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Sony Game Studios Jobs (NOW HIRING)

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Sony Game Studios information

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How much do sony game studios jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for sony game studios in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game developer at Sony Game Studios?

To thrive as a Game Developer at Sony Game Studios, you need strong programming skills (C++, C#, or similar), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, as well as experience using version control systems, is highly valued. Creativity, teamwork, and effective communication help developers collaborate and innovate on complex projects. These skills ensure the creation of engaging, high-quality games that meet both technical standards and player expectations.

How do cross-functional teams collaborate within Sony Game Studios during the game development process?

At Sony Game Studios, collaboration across departments is essential for creating high-quality games. Designers, programmers, artists, writers, and QA testers work closely together, often participating in daily stand-up meetings and regular project reviews. Communication is facilitated through project management tools and internal documentation to ensure everyone stays aligned on goals and deadlines. This team-based approach not only supports creativity but also helps resolve technical challenges quickly, providing valuable learning opportunities for team members. New hires can expect to work in a dynamic, fast-paced environment where cross-disciplinary feedback and teamwork are highly encouraged.

What is the difference between Sony Game Studios vs Sony Game Designers?

AspectSony Game StudiosSony Game Designers
Primary RoleDevelops and produces video games, overseeing entire game projectsCreates game concepts, mechanics, and visual designs
Required SkillsProgramming, project management, game development toolsCreative design, storytelling, user experience
Work EnvironmentCollaborative game development teams within SonyDesign teams, often within Sony or external studios
Industry UsageUsed by Sony for game production and studio brandingUsed by Sony and other companies for game concept creation

Sony Game Studios focuses on the overall development and production of video games, managing teams and project workflows. Sony Game Designers specialize in creating game concepts, mechanics, and visual elements. While both roles are integral to game creation, Sony Game Studios has a broader scope, whereas Sony Game Designers concentrate on the creative design aspects.

What is Sony Game Studios?

Sony Game Studios, officially known as PlayStation Studios, is a group of video game development studios owned by Sony Interactive Entertainment. These studios are responsible for creating exclusive games for PlayStation consoles, such as the Uncharted, God of War, and The Last of Us series. PlayStation Studios oversees both internal teams and collaborations with external developers to deliver high-quality gaming experiences. Their work has significantly contributed to the success and popularity of the PlayStation brand worldwide.
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Cities with the most Sony Game Studios job openings:

What states have the most Sony Game Studios jobs?

States with the most job openings for Sony Game Studios jobs include:

Infographic showing various Sony Game Studios job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Business Development & Sales Manager - North America

Pragma

Remote

Full-time

Posted 18 days ago


Job description

About Pragma & FirstLook (www.pragma.gg)
Pragma is building the modern operating system for game development, trusted by over 120 game studios, including Square Enix, Sony, EA, Krafton, Scopely, Brain Jar Games, and more.
Pragma Engine is the game industry leading backend - cross-platform authentication, social, commerce, player data, matchmaking, telemetry, and more. Works as your backend or with your existing backend.
FirstLook (including creators.gg and player.gg) is our player relationship management platform that helps studios onboard, understand, and reward their players throughout a game's entire lifecycle - from first playtest to live operations. We've onboarded millions of players and power community growth for 250+ studios.
You'll be joining a deeply experienced team who have scaled some of the largest games in the world, including League of Legends and Destiny 2. Our team also brings platform experience from Google, Twitch, Amazon, and Microsoft.
We are a Series B company backed by globally renowned technology investors, including Greylock, Insight Partners, and Upfront Ventures.
About the Role
We're looking for an experienced Business Development & Sales Manager based in North America to drive FirstLook's growth across the NA gaming market. You'll own the full sales cycle - from identifying opportunities to closing deals - whilst building long-term relationships with game studios of all sizes. We have a great team and you'll be supported in your mission and day-to-day.
This is a high-impact role where you'll be working directly with studio leadership, helping them transform how they build relationships with their players. You'll be joining early enough to shape our North American GTM strategy whilst having the backing of a well-funded company with product market fit.
What You'll Do
Sales & Business Development
  • Own the full sales cycle for FirstLook select NA partners
  • Identify and qualify new business opportunities with indie studios, AA publishers, and AAA enterprises
  • Build relationships with key decision-makers at NA game studios and publishers
  • Build and maintain a robust pipeline through outbound prospecting, events, and partnerships
  • Represent FirstLook at gaming events (Gamescom, Devcom, GDC, etc.)
  • Deliver compelling product demonstrations that showcase FirstLook's value
  • Navigate enterprise sales cycles with multiple stakeholders
  • Close deals ranging from self-service SMB to large enterprise contracts
  • Meet and exceed quarterly revenue targets

Market Intelligence
  • Become an expert on the NA gaming market and competitive landscape
  • Partner with product and engineering to translate customer feedback into product direction
  • Track industry trends, studio launches, and funding announcements
  • Share market insights with leadership to inform product and GTM strategy
  • Develop case studies and success stories from North America customers

Requirements
Experience
  • 3-5 years in B2B sales, business development, or account management
  • Experience selling SaaS, developer tools, or gaming technology strongly preferred
  • Proven track record of meeting/exceeding sales targets
  • Experience with full-cycle enterprise sales (discovery → demo → negotiation → close)
  • Comfortable working with both technical and business stakeholders
  • Experience with APAC and/or mobile gaming studios a plus (not required)

Skills
  • Deep understanding of the gaming industry and development lifecycle
  • Ability to deliver compelling product demonstrations and presentations
  • Strong communication skills across cultures and languages
  • Self-starter mentality - comfortable building processes and owning your territory
  • Technical enough to understand product capabilities and high level understanding for topics such as API integrations
  • Proficient with modern software solutions (we use modern software at Pragma to work quickly and efficiently)

Location & Logistics
  • Based in North America (US preferred)
  • Willingness to travel regularly for customer meetings and industry events (GDC, Gamescom etc)
  • Remote-first with occasional team gatherings