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Sound Studio Jobs in Quebec (NOW HIRING)

... studio Formation et expérience ● Diplôme dans une discipline en lien avec le poste (design ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...

Notre studio est reconnu pour son travail sur des franchises a succes comme Borderlands , Tiny Tina ... What We Are Looking For We are looking for a Mid-Level Sound Designer who excels at creating ...

Executer des sessions d'enregistrement a l'interieur et a l'exterieur du studio Formation et ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...

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Sound Studio information

See Quebec salary details

$6

$24

$51

How much do sound studio jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for sound studio in Quebec is $24.66, according to ZipRecruiter salary data. Most workers in this role earn between $15.62 and $28.85 per hour, depending on experience, location, and employer.

How much is 4 hours of studio time?

For a sound studio, the cost of 4 hours of studio time typically ranges from $100 to $400, depending on the studio's location, equipment quality, and whether an engineer is included. Rates may vary based on the studio's facilities and the experience level of the staff involved.

How to get hired at a music studio?

To get hired at a music studio, candidates should develop relevant skills such as audio engineering, mixing, and recording, often through formal education or hands-on experience. Building a portfolio of work, gaining familiarity with industry-standard software like Pro Tools or Logic Pro, and networking within the music industry can improve chances of employment. Entry-level positions may require internships or assistant roles to gain practical experience.

What are some common challenges faced when working in a sound studio environment?

Working in a sound studio often involves managing tight deadlines, coordinating with multiple creative professionals, and troubleshooting technical issues with equipment or software. Sound professionals must carefully balance artistic vision with client expectations, often making adjustments on short notice. Additionally, maintaining clear communication with producers, musicians, and engineers is crucial to ensure smooth sessions and high-quality results. Adapting to rapidly changing project requirements and staying updated on the latest technology are key to success in this environment.

What is the difference between Sound Studio vs Sound Engineer?

AspectSound StudioSound Engineer
CredentialsOften includes audio production, recording, and editing certificationsRequires audio engineering, mixing, and technical certifications
Work EnvironmentRecording studios, post-production facilitiesRecording sessions, live events, post-production
Industry UsageUsed by production companies, studios, and media housesEmployed in studios, broadcasting, live events
Common Search/ComparisonOften compared with Sound Engineer due to overlapping rolesOften compared with Sound Studio as a workspace

While a Sound Studio refers to the physical space or facility where audio recording and production occur, a Sound Engineer is a professional who operates the equipment and manages the technical aspects within that space. Both roles are interconnected, with the studio serving as the environment where the engineer performs their tasks.

What are the careers in sound production?

Careers in sound production include roles such as sound engineer, audio technician, sound designer, and music producer. These professionals work in recording studios, film and television production, live events, and gaming, often requiring knowledge of audio editing software and equipment. Certifications in audio engineering and experience with digital audio workstations (DAWs) are valuable for advancing in this field.

What are the key skills and qualifications needed to thrive in a Sound Studio role, and why are they important?

To thrive in a Sound Studio role, you need a solid background in audio engineering, acoustics, and sound mixing, usually supported by formal training or relevant certifications. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as knowledge of studio hardware and audio plugins, is typically required. Attention to detail, creativity, and strong communication skills help professionals collaborate effectively and deliver high-quality audio projects. These skills are essential for producing polished sound recordings and meeting the technical and artistic demands of clients or projects.

What is a sound studio?

A sound studio is a specialized facility designed for recording, mixing, and producing audio content such as music, voice-overs, podcasts, and sound effects. These studios are equipped with professional audio equipment and soundproofing to ensure high-quality recordings. Sound studios are used by musicians, producers, voice actors, and audio engineers to create and refine audio projects for various media, including music, film, and television.

Are audio jobs in high demand?

Audio jobs, including roles in sound engineering and production, are generally in steady demand due to the growth of media, entertainment, and digital content industries. Skills in digital audio workstations, sound design, and audio editing are increasingly valued, and opportunities exist in various settings such as studios, broadcasting, and live events.
What job categories do people searching Sound Studio jobs in Quebec look for? The top searched job categories for Sound Studio jobs in Quebec are:
Infographic showing various Sound Studio job openings in Quebec as of July 2026, with employment types broken down into 1% As Needed, 88% Full Time, 10% Part Time, and 1% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $51,293 per year, or $24.7 per hour.
Concepteur Sonore / Sound Designer

Concepteur Sonore / Sound Designer

side

Montreal, QC • On-site

Full-time

Posted 10 days ago


Job description

//See English version below…//

Poste: Concepteur sonore

Montréal, Canada

Objectif du Poste: En tant que concepteur sonore, vos responsabilités comprennent la création, le développement, la production et l'intégration de l'environnement sonore des jeux vidéo et autres médias visuels. Votre expertise sonore et votre passion pour les jeux vidéo en particulier vous permettent de construire des paysages sonores captivants, offrant aux joueurs et aux spectateurs une expérience immersive. Vous jouez un rôle clé dans la concrétisation de la vision créative, en travaillant en collaboration avec l'équipe audio senior et l'équipe de conception du jeu.

Liste des responsabilités

Dans le cadre de ses fonctions, le concepteur sonore est appelé à effectuer plusieurs tâches, notamment :

● Concevoir et éditer des ressources sonores attrayantes pour les jeux vidéo, les bandes-annonces et autres médias visuels, dans le respect du style et de la direction créative du projet ;

● Intégration d'assets sonores dans des middlewares audio (Wwise, FMOD) et des moteurs de jeux (Unreal, Unity, moteurs de jeux personnalisés) ;

● Concevoir des hiérarchies de mixage dynamiques et des systèmes audio dans des environnements stéréo et surround ;

● Synchronisation et mixage audio sur des supports linéaires ;

● Tester, trouver et corriger les bogues liés à l'audio ;

● Maintenir une familiarité avec les scripts de base en ce qui concerne l'audio du jeu et l'amélioration du flux de travail ;

● Travailler en collaboration, assister aux réunions avec l'équipe et les partenaires externes ;

● Contribuer à la documentation, au suivi des projets et aux procédures ;

● Exécuter des sessions d'enregistrement à l'intérieur et à l'extérieur du studio

Formation et expérience

● Diplôme dans une discipline en lien avec le poste (design sonore, enregistrement, musique)

● Expérience ayant travaillé sur au moins deux jeux terminés

Ou avoir un portfolio/démo impressionnant

Compétences et qualités

● Vous faites preuve d'une excellente créativité dans la création sonore ;

● Vous maîtrisez l'utilisation d'un DAW (Reaper et/ou Pro Tools) à des fins de conception sonore, en synchronisation avec le matériel visuel.

● Vous êtes créatif, curieux, humble, vous savez accepter les critiques constructives et vous avez l'esprit d'équipe.

● Vous travaillez efficacement et êtes soucieux du temps ;

● Vous êtes doué pour gérer le stress, respecter les échéanciers et les calendriers changeants.

● Vous avez un sens aigu de l'organisation, de la débrouillardise et de l'autonomie.

● Vous êtes de nature positive.

● Vous parlez couramment le français et l'anglais.

● Vous êtes passionné de jeux vidéo.

● Vous avez une bonne compréhension du pipeline audio en travaillant avec Wwise et pouvez exécuter des tâches d'intégration de base dans au moins un moteur de jeu (Unreal ou Unity).

Valeur ajoutée (facultatif)

● Expérience en gestion de projet

● Maîtrise du mélange avec les médias linéaires

● Compétences en tableurs

● Compétences en codage

● Connaissance du contrôle de code source (Git, SVN, Perforce)

● Certification de formation Wwise

Durée et horaire

● Emploi permanent

● 40 heures par semaine

● Le candidat sélectionné travaillera en personne au studio de SIDE Montréal

Procédure de dépôt de votre demande

● Toutes les questions peuvent être envoyées à jobs@vibeavenue.com

● La demande doit contenir les éléments suivants :

Un CV.

Une lettre de motivation

Un portfolio contenant une bande démo et démontrant vos compétences en matière de conception sonore, de mixage et/ou d'intégration audio.

■ Si vous n'envoyez pas de portfolio, votre candidature sera rejetée.

■ Veuillez envoyer du contenu qui nous permet d'évaluer vos compétences audio uniquement. Les cinématiques avec de la musique forte ne nous fournissent pas suffisamment d'informations.

○ Le cas échéant, des liens Web vers des jeux sur lesquels vous avez travaillé, des vidéos commentées de vos projets audio interactifs ou tout autre élément qui vous aiderait à vous démarquer.

Lettre de recommandation (facultatif)

Seul(s) le(s) candidat(s) sélectionné(s) sera (seront) convoqué(s) pour un test de conception sonore et un entretien.

À propos de Side : Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données.

Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables.

Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca.

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Role: Sound Designer

Montreal, Canada

Purpose of Job:As a Sound Designer, your responsibilities include crafting, developing, producing and integrating the sound environment for video games and other visual media. Your expertise in sound and passion for video games in particular enable you to build captivating soundscapes, providing players and spectators with an immersive experience. You play a key role in bringing the creative vision to life, working in collaboration with senior audio staff and the game design team.

List of responsibilities

As part of their duties, Sound Designers are required to perform several tasks including:

● Designing and editing engaging sound assets for use in video games, trailers and other visual media, in respect to the project’s style and creative direction;

● Integrating sound assets in audio middleware (Wwise, FMOD) and game engines (Unreal, Unity, custom game engines);

● Designing dynamic mixing hierarchies and audio systems in both stereo and surround environments;

● Syncing and mixing audio to linear media;

● Testing, finding and fixing audio related bugs;

● Maintaining a familiarity with basic scripting as it pertains to game audio and workflow improvement;

● Working collaboratively, attend meetings with the team and external partners;

● Contributing to documentation, project tracking and procedures;

● Execute recording sessions inside and outside of the studio

Education and Experience

● Degree in a discipline related to the position (sound design, recording, music)

● Experience having worked on at least two completed games

Or have an impressive portfolio/demo

Competences and qualities

● You show excellent creativity in sound creation;

● You are proficient in using a DAW (Reaper and/or Pro Tools) for sound design purposes, in sync with visual material.

● You are creative, curious, humble, good at accepting constructive criticism and a great team player.

● You work efficiently and are time conscious;

● You are good at managing stress, respecting shifting timelines and schedules.

● You have a sharpened sense of organization, resourcefulness and autonomy.

● You are positive in nature.

● You are fluent in French and English.

● You are passionate about video games.

● You have a good understanding of the audio pipeline working with Wwise and can execute basic integration tasks in at least one game engine (Unreal or Unity).

Added value (optional)

● Experience in project management

● Mixing proficiency with linear media

● Spreadsheets skills

● Coding skills

● Knowledge of source control (Git, SVN, Perforce)

● Wwise training certification

Duration and schedule

● Permanent employment

● 40 hours per week

● The selected candidate will work in person at SIDE Montreal’s studio

Procedure to submit your application

● All questions can be sent to jobs@vibeavenue.com

● The application must contain the following:

A resume.

A cover letter

A Portfolio containing a Demo Reel and demonstrating your sound design, mixing and/or audio integration skills.

■ If you do not send a portfolio, your application will be rejected.

■ Please send content that allows us to evaluate your audio skills only. Cinematics with loud music do not provide us with sufficient information.

○ If applicable, Web links to games you've worked on, commented videos of your interactive audio projects or anything else that would help you stand out.

Reference letter (optional)

Only the candidates(s) selected will be called for a sound design test and interview.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc.