1

Spatial Audio Engineer Jobs (NOW HIRING)

This position requires someone who can reason fluently about spatial audio and auditory perception ... Work closely with engineers, designers, and research scientists to influence development direction ...

New

DSP Engineer - Audio Tech

Framingham, MA · On-site

$147K - $171K/yr

Contribute to delivering new customer and partner benefits using technologies such as active noise reduction, voice pickup, spatial audio, and speech enhancement . * Work with senior engineers to ...

... spatial audio, microphone array design, loudspeaker systems, and acoustic signal processing. You ... Research Acoustic Systems Engineer Responsibilities: * Design, analyze, test, and validate acoustic ...

... spatial audio, microphone array design, loudspeaker systems, and acoustic signal processing. You ... engineers, software teams, and researchers to optimize acoustic trade-offs and evaluate audio ...

We are looking for someone who is a force multiplier - an engineer who has materially adopted AI ... Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial ...

We are looking for someone who is a force multiplier - an engineer who has materially adopted AI ... Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial ...

We are looking for someone who is a force multiplier -- an engineer who has materially adopted AI ... Familiarity with on-device ML inference paths and audio ML features (speech, noise control, spatial ...

Showing results 41-60

Spatial Audio Engineer information

See salary details

$29K

$105.6K

$169K

How much do spatial audio engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for spatial audio engineer in the United States is $105,605.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a spatial audio engineer?

A Spatial Audio Engineer is a professional who designs, creates, and optimizes audio experiences that simulate three-dimensional sound environments. These engineers work with technologies like binaural audio, surround sound, and object-based audio to create immersive listening experiences for applications such as virtual reality (VR), augmented reality (AR), gaming, film, and music. They use specialized software and hardware tools to position and move sound in virtual space, ensuring that audio elements are perceived as coming from specific directions and distances. Their work enhances realism and immersion, making audio feel more lifelike and engaging for listeners.

What are the key skills and qualifications needed to thrive as a spatial audio engineer?

To thrive as a Spatial Audio Engineer, you need a solid background in audio engineering, acoustics, and computer science, often backed by a degree in audio technology or a related field. Familiarity with digital audio workstations (DAWs), spatial audio software (such as Dolby Atmos, Ambisonics), and programming languages like C++ or Python is typically required. Strong problem-solving abilities, teamwork, and clear communication help navigate complex audio projects and interdisciplinary collaboration. These skills are crucial for creating immersive sound experiences and ensuring technical precision in cutting-edge audio applications.

What are some common challenges spatial audio engineers face when integrating immersive sound into different platforms?

Spatial Audio Engineers often encounter challenges when adapting immersive soundscapes for various platforms, such as virtual reality, gaming, and streaming services. Each platform may have unique hardware limitations, software requirements, and user experiences, requiring engineers to tailor spatial audio processing and optimize playback quality. Collaborating closely with developers, designers, and composers is essential to ensure seamless integration and to troubleshoot issues like latency, localization errors, or compatibility with different audio formats. Staying current with emerging technologies and tools is also key to effectively navigating these challenges.

What is the difference between Spatial Audio Engineer vs Audio Software Developer?

AspectSpatial Audio EngineerAudio Software Developer
Required CredentialsBachelor's in Audio Engineering, Sound Design, or related field; knowledge of spatial audio toolsBachelor's in Computer Science, Software Engineering, or related; programming skills in C++, Python
Work EnvironmentRecording studios, post-production, VR/AR environmentsSoftware companies, tech firms, multimedia development
Industry UsageMusic, film, gaming, VR/ARApp development, multimedia software, audio plugins

While both roles involve audio technology, Spatial Audio Engineers focus on creating immersive sound experiences using spatial audio techniques, often working directly with sound design and recording. Audio Software Developers design and build the software tools and applications that enable spatial audio features. The roles overlap in technical skills but differ in their primary focus—one on sound creation, the other on software development.

What cities are hiring for Spatial Audio Engineer jobs?

Cities with the most Spatial Audio Engineer job openings:

    What states have the most Spatial Audio Engineer jobs?

    States with the most job openings for Spatial Audio Engineer jobs include:

    What are popular job titles related to Spatial Audio Engineer jobs?

    For Spatial Audio Engineer jobs, the most frequently searched job titles are:

    Infographic showing various Spatial Audio Engineer job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $105,605 per year, or $50.8 per hour.

    Senior Staff Software Engineer, Audio Systems, XR

    San Jose, CA • On-site

    Google Inc.
    Software Development • 10K+ employees

    $122K - $168K/yr

    Other

    Posted 12 days ago


    Google rating

    8.8

    Company rating: 8.8 out of 10

    Based on 103 frontline employees who took The Breakroom Quiz


    Job description

    Senior Staff Software Engineer, Audio Systems, XR

    San Jose, CA, USA

    Advanced

    Experience owning outcomes and decision making, solving ambiguous problems and influencing stakeholders;deep expertise in domain.

    Preferred qualifications:
    • Master’s degree or PhD in Acoustics, Electrical Engineering, Audio Signal Processing, or Psychoacoustics.
    • Demonstrated experience in acoustic tuning of both playback (EQ, MBDRC, speaker protection, loudness optimization) and capture (AEC, beamforming, noise suppression) production pipelines.
    • Proven track record of architecting, tuning, and shipping audio systems for high-volume commercial wearable products (e.g., smart glasses, AR/VR headsets, TWS earbuds, smart speakers, or hearables).
    • Deep expertise in physical micro-acoustics: acoustic cavity design, porting, acoustic mesh impedance, transducer characterization, and lumped-element/FEA acoustic modeling.
    Qualifications
    • Bachelor’s degree in Electrical Engineering, Acoustics, Mechanical Engineering (Acoustics focus), Computer Science, or equivalent practical experience.
    • 8 years of industry experience in audio systems engineering, acoustics, physical acoustic design, audio system tuning, or digital signal processing for consumer electronics or wearable devices.
    About the job

    Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large‑scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast‑paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full‑stack as we continue to push technology forward.

    With your technical expertise you will manage project priorities, deadlines, and deliverables. You will design, develop, test, deploy, maintain, and enhance software solutions.

    As the Audio System Engineering Lead, you will serve as the systems architect for acoustics, hardware co‑design, and audio tuning across Google's smart glasses and XR wearable portfolio. You will own end‑to‑end audio quality, both capture and playback, across all operational modes and product form factors.

    You will bridge the gap between physical acoustics, embedded DSP software, and machine‑learning‑driven speech enhancement. You will navigate high ambiguity, define technical roadmaps, establish acoustic tuning methodologies, and align multi‑disciplinary engineering teams. This position requires in‑person interviews as part of the hiring process.

    For decades, the computing revolution has reshaped our world driven by breakthroughs in compute, connectivity, mobile, and now, AI. XR team is at the forefront of the next major leap – the convergence of AI and XR. This is more than just new devices – it's about reimagining how we interact with the world around us. We're building a future where lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.

    Individual pay is determined by factors including job‑related skills, experience, and relevant education or training.

    US: $262000 - $364000 (USD) + 25% bonus target + equity + benefits

    • Partner with physical hardware teams to evaluate and select microphones, speakers, amplifiers and optimize microphone array placement/orientation and acoustic chambers under severe spatial constraints.
    • Lead and guide the tuning engineering team to define KPIs and optimize playback (DEQ, MBDRC, speaker limiters) and capture (AEC, beamforming, neural wind noise reduction, VAD/AIT) signal processing blocks on resource‑constrained embedded architectures.
    • Take ultimate accountability for overall audio quality across all XR glasses form factors. Establish standardized quality metrics and audio tuning practices.
    • Own and drive the long‑term technical roadmap and strategy for XR audio systems. Decompose ambiguous, highly complex audio challenges into structured, multi‑team projects.
    • Evaluate, select, and manage key components and IP vendors. Drive the integration of advanced audio algorithms (e.g., Acoustic Echo Cancellation, spatial audio, noise suppression) utilizing both in‑house research and external vendor technologies.

    Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents‑to‑be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

    Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

    Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

    #J-18808-Ljbffr

    What Google employees say

    Pay

    Benefits

    Hours and flexibility

    Workplace

    Get the full story on Breakroom