Medication Technician-FT

Portland, OR · On-site

$18.25 - $23.50/hr

Acting as a leader and point person during your shift, including responding to emergencies ... Previous experience in a Med Tech or Med Aide role * A passion for serving seniors and making a ...

Medication Technician-FT

Portland, OR · On-site

$18.25 - $23.25/hr

Acting as a leader and point person during your shift, including responding to emergencies ... Previous experience in a Med Tech or Med Aide role * A passion for serving seniors and making a ...

Medication Technician-FT

Portland, OR · On-site

$18.25 - $23.50/hr

Acting as a leader and point person during your shift, including responding to emergencies ... Previous experience in a Med Tech or Med Aide role * A passion for serving seniors and making a ...

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Stand In Actor information

See Oregon salary details

$12

$18

$22

How much do stand in actor jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for stand in actor in Oregon is $18.51, according to ZipRecruiter salary data. Most workers in this role earn between $17.26 and $19.81 per hour, depending on experience, location, and employer.

What is a stand in actor?

Stand-in actors are performers who take the place of principal actors during the setup of scenes, lighting, and camera rehearsals on film and television sets. They are used by the production crew to properly arrange lighting, camera angles, and focus before the main actors step in to perform. Stand-ins usually match the height, build, skin tone, and sometimes hair color of the main actors to ensure accurate technical settings. They do not appear on camera in the final cut, but their work is essential for a smooth and efficient filming process.

What skills and qualifications are needed to thrive as a stand in actor?

To thrive as a Stand In Actor, you need a solid understanding of on-set procedures, the ability to closely match the principal actor’s appearance and mannerisms, and experience or training in film production environments. Familiarity with film set equipment, lighting setups, and sometimes union membership (such as SAG-AFTRA) are typically required. Strong attention to detail, patience, reliability, and the ability to follow precise directions help you stand out in this role. These skills ensure efficient production workflows, accurate scene setups, and seamless support for the main actors and crew.

What are common challenges faced by stand in actors during film or television shoots?

Stand-in actors often face the challenge of maintaining long periods of stillness and replicating the principal actor’s movements precisely for lighting and camera setups. The work can be physically demanding due to hours spent standing under hot lights or in uncomfortable positions. Additionally, stand-ins must adapt quickly to changes in direction and schedules, working collaboratively with directors, cinematographers, and the main cast. While the role provides valuable on-set experience, it requires patience, adaptability, and attention to detail to support the production smoothly.

What is the difference between Stand In Actor vs Double Actor?

AspectStand In ActorDouble Actor
CredentialsUsually no formal acting credentials required; familiarity with the production is helpfulMay require acting experience or specific skills depending on the role
Work EnvironmentOn set during rehearsals, camera setups, and lighting adjustmentsOn set during scenes, often replacing the main actor for stunts or complex shots
Usage in IndustryUsed for lighting, camera angles, and blocking without wearing costumesUsed for stunts, dangerous scenes, or when the main actor is unavailable

While both Stand In Actors and Double Actors work on set, Stand In Actors primarily assist with technical aspects like lighting and camera positioning, whereas Double Actors perform scenes requiring stunt work or when the main actor cannot be present. Understanding these roles helps clarify their distinct functions in film and television production.

How much do stand-in actors get paid?

Stand-in actors typically earn between $100 and $300 per day, depending on the production, location, and experience. They may also receive additional benefits such as per diems or overtime pay for longer hours. Pay rates can vary widely based on union status and the scale of the project.

How to become a stand-in actor?

To become a stand-in actor, you typically need acting experience, a good understanding of the production's needs, and the ability to closely match the principal actor's height, build, and appearance. Building a portfolio, attending acting classes, and gaining industry connections can help you find opportunities, often through casting calls or talent agencies. Familiarity with set protocols and the ability to work long hours are also important.

What does a stand-in actor do for an actor?

A stand-in actor is responsible for replicating an actor's movements and positioning on set during rehearsals and lighting setups, allowing the main actor to focus on performance during filming. They typically match the actor's height, build, and sometimes hair or costume to ensure accurate lighting and camera angles. This role requires attention to detail and knowledge of set protocols but does not involve performing in front of the camera during principal shooting.

What are popular job titles related to Stand In Actor jobs in Oregon?

For Stand In Actor jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Stand In Actor jobs in Oregon look for?

The top searched job categories for Stand In Actor jobs in Oregon are:

What cities in Oregon are hiring for Stand In Actor jobs?

Cities in Oregon with the most Stand In Actor job openings:

Infographic showing various Stand In Actor job openings in Oregon as of August 2026, with employment types broken down into 54% Full Time, and 46% Part Time. Highlights an 100% In-person job distribution, with an average salary of $38,495 per year, or $18.5 per hour.

Senior Software Engineer, RL Post-Training Frameworks

Nvidia

OR • On-site, Remote

$122K - $161K/yr

Full-time

Re-posted 16 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

Reinforcement learning post-training is driving some of the most significant capability gains in AI today. It is the process that teaches a model to reason through hard problems, follow complex instructions, and act as an autonomous agent. It is also one of the hardest infrastructure challenges in the field.

RL requires inference, rollout generation, and training running in a continuous loop. The rollout step is what makes it hard: the model must interact with environments, tools, and other models to produce the signal that drives learning. Coordinating actor, critic, and reward models across heterogeneous hardware at scale pushes the limits of what distributed systems can do.

NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The team spans the full software stack, from collaborating closely with the researchers and labs pushing the frontier, to contributing to RL frameworks like VeRL, Miles, and TorchTitan, to improving the distributed runtimes they depend on, including Ray and Monarch. Whether your strength is working with researchers to understand and address their need optimizing deep learning frameworks, or building distributed infrastructure, we want to hear from you.

Come join us to build the systems that enable the next generation of AI. What you will be doing: You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes. This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them.

The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention. Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training. It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.

What we need to see: MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience) 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering Strong proficiency in Python and C/C++ Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries Depth in one or more of the following technical areas: Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation) PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation) End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches) Experience in any of the following areas is a plus: Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision) Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems) Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training Ways to stand out from the crowd: Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions) Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training) Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults) Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/ #LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until August 25, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US