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Sound Studio Jobs in Quebec (NOW HIRING)

Commitment to code quality, documentation and sound testing procedures. * Debugging/Problem-Solving ... Please note that 2K Games and its studios never use instant messaging apps or personal email ...

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Sound Studio information

See Quebec salary details

$6

$24

$51

How much do sound studio jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for sound studio in Quebec is $24.66, according to ZipRecruiter salary data. Most workers in this role earn between $15.62 and $28.85 per hour, depending on experience, location, and employer.

What is a sound studio?

A sound studio is a specialized facility designed for recording, mixing, and producing audio content such as music, voice-overs, podcasts, and sound effects. These studios are equipped with professional audio equipment and soundproofing to ensure high-quality recordings. Sound studios are used by musicians, producers, voice actors, and audio engineers to create and refine audio projects for various media, including music, film, and television.

What are the key skills and qualifications needed to thrive in a sound studio role?

To thrive in a Sound Studio role, you need a solid background in audio engineering, acoustics, and sound mixing, usually supported by formal training or relevant certifications. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as knowledge of studio hardware and audio plugins, is typically required. Attention to detail, creativity, and strong communication skills help professionals collaborate effectively and deliver high-quality audio projects. These skills are essential for producing polished sound recordings and meeting the technical and artistic demands of clients or projects.

What are some common challenges faced when working in a sound studio environment?

Working in a sound studio often involves managing tight deadlines, coordinating with multiple creative professionals, and troubleshooting technical issues with equipment or software. Sound professionals must carefully balance artistic vision with client expectations, often making adjustments on short notice. Additionally, maintaining clear communication with producers, musicians, and engineers is crucial to ensure smooth sessions and high-quality results. Adapting to rapidly changing project requirements and staying updated on the latest technology are key to success in this environment.

What is the difference between Sound Studio vs Sound Engineer?

AspectSound StudioSound Engineer
CredentialsOften includes audio production, recording, and editing certificationsRequires audio engineering, mixing, and technical certifications
Work EnvironmentRecording studios, post-production facilitiesRecording sessions, live events, post-production
Industry UsageUsed by production companies, studios, and media housesEmployed in studios, broadcasting, live events
Common Search/ComparisonOften compared with Sound Engineer due to overlapping rolesOften compared with Sound Studio as a workspace

While a Sound Studio refers to the physical space or facility where audio recording and production occur, a Sound Engineer is a professional who operates the equipment and manages the technical aspects within that space. Both roles are interconnected, with the studio serving as the environment where the engineer performs their tasks.

What job categories do people searching Sound Studio jobs in Quebec look for?

The top searched job categories for Sound Studio jobs in Quebec are:

Infographic showing various Sound Studio job openings in Quebec as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% In-person job distribution, with an average salary of $51,293 per year, or $24.7 per hour.

Business Development Manager (BDM) | MTL/ Canada- All Services

side

Montreal, QC • On-site

Full-time

Retirement

Re-posted just now


Key responsibilities

  • Drive growth by winning new clients and expanding existing partnerships across multiple service lines in North America.

  • Develop and execute strategic account plans to support long-term, multi-service client relationships.

  • Collaborate with internal teams to develop solutions, proposals, and scopes of work based on client needs.


Job description

We are looking for an experienced Business Development Manager to drive growth across Side's full portfolio of video game development and production services in North America.

This is a broad commercial role responsible for winning new clients and growing existing partnerships across:

  • Game Development / Codev
  • Art Production
  • Audio Production
  • Quality Assurance (QA)
  • Localization  
  • Localization Quality Assurance (LQA)
  • Player Support

While experience in a particular service area may be preferred depending on the role, this is not a single-service sales position. The successful candidate will be expected to understand, represent, and sell Side's complete service offering to game developers, publishers, and other interactive entertainment companies within their assigned North American market.

Sales and Account Growth

Drive sustainable revenue growth through a balanced focus on new client acquisition and expansion of existing customer partnerships.

Identify, develop, and close new business opportunities within assigned accounts and markets.

Own and grow a portfolio of existing client relationships, developing a strong understanding of their business, production roadmaps, and evolving needs.

Identify opportunities to broaden Side's relationships within existing accounts through cross-selling, new service lines, and engagement with additional teams, studios, and decision-makers.

Develop and execute strategic account plans that support long-term, multi-service partnerships and sustainable growth.

Market Development

Identify new opportunities by tracking industry activity, production trends, emerging technologies, and changing client needs across the games market.

Build Side's presence within the assigned North American territory through targeted prospecting, relationship development, industry networking, and market intelligence.

Position Side as a strategic partner capable of supporting clients across multiple stages of the game development lifecycle.

Client Discovery and Solution Development

Lead client discovery conversations to understand business objectives, production needs, timelines, and commercial requirements.

Work with Side's service-line and delivery teams to develop appropriate solutions, proposals, pricing, and scopes of work.

Take a consultative approach to identifying where Side can provide additional value across both new and existing client relationships.

Internal Collaboration

Collaborate closely with Side's delivery teams, service-line experts, and commercial colleagues to develop integrated solutions that meet client needs.

Act as the commercial point of contact for assigned accounts, bringing in the appropriate internal specialists as opportunities develop.

Share client feedback, market intelligence, and emerging opportunities with relevant internal teams.

Pipeline and Performance Management

Own individual revenue and business development targets across assigned accounts and markets.

Build and maintain a healthy pipeline of qualified opportunities, manage forecasting, and maintain accurate CRM records.

Regularly review account strategy, pipeline development, and commercial performance with leadership.

    Requirements

    • 5+ years of experience in business development, sales, or operations within the games or entertainment industry 
    • Proven track record of managing client relationships and closing deals in creative or technical service environments
    • Strong understanding of video game development and production workflows, with familiarity across disciplines such as game development, art, audio, QA, localization, LQA, and Player Support.
    • Ability to identify and develop opportunities across multiple service lines and position Side as an integrated, full-service partner.
    • Excellent written and verbal communication skills in English
    • Proficiency with CRM tools and MS Office or Google Workspace
    • Self-driven, organised, and comfortable managing complex sales cycles and client relationships end to end.
    • Passion for video games and player experience

    Preferred but not essential

    • Experience within Audio/Sound Design is preferred but not essential.
    • Existing network of contacts among producers, development leads, operations managers, or game developers in the Bay Area and the rest of North America.
    • Experience working in or selling to AAA, AA, or mobile game studios
    • Exposure to selling or delivering services across multiple disciplines (e.g. art, game audio, QA, localization, game development or co-development support)

      Benefits

        • Competitive basic salary
        • Working with people creating cutting edge interactive entertainment
        • Excellent OTE with percentage based commission package
        • Group pension scheme and death in service benefit
        • Dynamic and entrepreneurial culture
        • Video games focused environment
        • The opportunity to work with video games pioneers creating cutting edge interactive entertainment

      Who we are

        • Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
        • Founded in Japan in 1994, Side has grown to become a global force in the video games industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
        • Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets. For more information, visit www.side.inc